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[L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)


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lightphoenix2
Member
Join Date: Feb 2016
Old 12-07-2020 , 09:38   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #491

Quote:
Originally Posted by Shiki View Post
A little help anybody ?

So im hosting a local server campaign coop with 5 players (including me), I already tried setting abm_minplayers to 5 and abm_extraplayers to 1, but the fifth player can't join since the game displaying "Server is full"

Any idea on how to do this ? Or Left 4 Downtown 2 is still needed to do this ? (i didn't installing that yet since its incompatible with a plugin that i use)

Thanks in advance
From the readme, it stated that "If you're trying to unlock slots (ABM only handles them after they're unlocked)" that you need L4DToolZ1 which unreserve the slots allowing player to join after 4 person have joined.
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Shiki
New Member
Join Date: Dec 2020
Old 12-07-2020 , 19:06   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #492

Quote:
Originally Posted by Alex101192 View Post
Have you installed l4dtoolz? Nobody will be able to join without l4dtoolz installed.
Yes, im using 1.0.0.9h from this link
https://forums.alliedmods.net/showpo...33&postcount=1

Wait, did i have to change sv_maxplayers, sv_removehumanlimit, and sv_force_unreserved ? I didn't tried to change those var yet

Last edited by Shiki; 12-07-2020 at 19:09.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 12-07-2020 , 19:16   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #493

Quote:
Originally Posted by Shiki View Post
Yes, im using 1.0.0.9h from this link
https://forums.alliedmods.net/showpo...33&postcount=1

Wait, did i have to change sv_maxplayers, sv_removehumanlimit, and sv_force_unreserved ? I didn't tried to change those var yet
sv_removehumanlimit is deprecated, so don't bother using it.

I use these settings:
PHP Code:
sv_maxplayers 8 // number of people that can join
sv_visiblemaxplayers -// shows X/Y players on the server info, where X = number of players on and Y = sv_maxplayers, using "-1" means "sv_maxplayers" value will be used by default
sv_force_unreserved 1 // unreserve server so anyone can join at any time 
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Shiki
New Member
Join Date: Dec 2020
Old 12-08-2020 , 08:02   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #494

Quote:
Originally Posted by Crasher_3637 View Post
sv_removehumanlimit is deprecated, so don't bother using it.

I use these settings:
PHP Code:
sv_maxplayers 8 // number of people that can join
sv_visiblemaxplayers -// shows X/Y players on the server info, where X = number of players on and Y = sv_maxplayers, using "-1" means "sv_maxplayers" value will be used by default
sv_force_unreserved 1 // unreserve server so anyone can join at any time 
Thank you for your help, im gonna try this once i got time
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Reanryu
Junior Member
Join Date: Aug 2020
Old 12-21-2020 , 22:03   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #495

Would there be any configuration for me to solve the problem of identity of the players? because always when the server has more than 5+ players, when there is a transition from one map to another, the survivors change characters Thanks for the attention , and have a nice christmaxxx and a happy new yar !
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arapc
New Member
Join Date: Dec 2020
Old 01-01-2021 , 02:14   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #496

how do new player able to play when there only 4 char on server?

the 5th guy enter the server will put into spectate mode since theres no bot to take over
this my config

HTML Code:
sv_maxplayers 9
sv_visiblemaxplayers 9
sv_removehumanlimit 1
sv_force_unreserved 1
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 01-01-2021 , 08:26   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #497

Try this
sm_cvar sv_force_unreserved "1"
sm_cvar sv_maxplayers "9"
sm_cvar sv_visiblemaxplayers "9"

You also need L4DToolZ

Last edited by Krufftys Killers; 01-01-2021 at 08:28.
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Ah_Roon
Junior Member
Join Date: Apr 2019
Old 01-03-2021 , 00:44   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #498

