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[L4D2] Pause


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n3wton
Senior Member
Join Date: Mar 2010
Old 04-18-2010 , 17:18   Re: [L4D2] Pause
Reply With Quote #41

I noticed a bug in the code I wrote, being which if a client disconnects it doesn't repause. I've attached the modified code

Yours
N3wton
Attached Files
File Type: sp Get Plugin or Get Source (l4d2pause.sp - 536 views - 15.8 KB)
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basktfbb
Member
Join Date: Feb 2010
Old 04-27-2010 , 03:12   Re: [L4D2] Pause
Reply With Quote #42

which admin level is necessary to !forcepause?

I have admin with flags: "abcegjkmn"
and they can not use! forcepause
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 04-27-2010 , 05:54   Re: [L4D2] Pause
Reply With Quote #43

Quote:
Originally Posted by basktfbb View Post
which admin level is necessary to !forcepause?

I have admin with flags: "abcegjkmn"
and they can not use! forcepause
You need the ban flag (d). That explains why you can't use it.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 04-27-2010 , 16:10   Re: [L4D2] Pause
Reply With Quote #44

you could always change the flag in the source and recompile it if you dont want to give them ban
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-02-2010 , 18:10   Re: [L4D2] Pause
Reply With Quote #45

n3wtons last post had a bug or 2 still in it. here is my updated version with his and -999-s fixes.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2pause.sp - 513 views - 17.2 KB)
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generaltso
Junior Member
Join Date: May 2010
Old 05-05-2010 , 17:14   Re: [L4D2] Pause
Reply With Quote #46

Seems to be working good although I am not sure about the all talk during pause if that is working?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-05-2010 , 17:44   Re: [L4D2] Pause
Reply With Quote #47

it works.
the multiple unpause-pause events are a little awkward.. but its better then the alternative.
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generaltso
Junior Member
Join Date: May 2010
Old 05-06-2010 , 13:25   Re: [L4D2] Pause
Reply With Quote #48

Quote:
Originally Posted by dirka_dirka View Post
it works.
the multiple unpause-pause events are a little awkward.. but its better then the alternative.
I didnt have this in a previous version I used. Did they add it so people can load in? If so, I think that is good.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 05-08-2010 , 05:43   Re: [L4D2] Pause
Reply With Quote #49

Quote:
Originally Posted by dirka_dirka View Post
n3wtons last post had a bug or 2 still in it. here is my updated version with his and -999-s fixes.
what have you fixed exactly?
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n3wton
Senior Member
Join Date: Mar 2010
Old 05-08-2010 , 07:30   Re: [L4D2] Pause
Reply With Quote #50

When I read through his code, there was a couple of things I forgot to uncomment after deugiing, which he uncommented, and added the mutuations to the isCoop function, as all talk doesn't needed turning on if its a 4 player mutation.
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