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View Poll Results: Should the Tank/Witch be able to regenerate HP?
Yes, both of them should regenerate 4 23.53%
Just the Tank should regenerate 6 35.29%
Just the Witch should regenerate 0 0%
No, neither should regenerate 7 41.18%
Voters: 17. You may not vote on this poll

[L4D2] HP Regeneration V-1.63 (1/26/11)


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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-25-2010 , 17:38   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #21

I've released V-1.2 of the plugin which will allow for delay regeneration if taking damage.

@Alex/Cuth - A Cvar has been added that will enable regeneration to start after X amount of time.

@Trigger - I changed the autogenerated config name

@Jo - You need to edit the CFG file in the Sourcemod folder

@Psychonic - Thanks for the advice, I was editing one to end the timer when the player changed teams/disconnected but I wasn't thinking of one for player death.
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REDSCOUT
Member
Join Date: Sep 2009
Old 03-26-2010 , 15:32   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #22

I wonder If I used this No one can kill the tank. But Instead I just turb on godmode for the infected so I can slay them >
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-27-2010 , 10:10   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #23

@Red - Not entirely sure what you mean, as of right now the Tank has no regen.
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marvel
BANNED
Join Date: Dec 2009
Old 03-27-2010 , 10:22   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #24

I found a small bug, nothing major though.

I have revive health set to 60 (default is 30). When you are revived or used pills there's a decay rate which slowly brings your health back from 60 to 1 hp. (i think 0.27 is the default).

I have max hp regen set to 40 for survivors. What you can see now is that the health drops to say 59, and then goes back to 60, then it goes back to 59 again and then suddenly 61 and so on so if you wait for a while you'll be at 100 eventually, although this goes very very slowly so I'm sure you'll be attacked in the meantime

I think this is because the plugin doesn't count when you have a red, decaying health bar.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 03-31-2010 , 15:36   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #25

Please feature this

sm_hpregeneration_tank
// Tank?

sm_hpregeneration_boomer_amount
// Amount of health the boomrt will receive each tickrate.
sm_hpregeneration_charger_amount // " "
sm_hpregeneration_jockey_amount // " "
sm_hpregeneration_hunter_amount // " "
sm_hpregeneration_smoker_amount // " "
sm_hpregeneration_spitter_amount // " "
sm_hpregeneration_tank_amount // " "
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Graveeater
Junior Member
Join Date: Apr 2010
Old 04-01-2010 , 17:56   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #26

Hi Mortiegama,
nice plugin.
However, one question comes in mind. How is the sourcecode licenced?

Also, I would like to see support for tank + witch. This should be the server admins decision, so make it configurable please.
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psychonic

BAFFLED
Join Date: May 2008
Old 04-01-2010 , 18:43   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #27

Quote:
Originally Posted by Graveeater View Post
However, one question comes in mind. How is the sourcecode licenced?
All Sourcemod plugins are licensed under the GNU General Public License.
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Graveeater
Junior Member
Join Date: Apr 2010
Old 04-01-2010 , 19:55   Re: [L4D2] HP Regeneration V-1.2 (3/25/10)
Reply With Quote #28

Quote:
Originally Posted by psychonic View Post
All Sourcemod plugins are licensed under the GNU General Public License.
I know that you have some policy about that, however I'd like to hear that from the author. Additionally the details would be nice, something like: "version 3 or newer", "version 3", "version 2 or newer".

Edit: Another question: Do you mind if I post suggestions (in code form) here? Or would you prefer them on any other way? Or would you prefer me to not but at all with this?

Last edited by Graveeater; 04-01-2010 at 20:04. Reason: More questions.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 04-02-2010 , 17:26   Re: [L4D2] HP Regeneration V-1.3 (4/2/10)
Reply With Quote #29

The latest update, V-1.3, has been released. It now has added Tank support and a few other nice things.

@Marvel - I added a check to verify how much buffer health a survivor has so it should stop regenerating

@Zipcore - The Cvars have been added

@Graveeater - Everything I post here is licensed under the GNU Version 3. If there's any ideas you have I'd be glad to hear them
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 04-03-2010 , 05:28   Re: [L4D2] HP Regeneration V-1.3 (4/2/10)
Reply With Quote #30

thanks a lot
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