This Plugin Adds More Realism With Knife Attacks.
When A Player Attacks With Knife, There Knife and Hands Will Get Coverd In Blood And Drip Blood Onto Floor.
The Victim Will Also Drip Blood And Spray Blood ( If Set In Cvar ).
You Can Set A Timeout Feature Where After "X" Amount of Secs The Blood And Or Spray Effects Will Stop.
You Can Also Set The Knife To Reset Back To Default Knife ( Without Blood ) In The Same Timeout Feature ( If Set In Cvar ).
EveryTime The Attacker Knifes The Same Person Or Another The Timeout Feature Gets "X" Added To It So The Effect Stays Active While Your Continuing Attacking.
So Basicly The Timeout Feature Starts To Countdown From Last Knife Attack On Victim.
amx_kr_timeout "10.0" // MUST BE FLOAT VALUE ( 10.0 ) Default amx_kr "abce" // Default
// "a" Victim Bleeds
// "b" Attacker Knife Drips
// "c" Victim Blood Sprays
// "d" Attacker Knife Spray Blood
// "e" Blood Effects Timeout
// "f" KR Now Works With FriendlyFire ( ONLY when mp_friendlyfire set to 1 )
// "g" Remove Bloody Knife At Timeout Also
Unzip knife-realism.zip Place knife-realism folder into your models folder cstrike/models/knife-realism
- v0.0.6 -
[ CHANGED ] OFFSET_WEAPONOWNER to suggested m_pPlayer
Cached get_user_team in TakeDamage
now call get_kr_flags in correct check
changed TE_BLOODSTREAM broadcast to MSG_PVS
Removed plugin_cfg forward
Added Support For Pause/Unpause
edited szFlags buffer down from 24 to 7
Tuesday 14/10/2014
- v0.0.5 -
[ CHANGED ] Removed NewRound Replaced With Plugin_Cfg
Removed hardcoded blood decals with EngFunc_DecalIndex
Replaced CSW_KNIFE check with xmod_is_melee_wpn
Sunday 16/03/2014
- v0.0.4 -
[ FIXED ] Fixed Bug of knife model being set on guns.
- v0.0.3 -
[ CHANGED ] Attackers Knife Now Stays Bloody Till Death/New Round By Default.
Timeout Feature Now Starts Counting Down From Last Attack. [ ADDED ] Added Support For CZ With Blood Decals ( Any Bugs Let Me Know ).
Wednesday 12/03/2014
- v0.0.2 -
[ CHANGED ] victim bleeds
victim blood sprays
attacker knife drips
attacker knife sprays blood [ NEW ] KR now works with Friendlyfire when enabled.