Junior Member
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05-07-2019
, 13:23
Hard Request ! KnifeMenu Again !
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#1
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Sub ..
i'm trying to edit this knife menu , so i have thought about adding " JUMP ( Gravity advantage ) " in every knife ( that menu dosen't have this thing ) so , could anyone add jump cvars for the plugin ? i have tried to do it my self but im not so professional in this subjects .. thank you
thats the plugin
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <fakemeta> #include <engine> #include <fakemeta> #include <hamsandwich> #include <zombieplague>
//native is_chainsaw(id) //native set_knife(id, num) //native get_balrog9(id)
#define TASK_FBURN 100 #define ID_FBURN ( taskid - TASK_FBURN )
#define TASK_FBURN1 100 #define ID_FBURN1 ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 1 #define FIRE_DAMAGE 50
#define FIRE_DURATION1 5 #define FIRE_DAMAGE1 150
new g_flameSpr, g_flameSpr1, g_smokeSpr, g_burning_duration[ MAX_CLIENTS + 1 ], g_burning_duration1[ MAX_CLIENTS + 1 ]
#define PLUGIN "[ZP] Addon: Knifes" #define VERSION "1.0" #define AUTHOR "BlackCat"
#define VIP ADMIN_LEVEL_A #define ADMIN ADMIN_LEVEL_B #define BOSS ADMIN_LEVEL_H #define GLADMIN ADMIN_CFG #pragma tabsize 0
new KNIFE1_V_MODEL[] = "models/Vaas/v_spsword.mdl" new KNIFE1_P_MODEL[] = "models/Vaas/p_spsword.mdl"
new KNIFE2_V_MODEL[] = "models/Vaas/v_silver_wolf.mdl" new KNIFE2_P_MODEL[] = "models/Vaas/p_silver_wolf.mdl"
new KNIFE6_V_MODEL[] = "models/Vaas/v_thanatos10.mdl" new KNIFE6_P_MODEL[] = "models/Vaas/p_thanatos10.mdl"
new KNIFE3_V_MODEL[] = "models/Vaas/v_galaxy_banka.mdl" new KNIFE3_P_MODEL[] = "models/Vaas/p_galaxy_banka.mdl"
new KNIFE4_V_MODEL[] = "models/Vaas/v_war_kosa.mdl" new KNIFE4_P_MODEL[] = "models/Vaas/p_war_kosa.mdl"
new KNIFE5_V_MODEL[] = "models/Vaas/v_ts_war.mdl" new KNIFE5_P_MODEL[] = "models/Vaas/p_ts_war.mdl"
new KNIFE7_V_MODEL[] = "models/Vaas/v_WarHammer_dark_knight.mdl" new KNIFE7_P_MODEL[] = "models/Vaas/p_stormgiant_dk.mdl"
new KNIFESURV_V_MODEL[] = "models/Vaas/v_WarHammer_dark_knight.mdl" new KNIFESURV_P_MODEL[] = "models/Vaas/p_stormgiant_dk.mdl"
new bool:g_has_axe[33] new bool:g_has_strong[33] new bool:g_has_combat[33] new bool:g_has_hammer[33] new bool:g_has_saxe[33] new bool:g_has_knife6[33] new bool:g_has_knife7[33] new bool:g_has_survivoraxe[33]
new cvar_knock_axe, cvar_speed_axe, cvar_damage_axe, cvar_damage_axe_nemesis new cvar_knock_strong, cvar_speed_strong, cvar_damage_strong new cvar_knock_combat, cvar_speed_combat, cvar_damage_combat new cvar_knock_hammer, cvar_speed_hammer, cvar_damage_hammer new cvar_knock_saxe, cvar_speed_saxe, cvar_damage_saxe new cvar_knock_knife6, cvar_speed_knife6, cvar_damage_knife6 new cvar_knock_knife7, cvar_speed_knife7, cvar_damage_knife7 new cvar_knock_surv, cvar_speed_surv, cvar_damage_surv
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const axe_sounds[][] = { "Vaas/dkatana_titan_draw.wav", "Vaas/dkatana_titan_hit1.wav", "Vaas/dkatana_titan_hitwall.wav", "Vaas/dkatana_titan_hitwall.wav", "Vaas/dkatana_titan_slash1.wav", "Vaas/dkatana_titan_stab.wav" }
new const strong_sounds[][] = { "Vaas/crow9_draw.wav", "Vaas/crow9_hitwall1.wav", "Vaas/crow9_hitwall1.wav", "Vaas/crow9_hitwall1.wav", "Vaas/crow9_slash1.wav", "Vaas/crow9_stab.wav" }
new const knife6_sounds[][] = { "Vaas/sgsaw_draw.wav", "Vaas/sgsaw_hit1.wav", "Vaas/sgsaw_hitwall1.wav", "Vaas/sgsaw_hitwall1.wav", "Vaas/sgsaw_slash1.wav", "Vaas/sgsaw_stab.wav" }
new const combat_sounds[][] = { "Vaas/hammer_blood_hunter_draw.wav", "Vaas/hammer_blood_hunter_hit.wav", "Vaas/hammer_blood_hunter_miss.wav", "Vaas/hammer_blood_hunter_slash1.wav", "Vaas/hammer_blood_hunter_slash2.wav", "Vaas/hammer_blood_hunter_wall.wav" }
new const hammer_sounds[][] = { "Vaas/hammer_blood_hunter_draw.wav", "Vaas/hammer_blood_hunter_hit.wav", "Vaas/hammer_blood_hunter_miss.wav", "Vaas/hammer_blood_hunter_slash1.wav", "Vaas/hammer_blood_hunter_slash2.wav", "Vaas/hammer_blood_hunter_wall.wav" }
new const saxe_sounds[][] = { "Vaas/coilhammer_draw.wav", "Vaas/coilhammer_hit1.wav", "Vaas/coilhammer_hit2.wav", "Vaas/coilhammer_hitwall.wav", "Vaas/coilhammer_slash2.wav", "Vaas/coilhammer_stab.wav" }
new const knife7_sounds[][] = { "Vaas/coilhammer_draw.wav", "Vaas/coilhammer_hit1.wav", "Vaas/coilhammer_hit2.wav", "Vaas/coilhammer_hitwall.wav", "Vaas/coilhammer_slash2.wav", "Vaas/coilhammer_stab.wav" }
