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[ANY] Dev Cmds (1.50) [05-Mar-2024]


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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 04-17-2020 , 22:29   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #31

Quote:
Originally Posted by Tonblader View Post
In Listen - Windows Server:
Not work sm_cheats.

] sm_cheats
Can't use cheats now; please exit to main menu and start your own listen server with "map mapname" so that you could enable cheats.
[sv_cheats] enabled!
El cvar 'sv_cheats' del servidor se ha cambiado por 0
That problem is due to the fact that your game was created from a lobby, and this also happens on dedicated servers when it is reserved, so go complain to Steam and not here...xd

Last edited by xZk; 04-19-2020 at 02:14.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 04-19-2020 , 00:49   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #32

L 04/18/2020 - 03:53:10: Info (map "c3m1_plankcountry") (file "D:\Juegos\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 00418.log")
L 04/18/2020 - 03:53:10: [SM] Exception reported: Client index 0 is invalid
L 04/18/2020 - 03:53:10: [SM] Blaming: sm_dev_cmds.smx
L 04/18/2020 - 03:53:10: [SM] Call stack trace:
L 04/18/2020 - 03:53:10: [SM] [0] PrintToChat
L 04/18/2020 - 03:53:10: [SM] [1] Line 589, /home/forums/content/files/8/5/7/7/8/180343.attach::CmdCCmd
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-19-2020 , 01:01   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #33

I'm sure theres a lot more which don't support being executed from the console. Eventually I might change, but all I can suggest is get a dedicated server, or executed the commands from chat instead of from the console on a listen server (which makes the client appear as 0 index).
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Ethan Max
BANNED
Join Date: Nov 2019
Old 04-24-2020 , 10:56   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #34

Hello, great plugin. Something i noticed about "sm_ent" it won't display information about some of the entities such as vehicles on Death Toll finale

https://imgur.com/fpPn7Yk

Could be only these or could be others as well. Just something for you to look into!
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 04-24-2020 , 11:06   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #35

"prop_static" is not an ent you cannot change them they are baked with the bsp.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-24-2020 , 11:06   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #36

Ethan, is not a bug, some entities, like these ones from the picture, are made as a "prop_static" class.

You can check that through Hammer, which means that they are compiled with the map, becoming inaccessible through sourcemod or stripper. The only workaround, I think, would be recompiling the map changing from "prop_static" to "prop_physics", for example, but I bet that it would break some maps, since the L4D/L4D2 engine has a limit of 2048 entities
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Last edited by Marttt; 04-24-2020 at 11:26.
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Ethan Max
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Join Date: Nov 2019
Old 04-24-2020 , 11:10   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #37

Ah, thanks for the clarification!
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Ethan Max
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Join Date: Nov 2019
Old 05-09-2020 , 19:23   Re: [ANY] Dev Cmds (1.10) [25-Mar-2020]
Reply With Quote #38

Maybe add a gamemode realism versus!
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 05-20-2020 , 03:04   Re: [ANY] Dev Cmds (1.11) [10-May-2020]
Reply With Quote #39

Can add "set a specific angle" command?

Example:
sm_setang "client" "x,y,z angles"

Last edited by Tonblader; 05-20-2020 at 03:32.
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 09-27-2020 , 13:04   Re: [ANY] Dev Cmds (1.13) [20-Sep-2020]
Reply With Quote #40

Sorry Silvers, but this can't be compiled either

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// sm_dev_cmds.sp
//
// c:\Games\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\sm_dev_cmds.sp(147) : error 001: expected token: "{", but found "{"
//
// 1 error.
//
// Compilation Time: 1,09 sec
// ----------------------------------------

Press enter to exit ...
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