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[L4D1/2] Varying Zombie Population


  
 
 
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Author
Luke Penny
Senior Member
Join Date: Jan 2010
Location: Canada
Plugin ID:
1424
Plugin Version:
1.4.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Creates an ever-changing Population of zombies with varying health and speed.
    Old 01-23-2010 , 16:47   [L4D1/2] Varying Zombie Population
    Reply With Quote #1

    Varying Zombie Population


    This plugin makes the population of zombies spawned by the director less static and more dynamic, by having each zombie have a varying health and speed value. One zombie may die from a shot to the leg, and another standing right beside him may take 2 or 3 shotgun shells to the chest.
    Headshots are still instant kills in Left 4 Dead 1, as this is build into the game. Left 4 Dead 2 is a bit more complicated, but the more health a zombie has, the more likely it is to stay alive even after loosing some limbs (L4D2 only)

    Plugin Requires SDKHooks, get it here http://forums.alliedmods.net/showthread.php?t=106748

    The idea behind this plugin: The gameplay changes significantly in both coop and versus. You typically expect 1 shotgun shot to kill a zombie no matter what, but when that one zombie comes along that can absorb 3 solid shots, you are suddenly in a difficult situation, having to deal with slightly stronger zombies. Kind of like a lower version of uncommon common, some zombies are just different than others, say perhaps one zombie was more physically fit before the infection hit, and one was weak and skinny - this adds some diversity to the zombie population.


    ChangeLog

    1.0 - Initial Release, not working on L4D2
    1.1 - Fixed bugs, added randomized speed, somewhat working on L4D2
    1.2 - Changed method of how to change health, added cvars for controlling minimum and maximum values, added zombie acquire range and time
    (Credit to DieTeetasse for this method)
    1.3 - Added automatic .cfg creation, added additional commenting and documentation
    1.4 - Added Specials, L4D1 and 2, changed cvar names

    Download the attached .smx, as the plugin requires sdkhooks and will not compile using Get Plugin
    Attached Files
    File Type: sp Get Plugin or Get Source (varyingzombies.sp - 2880 views - 6.7 KB)

    Last edited by Silvers; 10-29-2021 at 10:10. Reason: removed .SMX (compiles fine on forum)
    Luke Penny is offline
     



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