new const surv_sounds[][] = { "Vaas/coilhammer_draw.wav", "Vaas/coilhammer_hit1.wav", "Vaas/coilhammer_hit2.wav", "Vaas/coilhammer_hitwall.wav", "Vaas/coilhammer_slash2.wav", "Vaas/coilhammer_stab.wav" }
//new g_result[33]
public plugin_init() { register_plugin(PLUGIN , VERSION , AUTHOR); register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 ); register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER); register_clcmd("say /knife","knifemenu") register_clcmd("knife_zb","knifemenu")
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1) RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) register_message(get_user_msgid("DeathMsg"), "message_DeathMsg"); /* register_clcmd("zm_knife_strong", "clcmd_knife") register_clcmd("zm_knife_hammer", "clcmd_knife") register_clcmd("zm_knife_combat", "clcmd_knife") register_clcmd("zm_knife_axe", "clcmd_knife") */
cvar_speed_axe = register_cvar("zp_axe_speed", "250.0") cvar_damage_axe = register_cvar("zp_axe_damage", "9.5") cvar_damage_axe_nemesis = register_cvar("zp_axe_dmg_nemesis", "300.9") cvar_knock_axe = register_cvar("zp_axe_knockback", "2.5") cvar_speed_strong = register_cvar("zp_strong_speed", "235.0") cvar_damage_strong = register_cvar("zp_strong_damage", "3.5") cvar_knock_strong = register_cvar("zp_strong_knockback", "7.6") cvar_speed_combat = register_cvar("zp_combat_speed", "600.0") cvar_damage_combat = register_cvar("zp_combat_damage", "8.3") cvar_knock_combat = register_cvar("zp_combat_knockback", "2.5") cvar_speed_hammer = register_cvar("zp_hammer_speed", "275.0") cvar_damage_hammer = register_cvar("zp_hammer_damage", "9.2") cvar_knock_hammer = register_cvar("zp_hammer_knockback", "3.0") cvar_speed_saxe = register_cvar("zp_saxe_speed", "300.0") cvar_damage_saxe = register_cvar("zp_saxe_damage", "10.3") cvar_knock_saxe = register_cvar("zp_saxe_knockback", "6.0") cvar_speed_knife6 = register_cvar("zp_knife6_speed", "320.0") cvar_damage_knife6 = register_cvar("zp_knife6_damage", "2.3") cvar_knock_knife6 = register_cvar("zp_knife6_knockback", "2.0") cvar_speed_knife7 = register_cvar("zp_knife6_speed", "300.0") cvar_damage_knife7 = register_cvar("zp_knife6_damage", "10.3") cvar_knock_knife7 = register_cvar("zp_knife6_knockback", "6.0") cvar_speed_surv = register_cvar("zp_axe_surv_speed", "273.0") cvar_damage_surv = register_cvar("zp_axe_surv_damage", "20.5") cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "7.0") }
public native_zp_knifes_get(id) { if(g_has_axe[id]) { return 1 }else if(g_has_strong[id]) { return 2 }else if(g_has_knife6[id]) { return 3 }else if(g_has_combat[id]) { return 4 }else if(g_has_hammer[id]) { return 5 }else if(g_has_saxe[id]) { return 6 } if(g_has_knife7[id]) { return 7 } return 0 }
public native_zp_knifes_set(id, iKnife) { switch( iKnife ) { case 1: buy_knife1(id) case 2: buy_knife2(id) case 3: buy_knife6(id) case 4: buy_knife3(id) case 5: buy_knife4(id) case 6: buy_knife5(id) case 7: buy_knife7(id) } }
public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet ) { if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_hammer[pEnt] && !zp_get_user_zombie(pEnt)) { static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim ) { case 73, 74, 75, 76: { set_es( ES_Handle, ES_Sequence, iAnim += 10 ); } } } if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_saxe[pEnt] && !zp_get_user_zombie(pEnt)) { static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim ) { case 73, 74, 75, 76: { set_es( ES_Handle, ES_Sequence, iAnim += 20 ); } } } return FMRES_IGNORED; }
public plugin_natives() { register_native( "knife_0", "knife_0", 1 )
register_native("zp_get_user_knife", "native_zp_knifes_get", 1) register_native("zp_set_user_knife", "native_zp_knifes_set", 1) }
public knife_0(id) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false }
public client_connect(id) { g_has_axe[id] = true g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false }
public client_disconnect(id) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false }
public clcmd_knife(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED
engclient_cmd(id, "weapon_knife")
return PLUGIN_HANDLED }
public zp_user_humanized_post( iPlayer ) { if( zp_get_user_survivor( iPlayer ) ) { buy_knife_surv(iPlayer) } else ChekKnife(iPlayer) }
