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Module: Half-Life Weapon Mod (v0.8)


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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 08-29-2016 , 16:19   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #171

Quote:
Originally Posted by Davidlih View Post
bad entity in IndexOfEdict() weaponmod

this error pops up after installing weapon mod
https://forums.alliedmods.net/showpo...31&postcount=2
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lidobin
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Join Date: Nov 2016
Old 11-06-2016 , 04:09   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #172

very great.thanks
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gordon italy
Junior Member
Join Date: Mar 2017
Old 03-14-2017 , 05:45   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #173

I copy folder of mod on server, restart server but no module is detected when I type
Code:
meta list
How is possible ?
This is my addon folder
https://drive.google.com/open?id=0B2...E14QmxVcXFWSGM

What is wrong ?
Can you also provide an example of correct configuration also for yourmap.ini like crossfire.ini please ?
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 03-16-2017 , 07:08   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #174

Did you installed amxmodx? or metamod?
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 05-31-2017 , 11:00   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #175

Sourcecode?
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Last edited by gabuch2; 05-31-2017 at 11:01.
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NiHiLaNTh
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Old 05-31-2017 , 18:03   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #176

Quote:
Originally Posted by Author
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gabuch2
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Old 05-31-2017 , 21:29   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #177

Didn't see the second post. Thank you.
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DarthMan
Veteran Member
Join Date: Aug 2011
Old 05-16-2018 , 17:56   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #178

Quote:
Originally Posted by GordonFreeman (RU) View Post


Half-Life Weapon Mod [AGHL.ru link]

Author: KORD_12.7
Version: 0.8


Description:
With this module you can write some plugins, that add new types of weapon and ammo to Half-Life.
Create new weapon by your self. You need only a basic knowledge of the AMXX scripting. Its easy.

Supporeted mods:
Weapons Limit:
  • Default: 17
  • With default weapons replacing: 31

Credits:
AMXX Dev Team - for great scripting engine.
Arkshine - for support and helping .
6a6kin - for AntiJos module source code.
GordonFreeman - for help with testing.
Koshak - for support and testing.
Lev - for constant support.
noo00oob - idea.
Valve - for awesome game Half-Life and SDK.

Changelog:
Changelog
Source Code link dead. Can you re-upload?
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 07-19-2018 , 09:12   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #179

Source code link is alive again.
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 04-12-2019 , 14:47   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #180

How can I know if a playet is currently holding a custom weapon?

Context: I need to do stuff in AddToFullPack if the target player has this weapon drawn.

EDIT: Fixed it by turning the weapon index to a global and then using get_user_weapon()
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Last edited by gabuch2; 04-12-2019 at 23:53.
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