This correct way to teleport player back to last location?
PHP Code:
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float PlayerOrigin[3];
GetClientAbsOrigin(i, PlayerOrigin); // get current player location
TS_TankPass(client, i); //forward from l4d_tank_pass.sp, some time swaping player tank cause tank outside of map
TeleportEntity(i, PlayerOrigin, NULL_VECTOR, NULL_VECTOR); // teleport to last recorded location
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I was trying to teleport player back to last location, every time Swap Tank Player cause new Player Tank outside map.
about GetClientAbsOrigin() function, the 2nd parameter similar to C/C++ pointer or C# out parameter modifier, where declared variable have values?
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