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Member
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11-06-2009
, 00:29
Re: [L4D] Perkmod
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#260
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Update!
So, one night I had a nice space of time, and thought it'd be a good time to test some ideas out... and voila, I think I got the music problem down! Seems like all I had to do was delay CVar changes (on smoker tongue release and tank death) instead of having the plugin make those changes instantaneously. I've only done personal-scale testing - I did replicate the music bug on a personal scale, so I'm fairly confident I got the problem down... however, you never know =P but yeah, whoever's out there still using this old plugin, try it out and see if that problem's finally gone. (Assuming, you know, you're not busy playing the L4D2 demo... =P)
Also, since a certain someone asked for it... =) I merged Speed Demon with Old School, and toned both down a little bit. None of the CVars were changed, and I left it so that disabling one or the other will disable that component only, if you'd rather go back to the old ways. You'll still only have one perk instead of two to choose from, though =P
Also... these weird PKT errors... I think they're coming up from game events, and right now I'm a bit pessimistic about what I can do about that because virtually everything my plugin does is based off game events =/ however, making the damage add plugin stop updating game events seemed to fix a new bug I stumbled on, where damage adds weren't working and were so buggered up that a hunter scratching with Old School literally could not incap a survivor with 1 hp. Seems to work okay now, but I can't remember if that fixed the side messages like "player incapacitated Zoey". Can't be sure if those were messed up to begin with, I'm too sleepy to remember >_<
Anyways, hope this update fixed that music problem, enjoy!
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