Quote:
Originally Posted by Rizla
fps_max is not used from a servers perspective anymore, its locked at the server tickrate, hence all servers now have 66.67 FPS.
im on linux running 1.3.8 stable, 1.8.7 stable and gg. no issues here..you running linux or win?
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Linux (Ubuntu)
meta list
Listing 8 plugins:
[01] SourceMod (1.3.8 by AlliedModders LLC
[02] Mani Admin Plugin (1.2.22.6 SMM) by Mani
[03] DoS Protect (1.0.0.0) by ZombieX2.net
[04] CS:S Tools (1.3.
by AlliedModders LLC
[05] BinTools (1.3.
by AlliedModders LLC
[06] SDK Tools (1.3.
by AlliedModders LLC
[07] SDK Hooks (2.1.0) by Tsunami, psychonic
[08] SteamTools (0.7.1) by Asher Baker (asherkin)
sm exts list
[SM] Displaying 13 extensions:
[01] Automatic Updater (1.3.
: Updates SourceMod gamedata files
[02] Webternet (1.3.
: Extension for interacting with URLs
[03] CS:S Tools (1.3.
: CS:S extended functionality
[04] BinTools (1.3.
: Low-level C/C++ Calling API
[05] SDK Tools (1.3.
: Source SDK Tools
[06] Top Menus (1.3.
: Creates sorted nested menus
[07] Client Preferences (1.3.
: Saves client preference settings
[08] SQLite (1.3.eight: SQLite Driver
[09] SDK Hooks (2.1.0): Source SDK Hooks
[10] SteamTools (0.7.1): SteamWorks for SourceMod.
[11] GeoIP (1.3.eight: Geographical IP information
[12] GeoIPCity (1.1.0): Geographical IP information
[13] MySQL-DBI (1.3.eight: MySQL driver implementation for DBI
and server crash when round start ( ppl said... I can't check it because I can't player css not yet.. company )
Just I saw my srcds terminal in vnc.
player connect -> join team -> round start -> server crash.