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[L4D/L4D2] Character Select Menu (2.5a/b)


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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 10-11-2010 , 08:25   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #311

Mi, you sir have done a great job.

Edit: Still crashes for me, however Bill works this time for a little while but then the game randomly poops itself.

Last edited by Hunterbrute; 10-11-2010 at 08:56.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-11-2010 , 09:09   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #312

PHP Code:
L 10/11/2010 14:34:39Info (map "c1m3_mall") (file "errors_20101011.log")
L 10/11/2010 14:34:39: [SMNative "RemovePlayerItem" reportedNULL not allowed
L 10
/11/2010 14:34:39: [SMDisplaying call stack trace for plugin "l4dcsm.smx":
L 10/11/2010 14:34:39: [SM]   [0]  Line 1804l4dcsm.sp::FixWeapon()
L 10/11/2010 14:34:39: [SM]   [1]  Line 1706l4dcsm.sp::SetUpSurvivorModel()
L 10/11/2010 14:34:39: [SM]   [2]  Line 612l4dcsm.sp::Event_PlayerFirstSpawned()
L 10/11/2010 14:46:03Error log file session closed.
L 10/11/2010 15:06:22SourceMod error session started
L 10
/11/2010 15:06:22Info (map "c7m2_barge") (file "errors_20101011.log")
L 10/11/2010 15:06:22: [SMNative "RemovePlayerItem" reportedNULL not allowed
L 10
/11/2010 15:06:22: [SMDisplaying call stack trace for plugin "l4dcsm.smx":
L 10/11/2010 15:06:22: [SM]   [0]  Line 1804l4dcsm.sp::FixWeapon()
L 10/11/2010 15:06:22: [SM]   [1]  Line 1706l4dcsm.sp::SetUpSurvivorModel()
L 10/11/2010 15:06:22: [SM]   [2]  Line 612l4dcsm.sp::Event_PlayerFirstSpawned() 
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-11-2010 , 10:36   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #313

Impressive like always mi!!! I have been looking through the code of your plugin and Iīm still shocked of all the hard work done.

There are a lot of variables and most of them I canīt understand.

Itīs good to see you finally make it: Make Bill work.

If Valve would maked Bill a bit more easy for us, maybe you wouldnīt had so many problems with him.
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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 10-11-2010 , 11:38   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #314

Quote:
Originally Posted by uriel18 View Post
Impressive like always mi!!! I have been looking through the code of your plugin and Iīm still shocked of all the hard work done.

There are a lot of variables and most of them I canīt understand.

Itīs good to see you finally make it: Make Bill work.

If Valve would maked Bill a bit more easy for us, maybe you wouldnīt had so many problems with him.
Can still be optimistic about Valve making an 8 player mutation.
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-11-2010 , 13:04   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #315

Quote:
Originally Posted by Hunterbrute View Post
Can still be optimistic about Valve making an 8 player mutation.
I wish be as optimist as you Hunterbrute, but, I think I know Valve enough, and they NEVER give that community wants. Give similar things, but never the same that we request.

At least in L4d and L4d2.
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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 10-11-2010 , 13:11   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #316

Well they actually did give the community what we wanted. For the last few months people have been asking for all 8 survivors in L4D2 and they finally did that with the newest DLC. The Passing was a big disappointment when all we were given was a bunch of broken models.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 10-11-2010 , 13:44   Re: [L4D/L4D2] Character Select Menu (2.0)
Reply With Quote #317

2.0 is up, please let me know how it goes.
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Sev
Veteran Member
Join Date: May 2010
Old 10-11-2010 , 14:50   Re: [L4D/L4D2] Character Select Menu (1.9)
Reply With Quote #318

Quote:
Originally Posted by Hunterbrute View Post
The Passing was a big disappointment when all we were given was a bunch of broken models.
Minus the incap animations and changing the Zoey animations though I don't care too much about that one because I could care less about Zoey. Other than that, I agree with addressing pretty much everything else regarding the 8 survivors.

Maybe Valve will fix the incap animations

Yeah its a small problem but its silly looking seeing them plop to the ground.
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tissot213
New Member
Join Date: Aug 2010
Old 10-11-2010 , 14:54   Re: [L4D/L4D2] Character Select Menu (2.0)
Reply With Quote #319

Quote:
Originally Posted by mi123645 View Post
2.0 is up, please let me know how it goes.
it does not work on our server ... When you write !csm, nothing happens .
and when you write !CSC, the menu is displayed but we can't change character .
I hope the plugin works on other server.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 10-11-2010 , 15:03   Re: [L4D/L4D2] Character Select Menu (2.0)
Reply With Quote #320

You might want to check your plugin list to see if the plugin loaded correctly, as well as making sure that your versions of SM and MM are up to date.

Also, I did make a vpk that gives Zoey her original animations back. The only problem is the "ploping" animation is still there, along with weird melee animations.
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