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[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 11-19-2020 , 23:07   Re: [TF2] Dodgeball Redux - Updated: fixes and extras
Reply With Quote #291

Hey All!

I added some things to the plugin, thanks everybody for the temporal fixes, specially rowedahelicon.

Here is the changelog:
Quote:
2020-11-20 (v0.3.0)
*Fixed pushback and changed steamtools for SteamWorks (credit to rowedahelicon)
*Added !1v1 and !no1v1 command for admins so they can (de)activate 1v1 on the current map (Credit to Dodgeball Saint)
*Added "StartAt" inside 1v1 config to indicate how many seconds before stating 1v1
*Added chat message for kills (configurable with "printkills" at rootlevel in the config) with killer, target, speed and deflects.
*Added explanation in the config file on how to disable beep sound on last life (leave the BeepSound field empty). Nothing changed at code-level.
*Added extra sounds for the super shot: "AimedSoundTarget" and "AimedSoundOwner"
If you find any bugs, let me know!
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Last edited by ClassicGuzzi; 11-23-2020 at 01:40.
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Joaquel
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Join Date: Sep 2017
Location: vsh_servilive_city_final
Old 11-19-2020 , 23:13   Re: [TF2] Dodgeball Redux - Updated: fixes and extras
Reply With Quote #292

Nice
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Last edited by Joaquel; 11-19-2020 at 23:14.
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 11-20-2020 , 22:29   Re: [TF2] Dodgeball Redux - Updated: fixes and extras (v0.3.1, 2020-11-21)
Reply With Quote #293

Hello again!
I just updated the plugin with some minor stuff:
Quote:
2020-11-21 (v0.3.1)
*Now you can use hints instead of the HUD when there is only 1 rocket with "preferhint" on.
*Added support for animated custom models using "Animated" tag on rocket class.
*Added support for workshop maps
*Lives notification only stays around for a little bit for alive players (uses SpawnDelay as time)
Again, let me know if there is any bug!
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 11-22-2020 , 22:08   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #294

Hey! I fixed some bugs of the previous version and added some stuff, I hope you enjoy it (I don't know if people still play dodgeball, I made these changes for some friends and I want re release them).

Quote:
2020-11-22 (v0.3.2)
*Added two new rocket clases in the default configuration as an example.
*Now nuke explosions kills show up as kills in the feed.
*Added killstreaks for kills with the rockets (including nuke kills).
*You now can reflect with mouse1 (looks a little bit weird).
*Fixed a bug when two people die together on a 2v1 and the 1v1 mode started next round.
*Fixed a bug where the hud kept showing the multicolor part for only one rocket when hints where enabled.
*Fixed a bug where the rocket annotation was being satying unattached to the rocket in the middle of the map.
*Added config parameter for annotation lifetime of the rocket "HideAnnotationTime".
*Added config parameter for the server name "servername" (used as the owner of the rocket when it spawns in the hud/chat).
Enjoy!
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DoubleTest
New Member
Join Date: May 2020
Old 11-23-2020 , 00:41   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #295

Holly molly! the new rockets have been so much fun! it has been years since i had this much fun on Dodgeball , i know that these could have been added before, but since not many server owners bother with the customization of the rockets, its great that you have added more by default, since maybe this will encourage more server owners to customize them!.

Last edited by DoubleTest; 11-23-2020 at 00:43.
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Windle
Member
Join Date: Feb 2014
Location: Lancashire
Old 10-01-2021 , 13:04   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #296

Thanks for a great plugin!!
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BizSAR
Junior Member
Join Date: Aug 2008
Location: Oregon, USA
Old 03-11-2022 , 13:24   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #297

@classicguzzi Thanks for the fixes and updates!
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RaphtaliaTheTanooki
Member
Join Date: Jul 2020
Location: Brazil, Bahia
Old 07-30-2022 , 20:17   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #298

this might not be very precise but i do believe that this plugin is causing some bugs around the airblast function, sometimes airblast only uses 1 ammo to airblast, going to look more into it later
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Kommu
New Member
Join Date: Jun 2022
Old 12-12-2022 , 16:23   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #299

I'm currently getting the error "dodgeball_redux.smx ([TF2] Dodgeball Redux): Required extension "SteamWorks" file("SteamWorks.ext") not running"

I might just be stupid, but I have no idea how to install SteamWorks, and I can't also find any tutorials on how to properly install it on my Dedicated server.
Any helping hands there that might help me? Thanks before hand!!!
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 12-12-2022 , 16:44   Re: [TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Reply With Quote #300

Quote:
Originally Posted by Kommu View Post
I'm currently getting the error "dodgeball_redux.smx ([TF2] Dodgeball Redux): Required extension "SteamWorks" file("SteamWorks.ext") not running"

I might just be stupid, but I have no idea how to install SteamWorks, and I can't also find any tutorials on how to properly install it on my Dedicated server.
Any helping hands there that might help me? Thanks before hand!!!
There is a link on the first post, but here is again: https://forums.alliedmods.net/showthread.php?t=229556

Just extract the file on the server folder, restart and you are done
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