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Viewmodel bodygroup switch example


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Hanna
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Join Date: Sep 2016
Old 09-07-2016 , 17:31   Re: Viewmodel bodygroup switch example
Reply With Quote #21

Quote:
Originally Posted by KORD_12.7 View Post
Lol. What a mess, your style is some kind of shit.
That's my 5tyle. Maybe it's unreadable, but u can use the @addons way to lookout.
Btw, nvm, mb i will rewrite them using amx mod x studio.

Last edited by Hanna; 09-07-2016 at 19:16.
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Hanna
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Join Date: Sep 2016
Old 09-07-2016 , 17:35   Re: Viewmodel bodygroup switch example
Reply With Quote #22

Quote:
Originally Posted by Syturi0 View Post
It has nothing to do with newbies.
This is the oposite of "easy to read", in fact the first time i saw this code i tought it was a troll. It is extremely messy and NOT easy to read. You didn't even used spaces or blank lines...

Anyways, will you finish this? (All weapons code, Shells working, and maybe some .mdl with sub-models to download and test)
I'm thinking about it currently. Maybe yes. I don't have much time, cz working 15 hrs per day.
This is actually is ready example.
1ofA:
Wtht idea no way to use view body. first part meaning u shd create chars base, ic fm and ml, only after that include this example into ur mod.
coding full game mod with chars just a useless freakshow cz everyone r doing their own way. I think so. Guess.

Last edited by Hanna; 09-07-2016 at 19:18.
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Hanna
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Join Date: Sep 2016
Old 09-07-2016 , 19:19   Re: Viewmodel bodygroup switch example
Reply With Quote #23

Edit: edited the main post xD. A bit better description.
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Hanna
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Join Date: Sep 2016
Old 09-08-2016 , 15:59   Re: Viewmodel bodygroup switch example
Reply With Quote #24

Updated: added shells, Glock18 Burst mode, removed some useless code again.
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Hanna
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Join Date: Sep 2016
Old 09-08-2016 , 16:34   Re: Viewmodel bodygroup switch example
Reply With Quote #25

Updated: fix shoot event for other weapons, fix left-right hand auto switch
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543658883
Junior Member
Join Date: Mar 2011
Old 09-09-2016 , 02:12   Re: Viewmodel bodygroup switch example
Reply With Quote #26

for a server, it's too hard to replace whole ORIGIN weapons
bcz it's hook so many fowards..
if the server has 32 players.. it need high CPUs

To switch body on view model, using amxx is low way
(bad english lol)
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 09-09-2016 , 04:42   Re: Viewmodel bodygroup switch example
Reply With Quote #27

@543658883 the main problem is prediction disabling. This means that players with medium and high ping will feel discomfort.
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Syturi0
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Join Date: Aug 2014
Location: Your mom house -Portugal
Old 09-10-2016 , 10:36   Re: Viewmodel bodygroup switch example
Reply With Quote #28

Quote:
Originally Posted by PRoSToTeM@ View Post
@543658883 the main problem is prediction disabling. This means that players with medium and high ping will feel discomfort.
For you, what medium ms is? And high ms?
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Hanna
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Join Date: Sep 2016
Old 09-10-2016 , 12:20   Re: Viewmodel bodygroup switch example
Reply With Quote #29

IMO the medium ms is 20-30. High - 50. Over this values is impossible to play, so i'm just avoiding servers with 50+ latency.
High server latency meaning the bad server location, low bandwidth, slow server CPU.
Anyway, i started to make a weapon mod based on this.
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Syturi0
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Join Date: Aug 2014
Location: Your mom house -Portugal
Old 09-10-2016 , 12:30   Re: Viewmodel bodygroup switch example
Reply With Quote #30

Quote:
Originally Posted by Hanna View Post
IMO the medium ms is 20-30. High - 50. Over this values is impossible to play, so i'm just avoiding servers with 50+ latency.
High server latency meaning the bad server location, low bandwidth, slow server CPU.
Anyway, i started to make a weapon mod based on this.
In my opinion:

Very low = 0 - 15 ms (you need live close to the server)
Low = 15 - 30 ms (the most common)
Medium = 30 - 80 ms (perfectly playable)
High = 80+ ms (over this value it gets way to hard to play decently)

It depends on the games, FPS games like CS:1.6, 80ms is kinda bad, but on MMO/Mobas 's its perfectly playable.
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