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[TF2] Spawn MONOCULUS! Portals v0.2d


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Author
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Plugin ID:
3531
Plugin Version:
0.2d
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows you spawn MONOCULUS! portals, their exit points and remove them
    Old 02-11-2013 , 09:08   [TF2] Spawn MONOCULUS! Portals v0.2d
    Reply With Quote #1

    Description:
    - Allows you spawn MONOCULUS! Portals
    - Allows you set their Exit Points
    - Allows you Cleanup portals if you want to start again.

    Installation:
    - Place spawn_monoportal.smx in : addons/sourcemod/plugins
    - Change Map

    Changelog:
    v0.2b - FIRST PUBLIC RELEASE
    v0.2c - Added Height & Portal Type Cvars
    v0.2d - Removed 'sm_monoportal_portal' I'il add it back in next version with few new features, Added 'sm_monoportal_exit_height' same as 'sm_monoportal_height' just for exits not entrances, and Portal should now 100% work like MONOCULUS! one (Thanks to FlaminSarge )
    UPDATE REQUIRES REMOVING old plugin.spawn_monoportal.cfg IT WILL GENERATE NEW ONE WITH CHANGES FROM CURRENT VERSION

    Commands:
    - sm_monoportal_entrance - Spawns MONOCULUS! Portal Entrance (REQUIRES EXISTING EXIT TO BE ABLE TO TELE THROUGHT IT)
    - sm_monoportal_exit - Spawns MONOCULUS! Portal Exit
    - sm_monoportal_cleanup - Removes All Existing MONOCULUS! Portal Exits on Maps
    | ALL COMMANDS REQUIRE GENERIC ADMIN FLAG. YOU CAN CHANGE IT BY USING admin_overrides.cfg |

    Cvars:
    - sm_monoportal_height | DEFAULT: 0 | How high above ground should portal be located?
    - sm_monoportal_exit_height | DEFAULT: 0 | How high above ground should portal exit be located?
    | YOU CAN CHANGE THOSE CVARS ON RUN BY USING 'sm_cvar' BUT IF YOU WANT SET THEM PERMAMENTLY. USE cfg/sourcemod/plugin.spawn_monoportal.cfg CONFIG FILE |

    Credits:
    - Geit (Plugin based on his NPC spawning code)
    Attached Files
    File Type: sp Get Plugin or Get Source (spawn_monoportal.sp - 1537 views - 4.4 KB)
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    Last edited by Oshizu; 09-14-2013 at 17:25.
    Oshizu is offline
    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 02-11-2013 , 09:18   Re: [TF2] Spawn MONOCULUS! Portals v0.2b
    Reply With Quote #2

    Extremely handy! I used stripper source to do this a while ago, but this makes things easier. Would it be possible to support Merasmus ones as well?
    Snaggle is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 02-11-2013 , 09:39   Re: [TF2] Spawn MONOCULUS! Portals v0.2b
    Reply With Quote #3

    Quote:
    Originally Posted by Snaggle View Post
    Extremely handy! I used stripper source to do this a while ago, but this makes things easier. Would it be possible to support Merasmus ones as well?
    You mean lootisland one which appears when he dies?
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    Last edited by Oshizu; 02-11-2013 at 09:43.
    Oshizu is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 02-11-2013 , 13:41   Re: [TF2] Spawn MONOCULUS! Portals v0.2b
    Reply With Quote #4

    But... But I... :c
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    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 02-11-2013 , 13:49   Re: [TF2] Spawn MONOCULUS! Portals v0.2b
    Reply With Quote #5

    Quote:
    Originally Posted by Leonardo View Post
    But... But I... :c
    You were working on smiliar / same plugin as mine ?
    If you did feel free to publish your version. If it's better than mine i shall remove my thread with my plugin
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    Last edited by Oshizu; 02-11-2013 at 14:06.
    Oshizu is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 02-11-2013 , 14:34   Re: [TF2] Spawn MONOCULUS! Portals v0.2b
    Reply With Quote #6

    Very fun plugin. Can you possibly add an offset cvar that defines how high it is from the ground?
    I'd rather the portals not be half way in the floor when spawned.

    Last edited by Sreaper; 02-11-2013 at 14:39.
    Sreaper is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 02-11-2013 , 14:39   Re: [TF2] Spawn MONOCULUS! Portals v0.2b
    Reply With Quote #7

    Quote:
    Originally Posted by Sreaper View Post
    Very fun plugin. Can you possibly add an offset cvar that defines how high it is from the ground?
    I'd rather the portals not be half way in the floor when spawned.
    Okay give me few mins
    OK. DONE. RELEASED V0.2c
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    Last edited by Oshizu; 02-11-2013 at 15:48.
    Oshizu is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 02-11-2013 , 16:02   Re: [TF2] Spawn MONOCULUS! Portals v0.2c
    Reply With Quote #8

    Thanks again! =D
    Sreaper is offline
    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 02-11-2013 , 19:57   Re: [TF2] Spawn MONOCULUS! Portals v0.2c
    Reply With Quote #9

    Nice - I guess my question is can you make it so you can set the portal to be at the same location set by the config like you have the distances above ground and such AND - have a cvar for a timer for auto spawning at a set location as well.

    Reason I'm asking is I've made a auto spawning plugin for him at a set location XYZ but I'd just assume take this one with those added features of the portal and just let it go so I don't have to do anything manually.
    Horsedick is offline
    CuriousG
    Senior Member
    Join Date: Feb 2012
    Old 02-11-2013 , 20:16   Re: [TF2] Spawn MONOCULUS! Portals v0.2c
    Reply With Quote #10

    Are exits supposed to be invisible? Also can you have some type of option where you can spawn portals for a longer period of time?
    CuriousG is offline
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