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Subplugin Submission [ZP] Bazooka + New Modes v1.6


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tubol16
Junior Member
Join Date: May 2013
Old 05-04-2013 , 03:59   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #251

How to add this plugin???
Sry im just new at adding plugins like this
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Vechta
Veteran Member
Join Date: Jun 2010
Old 07-12-2013 , 09:54   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #252

Download amxx (or sma. and compile it).

Put the .amxx plugin into "plugins" folder and write the name of the file example "bazooka.amxx" into
plugins.ini (amxmodx/config) folder.
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~Ice*shOt
Veteran Member
Join Date: Mar 2009
Location: Lithuania
Old 08-20-2013 , 14:18   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #253

There's a bug or something, when you shoot to the ground rocket doesn't disappear and lights left.
Here's a photo
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tubol16
Junior Member
Join Date: May 2013
Old 03-29-2014 , 03:25   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #254

CS crashes, any solutions?
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-29-2014 , 06:36   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #255

[HOWTO] Compile locally with custom includes
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XIX
Junior Member
Join Date: May 2012
Location: Prishtinė
Old 09-17-2014 , 21:42   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #256

how to remove effect light ?
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Br5Johnson
Junior Member
Join Date: Sep 2014
Old 09-17-2014 , 21:52   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #257

I already told you above but here is another example:

Last edited by Br5Johnson; 09-17-2014 at 21:54.
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haizie fitri
New Member
Join Date: Dec 2014
Old 12-28-2014 , 21:37   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #258

its have a bug it doesnt stop hitting zombies and nemesis until the enemy die pls fix it im using zp 4.3
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 12-29-2014 , 07:12   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #259

Quote:
Originally Posted by haizie fitri View Post
its have a bug it doesnt stop hitting zombies and nemesis until the enemy die pls fix it im using zp 4.3
I newer use this bazooka version and do not know how are functioning.
But,if there is a short reload time,then problem can cause unlimited clip.
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SE123
New Member
Join Date: Jan 2015
Old 01-16-2015 , 20:53   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #260

Quote:
L 01/17/2015 - 04:46:18: World triggered "Round_Start"
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (26)
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (27)
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (2
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (29)
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (30)
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (31)
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
L 01/17/2015 - 04:46:19: [ZP] Invalid Player (32)
L 01/17/2015 - 04:46:19: [AMXX] Displaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 01/17/2015 - 04:46:19: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 01/17/2015 - 04:46:19: [AMXX] [0] zp_bazooka_new_update.sma::AdminBazooka (line 747)
Quote:
#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
747 if (g_hasbazooka[id] && zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
{
g_hasbazooka[id] = true
LastShoot[id] = 0.0
emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
}
}
#endif
Please help me!

Last edited by SE123; 01-16-2015 at 20:54.
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