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VSH VSH, old thread (v1.42) - Information/etc.


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Powerlord
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Join Date: Jun 2008
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Old 03-21-2013 , 14:52   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3751

Quote:
Originally Posted by Enforcer Mitsuki View Post
Where is the latest update from VSH? someone provide me a link please
From the looks of it, you install VSH 1.38, then VSH 1.40 plugin.zip from the first post, vsh140mdlfixes.zip from the first post, followed by installing saxtonhale.smx from the first post.
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Last edited by Powerlord; 03-21-2013 at 14:54.
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FlaminSarge
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Old 03-21-2013 , 22:36   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3752

Install instructions are all there with shiny links and attachments, in the first post of the thread.
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Drixevel
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Old 03-22-2013 , 03:06   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3753

You should also make a post pertaining to where the latest translations lie. I know it seems useless and redundant but it may help people that had my problem.

- Jack
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Fragancia
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Join Date: Mar 2013
Old 03-22-2013 , 14:30   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3754

Quote:
Originally Posted by FlaminSarge View Post
snelvuur: so that change DID go in with the last update. Was wondering if that worked.
In the VSH server I'm playing on that has the v1.41, you cannot decide if you want to jump with the solly or not. If you happen to be healing a solly when he decides rocket jump you'll go up with him no matter what.
And you cannot jump up to already airbourne solly or demos by holding the spacebar.

Also, it's rather difficult for the medic to strafe while he's in the air, this may occasionally screw the medic over at times.

It would be nice if the mirror jump worked like this.
http://www.youtube.com/watch?v=YsO7nhQg85w

If you happen to know all this, please ignore this post.

Last edited by Fragancia; 03-22-2013 at 14:43.
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Powerlord
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Old 03-22-2013 , 14:38   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3755

Quote:
Originally Posted by Fragancia View Post
In the VSH server I'm playing on that has the v1.41, you cannot decide if you want to jump with the solly or not. If you happen to be healing a solly when he decides rocket jump you'll go up with him no matter what.
And you cannot jump up to already airbourne solly or demos by holding the spacebar.

Also, it's rather difficult for the medic to strafe while he's in the air, this may occasionally screw the medic over at times.

If you happen to know all this, please ignore this post.
That's because all Mediguns use the Quick-Fix's attributes.
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Fragancia
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Old 03-22-2013 , 14:48   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3756

Quote:
Originally Posted by Powerlord View Post
That's because all Mediguns use the Quick-Fix's attributes.
I'm aware of that now but is it possible for it to be changed/tweaked a bit so the medic has more control over his jumps?
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snelvuur
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Old 03-22-2013 , 20:41   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3757

We just use http://forums.alliedmods.net/showthread.php?t=138016 , this does give you control when you jump with the soldier. Also while the soldier is in mid air (assuming he's not going away too fast) does give funny results with a sticky jump or good soldier, you can actually "slingshot" your way to the other side of the map because of this. (this also work with any class that jumps, soldier, heavy, pyro, scout etc)
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bottleboy
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Join Date: Apr 2012
Old 03-25-2013 , 02:59   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3758

By the way, festive frontier justice doesn't get crits when your sentry is targeting hale, when are the festive variants going to be updated? And is there a way to make a blanket script that affects future festive variants?
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MasterOfTheXP
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Old 03-25-2013 , 03:11   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3759

Next update, hopefully.

TF2ItemsInfo could be used to grab and compare item names (e.g. "Frontier Justice" in "Festive Frontier Justice") then mark that weapon entity as that specific weapon until it's removed.

But eh, that'd probably be...not good. Would require changing the entire plugin, I'd think.
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FlaminSarge
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Old 03-25-2013 , 03:26   Re: VS Saxton Hale Mode, main thread (current v1.41)
#3760

@bottleboy yes, it's been discussed, I'm working on it.
@Fragnacia yes, it's been discussed, I'm working on it.

Both answers have to do with TF2Attributes.

Install instructions are to be read CAREFULLY, redwerewolf. There's no point if you don't read 'em.
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