public plugin_precache() { precache_model(KNIFE1_V_MODEL) precache_model(KNIFE1_P_MODEL) precache_model(KNIFE2_V_MODEL) precache_model(KNIFE2_P_MODEL) precache_model(KNIFE3_V_MODEL) precache_model(KNIFE3_P_MODEL) precache_model(KNIFE4_V_MODEL) precache_model(KNIFE4_P_MODEL) precache_model(KNIFE5_V_MODEL) precache_model(KNIFE5_P_MODEL) precache_model(KNIFE6_V_MODEL) precache_model(KNIFE6_P_MODEL) precache_model(KNIFE7_V_MODEL) precache_model(KNIFE7_P_MODEL) precache_model(KNIFESURV_V_MODEL) precache_model(KNIFESURV_P_MODEL) /*precache_generic("sprites/zm_knife_strong.txt") precache_generic("sprites/zm_knife_hammer.txt") precache_generic("sprites/zm_knife_combat.txt") precache_generic("sprites/zm_knife_axe.txt") precache_generic("sprites/zm_cso/640hud7.spr") precache_generic("sprites/zm_cso/640hud21.spr") precache_generic("sprites/zm_cso/640hud23.spr") precache_generic("sprites/zm_cso/640hud38.spr") precache_generic("sprites/zm_cso/640hud39.spr")*/ precache_sound(g_sound_knife)
for(new i = 0; i < sizeof axe_sounds; i++) precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++) precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof combat_sounds; i++) precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++) precache_sound(hammer_sounds[i]) for(new i = 0; i < sizeof saxe_sounds; i++) precache_sound(saxe_sounds[i]) for(new i = 0; i < sizeof knife6_sounds; i++) precache_sound(knife6_sounds[i]) for(new i = 0; i < sizeof knife7_sounds; i++) precache_sound(knife7_sounds[i]) g_flameSpr = precache_model( "sprites/Vaas/thanatos11_fire.spr" ); g_flameSpr1 = precache_model( "sprites/Vaas/thanatos11_fire.spr" ); g_smokeSpr = precache_model( "sprites/Vaas/thanatos_smoke.spr" ); for(new i = 0; i < sizeof surv_sounds; i++) precache_sound(surv_sounds[i]) }
public knifemenu(id) { if(!zp_get_user_survivor(id)) { new menu = menu_create("\yKnife Menu ","menu_handle")
menu_additem(menu, "\yAXE Knife \r~|Damage|~", "1") menu_additem(menu, "\yStrong Knife \r~|knockback|~", "2") menu_additem(menu, "\yThanatos Knife \r~|Speed|~^n", "3") if(get_user_flags(id) & VIP) menu_additem(menu, "\yHAMMER Knife \r~|VIP|~", "4") else menu_additem(menu, "\dHAMMER Knife° \r~|VIP|~", "4")
if(get_user_flags(id) & ADMIN) menu_additem(menu, "\ySuperAXE Knife° \r~|ADMIN|~", "5") else menu_additem(menu, "\dHAMMER-HEAD Knfie° \r~|Super-ADMIN|~", "5") if(get_user_flags(id) & BOSS) menu_additem(menu, "\yWar-HAMMER Knife \r~|HEAD-ADMIN|~^n", "6") else menu_additem(menu, "\dWar-HAMMER Knife \r~|HEAD-ADMIN|~^n", "6") if(get_user_flags(id) & GLADMIN) menu_additem(menu, "\yDark-HAMMER Knife \r~|OWNER|~", "7") else menu_additem(menu, "\dDark-HAMMER Knife \r~|OWNER|~", "7") menu_setprop(menu, MPROP_PERPAGE, 0)
menu_display(id, menu, 0) } }
public menu_handle(id, menu, item) { if(item < 0) return PLUGIN_CONTINUE new cmd[2]; new access, callback; menu_item_getinfo(menu, item, access, cmd,2,_,_, callback); new choice = str_to_num(cmd) switch (choice) { case 1: buy_knife1(id) case 2: buy_knife2(id) case 3: buy_knife6(id) case 4: buy_knife3(id) case 5: buy_knife4(id) case 6: buy_knife5(id) case 7: buy_knife7(id) } return PLUGIN_HANDLED; }
public buy_knife1(id) { g_has_axe[id] = true g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 1)
client_cmd(id, "setinfo Knifes 1")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public buy_knife2(id) { g_has_axe[id] = false g_has_strong[id] = true g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 2)
client_cmd(id, "setinfo Knifes 2")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
public buy_knife3(id) { if (get_user_flags(id) & VIP) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = true g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 3)
client_cmd(id, "setinfo Knifes 4")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } }
public buy_knife4(id) { if (get_user_flags(id) & ADMIN) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = true g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 4)
client_cmd(id, "setinfo Knifes 5")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
}
public buy_knife5(id) { if (get_user_flags(id) & BOSS) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = true g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 4)
client_cmd(id, "setinfo Knifes 6")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
}
public buy_knife6(id) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = true g_has_knife7[id] = false g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 4)
