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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-17-2014 , 21:55   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #41

And I've done it. And a bunch of other stuff too.

This is expected to be the last update for a while, barring any small bug fixes people post.

Glad to see VSH revitalized a little.
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Last edited by Chdata; 07-17-2014 at 21:56.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-18-2014 , 02:56   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #42

the sp in the zip is not the source of the smx. it doesnt even compile, you inculde tf2_sock instead of tf2_stocks
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MrBen
SourceMod Donor
Join Date: Sep 2011
Old 07-18-2014 , 07:32   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #43

Hi there.

I decided to update our servers with this latest version today, so thanks for all your work.

It appears that the VSH game mode does not show on the server browser. I've updated steamtools etc with no success. I reverted to 1.42 and the game mode shows correctly again, so I think it might be something
in this latest version that's causing it.

Any help would be appreciated and thanks again.
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Advokat
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Join Date: Mar 2014
Location: Australia
Old 07-18-2014 , 08:10   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #44

Seems Spy backstab damage is currently not recognized (and counted) towards a healing Medic's damage counter.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-18-2014 , 08:48   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #45

Quote:
Originally Posted by MrBen View Post
Hi there.

I decided to update our servers with this latest version today, so thanks for all your work.

It appears that the VSH game mode does not show on the server browser. I've updated steamtools etc with no success. I reverted to 1.42 and the game mode shows correctly again, so I think it might be something
in this latest version that's causing it.

Any help would be appreciated and thanks again.
works fine here
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-18-2014 , 10:21   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #46

Quote:
Originally Posted by Zephyrus View Post
the sp in the zip is not the source of the smx. it doesnt even compile, you inculde tf2_sock instead of tf2_stocks
That is intentional. Look at scripting/include, tf2_socks is in there and it is different from tf2_stocks.

Edit: Haha. I see why the game description isn't showing up for anyone.

... I forgot to compile it with the steamtools include.
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Last edited by Chdata; 07-18-2014 at 10:24.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 07-18-2014 , 10:26   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #47

Quote:
Originally Posted by Chdata View Post
That is intentional. Look at scripting/include, tf2_socks is in there and it is different from tf2_stocks.

Edit: Haha. I see why the game description isn't showing up for anyone.

... I forgot to compile it with the steamtools include.
What's different between tf2_socks and tf2_stocks?
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-18-2014 , 10:32   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Reply With Quote #48

Quote:
Originally Posted by WildCard65 View Post
What's different between tf2_socks and tf2_stocks?
tf2_socks.inc has a fixed version of TF2_RemoveWeaponSlot(client, slot), and has the following three commands:

TF2_IsWearable(wearable)
TF2_EquipWearable(client, wearable)
TF2_RemoveWearable(client, wearable)

and is why there is now "equipwearable.txt" in the gamedata folder.

In OP: * There is a new include, tf2_socks.inc, which is just a modified tf2_stocks.inc to fix equippable wearables.

vsh145.zip has just been updated to fix steamtools.
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Last edited by Chdata; 07-18-2014 at 10:35.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-18-2014 , 10:48   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/18/2014)
Reply With Quote #49

then i dont get it, i compiled saxtonhale.sp myself and i only changed tf2_socks to tf2_stocks. how come i didnt get error for those new functions

edit: the only place where CreateVM is used is commented out, therefore the only function that used equipwearable is never even used nor compiled into the smx. also, what was the point of making your own tf2_stocks for functions that are not even used
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Last edited by Zephyrus; 07-18-2014 at 10:51.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 07-18-2014 , 10:51   Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/18/2014)
Reply With Quote #50

Quote:
Originally Posted by Zephyrus View Post
then i dont get it, i compiled saxtonhale.sp myself and i only changed tf2_socks to tf2_stocks. how come i didnt get error for those new functions,
Ya, travis also reported no compile error when using the standard tf2_stocks that comes with sourcemod.
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