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[Any] Source Chat Relay [Discord <=> Ingame]


  
 
 
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 10-20-2018 , 14:38   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #11

Quote:
Originally Posted by mlov420 View Post
Works great. Setup is straight forward. I set mine up on a Windows machine, as well as both Windows and Linux game servers.

If I could make one suggestion, I would say to have the plugin auto-generate the server name into the database. Currently it registers a unique ID for the server automatically when the plugin is loaded*, but leaves the display name field blank when it could use the hostname*. That 'display name' field doesn't populate until the server has been registered with the discord bot then has a message sent. It makes it very tedious when setting up multiple servers if you want to keep a neat order of channel #s and server names (e.g - pub server #1 / channel 1, pub server #2 / channel 2, etc.), since you're left guessing which server is which when looking at the DB during setup.

Regardless, the plugin works great, that is just an idea for improvement for people with multiple or sequentially named servers. Thank you very much for your work here.
Thanks for the suggestion, I suppose that could be an initial design flaw, my use case is that the hostname is constantly changing on some of my servers, so I figure it'd be better if it's sent with the message payload, making it update every message.

Quote:
Originally Posted by AK978 View Post
Add robot command?
Show Map and number of players
I'm not certain about what you mean by the robot command. But I'll have to think ways to implement map and numbers of players, it's most likely to be implemented with a2s query.

Forks to this are welcome, I have an a2s query in golang: https://github.com/rumblefrog/go-a2s
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