client_cmd(id, "setinfo Knifes 3")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife7(id) { if (get_user_flags(id) & GLADMIN) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = true g_has_survivoraxe[id] = false //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 4)
client_cmd(id, "setinfo Knifes 7")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) }
}
public buy_knife_surv(id) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false g_has_survivoraxe[id] = true //set_sprite(id) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() checkWeapon(id) //set_knife(id, 4)
// client_cmd(id, "setinfo Knifes 6")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == 0 && is_user_connected(caller)) checkWeapon(caller) }
public checkWeapon(id) { if(!zp_get_user_zombie(id)) { if(get_user_weapon(id) == CSW_KNIFE) { if(g_has_axe[id]) { set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL) //set_pev(id, pev_gravity, 0.6) } else if(g_has_strong[id] ) { set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL) //set_pev(id, pev_gravity, 0.6) } else if(g_has_combat[id]) { set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL) //set_pev(id, pev_gravity, 0.6) } else if(g_has_hammer[id]) { set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL) //set_pev(id, pev_gravity, 0.6) } else if(g_has_saxe[id]) { set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL) } else if(g_has_knife6[id]) { set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL) } else if(g_has_knife7[id]) { set_pev(id, pev_viewmodel2, KNIFE7_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFE7_P_MODEL) } else if(g_has_survivoraxe[id]) { set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL) set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL) //set_pev(id, pev_gravity, 0.4) } //else if(get_balrog9(id) || is_chainsaw(id)) //set_pev(id, pev_gravity, 0.5) } } } public fw_playerspawn_post(id) { if(!is_user_alive(id)) return; //ChekKnife(id) //if(g_has_survivoraxe[id]) //{ // g_has_strong[id] = false // g_has_combat[id] = false // g_has_hammer[id] = false // g_has_saxe[id] = false // g_has_survivoraxe[id] = false // } ChekKnife(id) // set_sprite(id) return; }
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) { if (!is_user_connected(id)) return HAM_IGNORED if (zp_get_user_zombie(id)) return HAM_IGNORED if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i') { if (sample[14] == 'd') { if(g_has_axe[id]) emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch) if(g_has_strong[id]) emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch) if(g_has_combat[id]) emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch) if(g_has_hammer[id]) emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch) if(g_has_saxe[id]) emit_sound(id, channel, saxe_sounds[0], volume, attn, flags, pitch) if(g_has_knife6[id]) emit_sound(id, channel, knife6_sounds[0], volume, attn, flags, pitch) if(g_has_knife7[id]) emit_sound(id, channel, knife7_sounds[0], volume, attn, flags, pitch) if(g_has_survivoraxe[id]) emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch) } else if (sample[14] == 'h') { if (sample[17] == 'w') { if(g_has_axe[id]) emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch) if(g_has_strong[id]) emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch) if(g_has_combat[id]) emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch) if(g_has_hammer[id] ) emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch) if(g_has_saxe[id]) emit_sound(id, channel, saxe_sounds[3], volume, attn, flags, pitch) if(g_has_knife6[id]) emit_sound(id, channel, knife6_sounds[3], volume, attn, flags, pitch) if(g_has_knife7[id]) emit_sound(id, channel, knife7_sounds[3], volume, attn, flags, pitch) if(g_has_survivoraxe[id]) emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch) } else { if(g_has_axe[id]) emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_strong[id]) emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_combat[id]) emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_hammer[id]) emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_saxe[id]) emit_sound(id, channel, saxe_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_knife6[id]) emit_sound(id, channel, knife6_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_knife7[id]) emit_sound(id, channel, knife7_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_has_survivoraxe[id]) emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch) } } else { if (sample[15] == 'l') { if(g_has_axe[id]) emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch) if(g_has_strong[id]) emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch) if(g_has_combat[id]) emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch) if(g_has_hammer[id]) emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch) if(g_has_saxe[id]) emit_sound(id, channel, saxe_sounds[4], volume, attn, flags, pitch) if(g_has_knife6[id]) emit_sound(id, channel, knife6_sounds[4], volume, attn, flags, pitch) if(g_has_knife7[id]) emit_sound(id, channel, knife7_sounds[4], volume, attn, flags, pitch) if(g_has_survivoraxe[id]) emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch) } else { if(g_has_axe[id]) emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch) if(g_has_strong[id] ) emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch) if(g_has_combat[id] ) emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch) if(g_has_hammer[id]) emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch) if(g_has_saxe[id]) emit_sound(id, channel, saxe_sounds[5], volume, attn, flags, pitch) if(g_has_knife6[id]) emit_sound(id, channel, knife6_sounds[5], volume, attn, flags, pitch) if(g_has_knife7[id]) emit_sound(id, channel, knife7_sounds[5], volume, attn, flags, pitch) if(g_has_survivoraxe[id]) emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch) } } return HAM_SUPERCEDE } return HAM_IGNORED }
public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_has_axe[id]) { set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 325
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6) } } if(weapon == CSW_KNIFE && g_has_strong[id]) { set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } }
if(weapon == CSW_KNIFE && g_has_combat[id]) { if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat)) } if (weapon == CSW_KNIFE && g_has_hammer[id]) { if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer)) } if (weapon == CSW_KNIFE && g_has_saxe[id]) { if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } set_user_maxspeed(id, get_pcvar_float(cvar_speed_saxe)) } if (weapon == CSW_KNIFE && g_has_knife6[id]) { if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife6)) } if (weapon == CSW_KNIFE && g_has_knife7[id]) { if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife7)) } if(weapon == CSW_KNIFE && g_has_survivoraxe[id]) { if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED
if (flags & FL_WATERJUMP) return FMRES_IGNORED
if (waterlvl > 1) return FMRES_IGNORED
new Float:fVelocity[ 3 ] pev( id , pev_velocity , fVelocity ) fVelocity[ 2 ] += 357
set_pev( id , pev_velocity , fVelocity ) set_pev(id, pev_gaitsequence, 6) } set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv)) } return FMRES_IGNORED }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, _type) { if(!is_user_connected(attacker)) return HAM_IGNORED if(zp_get_user_zombie(attacker)) return HAM_IGNORED if(get_user_weapon(attacker) == CSW_KNIFE) { if (g_has_axe[attacker]) { if(zp_is_nemesis_round()) SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe_nemesis)) else SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); } else if (g_has_strong[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); } else if (g_has_combat[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); } else if (g_has_hammer[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); } else if (g_has_saxe[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_saxe)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_saxe); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); if( !task_exists( victim + TASK_FBURN ) ) { g_burning_duration[ victim ] += FIRE_DURATION * 5 set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" ) } } else if (g_has_knife6[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife6)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife6); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); } else if (g_has_knife7[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife7)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_saxe); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); if( !task_exists( victim + TASK_FBURN1 ) ) { g_burning_duration1[ victim ] += FIRE_DURATION1 * 5 set_task( 0.2, "CTask__BurningFlame1", victim + TASK_FBURN1, _, _, "b" ) } } else if(g_has_survivoraxe[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv)) new Float:vec[3]; new Float:oldvelo[3]; pev(victim, pev_velocity, oldvelo); create_velocity_vector(victim , attacker , vec); vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv); vec[1] += oldvelo[1] + 0; set_pev(victim, pev_velocity, vec); } more_blood(victim) }
