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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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OziOn
Senior Member
Join Date: Jan 2008
Old 10-05-2009 , 16:27   Re: [TF2] gScramble + Balance 2.4
Reply With Quote #541

Danish translations ->
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File Type: txt gscramble.phrases.txt (4.8 KB, 108 views)
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 10-05-2009 , 16:58   Re: [TF2] gScramble + Balance 2.4
Reply With Quote #542

thanks all
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toString
Senior Member
Join Date: Jun 2009
Old 10-07-2009 , 11:35   Re: [TF2] gScramble + Balance 2.4
Reply With Quote #543

I STILL get these
[SM] Imbalance detected. Possible action will begin in 10 second(s)
messages spammed in the chatbox despite having:
gs_autobalance "0"
in my cfg.

I've updated the plugin twice since I reported this, and it still happens. Are you sure you've tested this yourself? As I can't see any way of turning it off.
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BrutalGoerge
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Join Date: Jul 2007
Old 10-07-2009 , 14:19   Re: [TF2] gScramble + Balance 2.4
Reply With Quote #544

*facepalm

try it now
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toString
Senior Member
Join Date: Jun 2009
Old 10-08-2009 , 14:49   Re: [TF2] gScramble + Balance 2.4.1
Reply With Quote #545

Nice one! Thanks
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Dagon
New Member
Join Date: Oct 2009
Old 10-13-2009 , 14:44   Re: [TF2] gScramble + Balance 2.4.1
Reply With Quote #546

I dont know if it can be helpful but..

This is an Italian translation for this great plugin
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File Type: txt gscramble.phrase.txt (5.4 KB, 98 views)
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 10-14-2009 , 15:40   Re: [TF2] gScramble + Balance 2.4.1
Reply With Quote #547

thanks for that!

I noticed an issue with force balance triggering when an unbalance gets flagged during setup time and the max time and limit timers dont get started to fix it.

I have a fix, I am testing it.

as well as some enhancements to the 'teamwork logic' added more events that flag someone as being helpful (placing sapper, deploying ubercharge)
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your mom
Senior Member
Join Date: Jul 2008
Old 10-15-2009 , 08:59   Re: [TF2] gScramble + Balance 2.4.1
Reply With Quote #548

This topic may have been covered within this thread, but I couldn't find it. Is there anyway for just the "dead" to be autobalanced & protect the living? If so, how?
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Mems
Member
Join Date: May 2009
Old 10-15-2009 , 10:57   Re: [TF2] gScramble + Balance 2.4.1
Reply With Quote #549

Quote:
Originally Posted by your mom View Post
This topic may have been covered within this thread, but I couldn't find it. Is there anyway for just the "dead" to be autobalanced & protect the living? If so, how?

Look in the .cfg file, it lets you choose whether or not to target alive players as well as dead ones.
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 10-15-2009 , 14:25   Re: [TF2] gScramble + Balance 2.4.1
Reply With Quote #550

// Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players.
// 0 = disabled
gs_ab_max_unbalancetime "30"

// If teams become imbalanced by this many players, auto-force a balance
// 0 disables
gs_ab_forcetrigger "4"
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