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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-17-2013 , 13:50   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3671

Quote:
Originally Posted by MasterOfTheXP View Post
And...it's still VSH? O.o

Make sure Stripper:Source is loaded properly, and post the contents of your config.
What command would I type to check that in the console? Also:

Code:
modify:
{
	match:
	{	
	"classname" "tf_logic_koth"
	}
	replace:
	{
	"classname" "tf_logic_arena"
	}
}
My file structure looks like this:

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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-17-2013 , 13:59   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3672

Quote:
Originally Posted by Mr. Man View Post
What command would I type to check that in the console?
Code:
meta plugins list
For that matter, you should have a metamod/stripper.vdf file.
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Last edited by Powerlord; 01-17-2013 at 14:00.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-17-2013 , 14:01   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3673

Quote:
Originally Posted by Powerlord View Post
Code:
meta plugins list
For that matter, you should have a metamod/stripper.vdf file.
I am starting to think I didn't grab the latest developer version from here: http://www.bailopan.net/stripper/snapshots/1.2/. I'll get back to you. And yes, that file is intact.

Edit: Stripper is running. I am now on the latest developer version for Linux and testing. Will give more feedback.
Edit 2: Yep, it is now working. You should probably link to the latest developer version.

Last edited by Mr. Man; 01-17-2013 at 14:06.
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aybarsius
Junior Member
Join Date: Jan 2013
Old 01-20-2013 , 11:50   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3674

I need help when I install ff2 and somebody joins my server and selects a team bam "Connection Prob. Why???"
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aybarsius
Junior Member
Join Date: Jan 2013
Old 01-20-2013 , 13:11   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3675

A little help please??????????????????????????????????????
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Sreaper
髪を用心
Join Date: Nov 2009
Old 01-20-2013 , 14:47   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3676

It sounds like you have a problem with your connection.
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aybarsius
Junior Member
Join Date: Jan 2013
Old 01-21-2013 , 09:22   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3677

No I have my connection.I say if somebody joins my server when I have freak fortress 2 plugin loaded it crashes if freak fortress 2 plugin is not loaded I can play with my friends very well
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Sreaper
髪を用心
Join Date: Nov 2009
Old 01-22-2013 , 23:16   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3678

This is the Saxton Hale thread not Freak Fortress 2.

Last edited by Sreaper; 01-22-2013 at 23:23.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-23-2013 , 23:33   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3679

I've noticed that the normal cloak buff (where you get the Dead Ringer defense buff while you're cloaked) causes your cloak meter to drop to the dead ringer's low cap when you uncloak. This seems to mitigate what some saw as the overpowered-ness of the normal cloak, while also buffing the Dead Ringer since it no longer does that when you uncloak. Thoughts? Nobody pointed this out before.
__________________
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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aybarsius
Junior Member
Join Date: Jan 2013
Old 01-24-2013 , 02:08   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3680

first FF2 thread is closed and the same thing happenes to me when I install saxtonhale.smx
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