return HAM_IGNORED }
public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iattacker, ivictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iattacker = get_msg_arg_int(1) ivictim = get_msg_arg_int(2) if(!is_user_connected(iattacker) || iattacker == ivictim) return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_axe[iattacker]) set_msg_arg_string(4, "axe") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_strong[iattacker]) set_msg_arg_string(4, "hatchet") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_combat[iattacker]) set_msg_arg_string(4, "mastercombat") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_hammer[iattacker]) set_msg_arg_string(4, "hammer") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_saxe[iattacker]) set_msg_arg_string(4, "skullaxe") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_knife6[iattacker]) set_msg_arg_string(4, "knife6") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_knife7[iattacker]) set_msg_arg_string(4, "knife7") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_survivoraxe[iattacker]) set_msg_arg_string(4, "survivoraxe") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !zp_get_user_zombie(iattacker)) set_msg_arg_string(4, "knife") } } if (zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker]) set_msg_arg_string(4, "Claws") } } return PLUGIN_CONTINUE }
stock create_velocity_vector(victim,attacker,Float:velocity[3]) { if(!zp_get_user_zombie(victim) || !is_user_alive(attacker)) return 0;
new Float:vicorigin[3]; new Float:attorigin[3]; pev(victim, pev_origin , vicorigin); pev(attacker, pev_origin , attorigin);
new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum; origin2[1] /= largestnum; if (g_has_axe[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if (g_has_strong[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if (g_has_combat[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if (g_has_hammer[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if (g_has_saxe[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_saxe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_saxe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if (g_has_knife6[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if (g_has_knife7[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife7) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife7) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } else if(g_has_survivoraxe[attacker]) { velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin)); } if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0);
return 1; }
stock fm_set_user_maxspeed(index, Float:speed = -1.0) { engfunc(EngFunc_SetClientMaxspeed, index, speed); set_pev(index, pev_maxspeed, speed);
return 1; }
more_blood(id) { static iOrigin[3] get_user_origin(id, iOrigin) message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin) write_byte(TE_BLOODSTREAM) write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]+10) write_coord(random_num(-360, 360)) write_coord(random_num(-360, 360)) write_coord(-10) write_byte(70) write_byte(random_num(50, 100)) message_end()
for (new j = 0; j < 4; j++) { message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin) write_byte(TE_WORLDDECAL) write_coord(iOrigin[0]+random_num(-100, 100)) write_coord(iOrigin[1]+random_num(-100, 100)) write_coord(iOrigin[2]-36) write_byte(random_num(190, 197)) message_end() } }
public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8) { message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player ); { write_string(string_msg); write_byte(byte_1); write_byte(byte_2); write_byte(byte_3); write_byte(byte_4); write_byte(byte_5); write_byte(byte_6); write_byte(byte_7); write_byte(byte_8); } message_end(); }
/*public set_sprite(id) { if(!is_user_alive(id)) { return; } if(zp_get_user_zombie(id)) { sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0) return; }
