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Admin Menu Setup


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Dominator
Senior Member
Join Date: Mar 2008
Old 04-27-2009 , 19:31   Admin Menu Setup
Reply With Quote #1

Hey guys,

I was wondering if anyone could help me get the admin menu setup because I'm a noob when it comes to customizing it. I was wondering if there was a way to keep the menu up after I make a command like slap a player. I prefer the menu to stay up on the same screen after I issue a command and allow me to close it manually.

I just used to use beetlesmod but I'm having way to many issues on it so I'm trying to fully switch over to sourcemod. I've been useing sourcemod and beetlesmod for a long time so I know what to do mostly. I'm also looking for admin plugins that allow me to do the same things that beetlesmod allowed me to do like play sounds and switch players to a different team.
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Sillium
AlliedModders Donor
Join Date: Sep 2008
Location: Germany
Old 04-28-2009 , 01:10   Re: Admin Menu Setup
Reply With Quote #2

I have no idea what you can do in beetlesmod, but for the switching part:
http://forums.alliedmods.net/showthread.php?t=67292

Take a look around in the Approved Plugins Forum and you will find lots of stuff to "rebuild" beetlesmod.

I guess you'll have to edit the one of the baseplugins to keep the menu open (if it is even possible to do)
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Dominator
Senior Member
Join Date: Mar 2008
Old 04-28-2009 , 16:51   Re: Admin Menu Setup
Reply With Quote #3

Thank you so much! I got everything up and running that beetlesmod could do!

Now I just have to figure out how to keep the menu open like you suggested to modify the plugin. I'm also using the newer version of admin sounds and it's brilliant, though I would also like to have that menu still opened so I could spam sounds

Thanks in advance for your help!
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Sillium
AlliedModders Donor
Join Date: Sep 2008
Location: Germany
Old 04-29-2009 , 01:22   Re: Admin Menu Setup
Reply With Quote #4

My guess is you would have to take a look at the
Code:
native bool:DisplayMenu(Handle:menu, client, time);
function witch is part of SM and not of the baseplugins. But this would mean you'd have to compile SM yourself :-/

Maybe it would be easier to extend the Admin Sound plugin so you could bind keys to sounds. eg you press k ist plays sound a, you press j it plays sound b
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