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Hero: Medic V3 (scoutPractice)


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PM
hello, i am pm
Join Date: Jan 2004
Location: Canalization
Old 07-29-2004 , 01:17  
Reply With Quote #11

this hero just needs to be changed like most heros that should be "thrown away", i say "recycle" and just make them better: e.g. - dr. pepper bottle = kids playground well it'd have to be alot of bottles, and the plastic would hurt the kids butts, but hey, its a hero

none of that shit made sence, just make heros better they just need to be improved, maybe make medic poison the others, like more harmful bullets or some shit, who knows, just dont make it worse
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p4haze
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Join Date: Aug 2004
Location: San diego, CA
Old 08-13-2004 , 21:02  
Reply With Quote #12

is there any chance that i can contact scoutPractice
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Shinko
Member
Join Date: Aug 2004
Old 09-10-2004 , 21:09  
Reply With Quote #13

Can we get this compiled for amxx .16 please?

EDIT: Cross that
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ApeX EcheloN
Junior Member
Join Date: Mar 2005
Old 01-26-2005 , 15:31  
Reply With Quote #14

AmX Mod X Version PLZ
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Prowler
Senior Member
Join Date: Nov 2004
Old 03-14-2005 , 11:21  
Reply With Quote #15

I remade this hero awhile ago, basically from the ground up. I'll post it here in case anyone wants to use it

Desc: On keydown heal team mates close to you, on key release you will regenerate your heal points, you will also auto heal up to 100 hp, and then heal rate is halved up to max hp (EG your max hp is 200, medic will heal at full speed of say 3hp/s after it reaches 100 the heal speed will halve and will only heal at 1.5 hp/s)

cvars:
Code:
medic_level 3
medic_healpoints 3 // Hp/s person with power will heal himself (passively)
medic_specialheal 2  //Hp to heal every 0.1 seconds when healing team mates (active)
medic_healradius 300  //Range at which medic will work
Attached Files
File Type: zip sh_medic.zip (9.4 KB, 199 views)
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Night Slayer
Senior Member
Join Date: Jul 2004
Old 03-30-2005 , 21:33  
Reply With Quote #16

good job prowler
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