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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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myon
New Member
Join Date: Dec 2010
Old 12-07-2010 , 01:18   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #511

hey, i searched and couldnt find a topic...how do i start off making a css server? im planning to rent one, but how would i add these files etc? i want to host jailbreak. im new to this stuff, so far ive only played JB servers.
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poppin-fresh
AlliedModders Donor
Join Date: Aug 2010
Old 12-07-2010 , 06:34   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #512

Quote:
Originally Posted by myon View Post
hey, i searched and couldnt find a topic...how do i start off making a css server? im planning to rent one, but how would i add these files etc? i want to host jailbreak. im new to this stuff, so far ive only played JB servers.
Google is your friend ;)
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poppin-fresh
AlliedModders Donor
Join Date: Aug 2010
Old 12-07-2010 , 07:08   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #513

Question.. how dpo i edit the scripting file and recompile it without it saying copywrite and shit coz i added shit.
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 12-07-2010 , 07:39   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #514

Quote:
Originally Posted by poppin-fresh View Post
Question.. how dpo i edit the scripting file and recompile it without it saying copywrite and shit coz i added shit.
HUH?
You're free to modify the plugin exactly how you want it...
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SpazShot
Senior Member
Join Date: Nov 2009
Old 12-07-2010 , 09:47   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #515

Is there anyway to improve the mute when dead?

• If people join the game and are dead they are not muted.
• Spectators are not muted.

Basically can you implement a mute on join when dead feature?
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poppin-fresh
AlliedModders Donor
Join Date: Aug 2010
Old 12-07-2010 , 11:37   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #516

Quote:
Originally Posted by dataviruset View Post
HUH?
You're free to modify the plugin exactly how you want it...
I know but how do i go about doing that? How do i recompile the .sp file
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 12-07-2010 , 14:15   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #517

Quote:
Originally Posted by SpazShot View Post
Is there anyway to improve the mute when dead?

• If people join the game and are dead they are not muted.
• Spectators are not muted.

Basically can you implement a mute on join when dead feature?
I'll see if I can fix that in the next release

Quote:
Originally Posted by poppin-fresh View Post
I know but how do i go about doing that? How do i recompile the .sp file
I guess you'll have to read this
http://wiki.alliedmods.net/Compiling_SourceMod_Plugins
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 12-07-2010 , 16:01   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #518

@ popinfresh

-Download this scripting folder (its just an original scripting folder from the latest sourcemod including everything sm_hosties needs)
-Extract the scripting folder where you want to extract it.
-Hold Shift + Right click on the scripting folder and select start command promp from here (or something like that)
-now typ in spcomp sm_hosties

It will now compile.
Good luck

Last edited by Groger; 12-07-2010 at 16:13. Reason: Forgot the shift thingy
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namine
SourceMod Donor
Join Date: Jul 2010
Old 12-11-2010 , 13:49   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #519

Also, I have some more suggestions:
Support to play music on the Last Requests, sorta like in the Knife Fight plugin.
Deagle golf - The T makes a point on the map and whoever throws their deagle closest wins.
Hide and Seek - pretty self explanatory.
Think about it!
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-15-2010 , 07:01   Re: [CSS] SM_Hosties (v1.10)
Reply With Quote #520

Suggestions:

Could you add a controller to do the simon says? and also for that the controller can start a round of "hide and seek" and the controller can use more commands as in cs 1.6?

And could you add a gun with warning shots that no have damage?

Last edited by Franc1sco; 12-15-2010 at 08:11.
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