if(g_has_axe[id]) { sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0) return; } if(g_has_strong[id]) { sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0) return; } if(g_has_combat[id]) { sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0) return; } if(g_has_hammer[id]) { sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0) return; } if(g_has_survivoraxe[id]) { sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0) return; } }*/
stock ChekKnife(id) { new str[3] get_user_info(id, "Knifes", str, charsmax(str))
switch(str[0]) { case '1': { g_has_axe[id] = true g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false } case '2': { g_has_axe[id] = false g_has_strong[id] = true g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false } case '3': { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = true g_has_knife7[id] = false } case '4': { if(get_user_flags(id) & VIP) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = true g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false } else random_num(buy_knife1(id) , buy_knife2(id)) } case '5': { if(get_user_flags(id) & ADMIN) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = true g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = false } else random_num(buy_knife1(id) , buy_knife2(id)) } case '6': { if(get_user_flags(id) & BOSS) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = true g_has_knife6[id] = false g_has_knife7[id] = false } else random_num(buy_knife1(id) , buy_knife2(id)) } case '7': { if(get_user_flags(id) & GLADMIN) { g_has_axe[id] = false g_has_strong[id] = false g_has_combat[id] = false g_has_hammer[id] = false g_has_saxe[id] = false g_has_knife6[id] = false g_has_knife7[id] = true } else random_num(buy_knife1(id) , buy_knife2(id)) } } g_has_survivoraxe[id] = false }
public CTask__BurningFlame( taskid ) { // Get player origin and flags static origin[3], flags get_user_origin(ID_FBURN, origin) flags = pev(ID_FBURN, pev_flags) // Madness mode - in water - burning stopped if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN)) { // Smoke sprite message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SMOKE) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-50) // z write_short(g_smokeSpr) // sprite write_byte(random_num(15, 20)) // scale write_byte(random_num(10, 20)) // framerate message_end() // Task not needed anymore remove_task(taskid) return } // Get player's health static health health = pev(ID_FBURN, pev_health) // Take damage from the fire if (health - FIRE_DAMAGE > 0) fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE) // Flame sprite message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) // TE id write_coord(origin[0]+random_num(-5, 5)) // x write_coord(origin[1]+random_num(-5, 5)) // y write_coord(origin[2]+random_num(-10, 10)) // z write_short(g_flameSpr) // sprite write_byte(random_num(5, 10)) // scale write_byte(200) // brightness message_end()
g_burning_duration[ID_FBURN]-- }
public CTask__BurningFlame1( taskid ) { // Get player origin and flags static origin[3], flags get_user_origin(ID_FBURN1, origin) flags = pev(ID_FBURN1, pev_flags) // Madness mode - in water - burning stopped if ((flags & FL_INWATER) || g_burning_duration1[ID_FBURN1] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN1)) { // Smoke sprite message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SMOKE) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-50) // z write_short(g_smokeSpr) // sprite write_byte(random_num(15, 20)) // scale write_byte(random_num(10, 20)) // framerate message_end() // Task not needed anymore remove_task(taskid) return } // Get player's health static health health = pev(ID_FBURN1, pev_health) // Take damage from the fire if (health - FIRE_DAMAGE1 > 0) fm_set_user_health(ID_FBURN1, health - FIRE_DAMAGE1) // Flame sprite message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) // TE id write_coord(origin[0]+random_num(-5, 5)) // x write_coord(origin[1]+random_num(-5, 5)) // y write_coord(origin[2]+random_num(-10, 10)) // z write_short(g_flameSpr1) // sprite write_byte(random_num(5, 10)) // scale write_byte(200) // brightness message_end()
g_burning_duration1[ID_FBURN1]-- }
stock fm_set_user_health( index, health ) health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!team", "^3") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } }
I DON'T HAVE ANYCOPYRIGHT FOR THIS PLUGIN
THANKS
Last edited by bashar_beesho; 05-07-2019 at 13:24.
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