Thanks for the support guys ^^
@ spiderlemur: I may take you up on your offer at some point =P Actually, Speed Demon was originally a perk called Grasshopper that did exactly what you proposed, I even tested it and tweaked it to give around 750 (default is 600 I think), but eventually I found out the big issue I had with it was that the first pounce anyone made, even with the perk, would use the value BEFORE the CVar was adjusted, and then whoever pounced afterward would use the value AFTER the adjustment, again regardless of whether they had the perk or not. It sorta worked, but only if you were the only guy pouncing at the time =P Couldn't figure out how to make it work, only way I could hook a pounce was hooking the ability_use event, and even using a pre-event hook apparently wasn't early enough to make the pounce use the new value. I'm fresh outta ideas on how to pull that one off, although I'd put Grasshopper back in a heartbeat if only I knew how to make it work properly >_____< Speed Demon is... a sort of placeholder until I figure that out, if ever >.<
@ Edhmelus: Yeah, I'm guessing something happened along the way... Pointing blame at Valve tends to just be a lame way of passing blame, but I swear I barely touched Double Trouble other than an extra check for a tank model before modifying health, and then after the Aug. 3 update it suddenly stopped spawning the second tank altogether o_O so I'm really hoping that as more updates come out, more highly inconvenient bugs won't suddenly pop out of nowhere... But yeah, rest assured I'm gonna try to fix these annoying tank bugs, nothing's worse than seeing your game-changer just suddenly turn into a pansy =P
Strange that Adrenal Glands wouldn't work. Maybe the current code that runs on tank spawns needs some reworking, although I also have a sneaking suspicion that the tank_spawn event is being less reliable than I thought... just as tank_death was really unreliable =P I mean, hey, when the tank_spawn event is called, you'd expect that a tank did, indeed, spawn, right? And yet tank code was being called for survivors, hence our 2800+ health survivor bugs =P
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