Code:
Saving weapon_spawn at -9139, -1870, 411 (model models/w_models/weapons/w_desert_rifle.mdl)
Saving weapon_spawn at -9120, -1916, 411 (model models/w_models/weapons/w_rifle_ak47.mdl)
Saving weapon_first_aid_kit_spawn at -7698, -4755, 420 (model models/w_models/weapons/w_eq_Medkit.mdl)
Saving weapon_first_aid_kit_spawn at -7683, -4744, 422 (model models/w_models/weapons/w_eq_Medkit.mdl)
Saving weapon_ammo_spawn at -7695, -4716, 420 (model models/props/terror/ammo_stack.mdl)
Saving weapon_spawn at -7684, -4683, 421 (model models/w_models/weapons/w_shotgun_spas.mdl)
Saving weapon_spawn at -7684, -4651, 420 (model models/w_models/weapons/w_rifle_m16a2.mdl)
Saving weapon_spawn at -7684, -4629, 420 (model models/w_models/weapons/w_sniper_mini14.mdl)
Saving weapon_pipe_bomb_spawn at -9054, -1964, 393 (model models/w_models/weapons/w_eq_pipebomb.mdl)
Saving weapon_pain_pills_spawn at -9152, -4000, 389 (model models/w_models/weapons/w_eq_painpills.mdl)
Saving weapon_molotov_spawn at -8832, -4000, 393 (model models/w_models/weapons/w_eq_molotov.mdl)
Saving weapon_adrenaline_spawn at -8832, -3872, 389 (model models/w_models/weapons/w_eq_adrenaline.mdl)
Saving weapon_pipe_bomb_spawn at -7872, -3536, 415 (model models/w_models/weapons/w_eq_pipebomb.mdl)
OnMapEnd
Switching extra survivor Bill from SURVIVORS to L4D1_SURVIVORS
Kicking extra survivor Bill
Switching extra survivor Francis from SURVIVORS to L4D1_SURVIVORS
Kicking extra survivor Francis
Switching extra survivor Louis from SURVIVORS to L4D1_SURVIVORS
Kicking extra survivor Louis
SCRIPT PERF WARNING --- "__RunGameEventCallbacks" ran long at 48.649411ms
Note: Above is console log before game/server crash
The client(or server) crashes after saferoom door close, any ideas how to fix this issue? It's more likely outdated code so ABM causing crash.
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Last edited by Ah_Roon; 01-03-2021 at 00:45. Reason: Added note above code
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-03-2021 , 03:01   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #499

Quote:
Originally Posted by Ah_Roon View Post
Code:
Saving weapon_spawn at -9139, -1870, 411 (model models/w_models/weapons/w_desert_rifle.mdl)
Saving weapon_spawn at -9120, -1916, 411 (model models/w_models/weapons/w_rifle_ak47.mdl)
Saving weapon_first_aid_kit_spawn at -7698, -4755, 420 (model models/w_models/weapons/w_eq_Medkit.mdl)
Saving weapon_first_aid_kit_spawn at -7683, -4744, 422 (model models/w_models/weapons/w_eq_Medkit.mdl)
Saving weapon_ammo_spawn at -7695, -4716, 420 (model models/props/terror/ammo_stack.mdl)
Saving weapon_spawn at -7684, -4683, 421 (model models/w_models/weapons/w_shotgun_spas.mdl)
Saving weapon_spawn at -7684, -4651, 420 (model models/w_models/weapons/w_rifle_m16a2.mdl)
Saving weapon_spawn at -7684, -4629, 420 (model models/w_models/weapons/w_sniper_mini14.mdl)
Saving weapon_pipe_bomb_spawn at -9054, -1964, 393 (model models/w_models/weapons/w_eq_pipebomb.mdl)
Saving weapon_pain_pills_spawn at -9152, -4000, 389 (model models/w_models/weapons/w_eq_painpills.mdl)
Saving weapon_molotov_spawn at -8832, -4000, 393 (model models/w_models/weapons/w_eq_molotov.mdl)
Saving weapon_adrenaline_spawn at -8832, -3872, 389 (model models/w_models/weapons/w_eq_adrenaline.mdl)
Saving weapon_pipe_bomb_spawn at -7872, -3536, 415 (model models/w_models/weapons/w_eq_pipebomb.mdl)
OnMapEnd
Switching extra survivor Bill from SURVIVORS to L4D1_SURVIVORS
Kicking extra survivor Bill
Switching extra survivor Francis from SURVIVORS to L4D1_SURVIVORS
Kicking extra survivor Francis
Switching extra survivor Louis from SURVIVORS to L4D1_SURVIVORS
Kicking extra survivor Louis
SCRIPT PERF WARNING --- "__RunGameEventCallbacks" ran long at 48.649411ms
Note: Above is console log before game/server crash
The client(or server) crashes after saferoom door close, any ideas how to fix this issue? It's more likely outdated code so ABM causing crash.
That console log doesn't prove that ABM is the one causing your server to crash. I would suggest installing Accelerator so that you can narrow down the issue.
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Shao
Senior Member
Join Date: Jan 2015
Old 01-10-2021 , 01:55   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Reply With Quote #500

@Crasher_3637 I can support the claim that ABM is causing crashes.

I have this problem where if I am using ABM, when above 4+, the extra players at the end of a round in the saferoom gets killed and eventually crash to desktop. Does not happen when ABM is not there and this wasn't a problem before, happens to be now, this would likely be an update to blame as of late.
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