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[EXTENSION] NPC in CS:S - Updated 2012-7-4


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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 07-11-2011 , 12:30   Re: [EXTENSION] NPC in CS:S
Reply With Quote #21

Also I've noticed that when I create 20+ zombies in the same place they walk/run laggggeed, CPU usage only 25%...
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Last edited by xbatista; 07-13-2011 at 04:15.
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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 07-12-2011 , 12:59   Re: [EXTENSION] NPC in CS:S
Reply With Quote #22

Сan somebody make a version for linux?

add plz npc_turret_floor, npc_crow, npc_dog, npc_pigeon, npc_seagull

Last edited by Nail; 07-13-2011 at 13:19.
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D@Ni1986
Junior Member
Join Date: Dec 2009
Old 07-16-2011 , 13:26   Re: [EXTENSION] NPC in CS:S
Reply With Quote #23

Does not work. Server crashes at startup.
Windows 2003 32bit.

Last edited by D@Ni1986; 07-16-2011 at 13:35.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-17-2011 , 09:59   Re: [EXTENSION] NPC in CS:S
Reply With Quote #24

Quote:
Originally Posted by D@Ni1986 View Post
Does not work. Server crashes at startup.
Windows 2003 32bit.
Make sure to use the latest mm1.9 and sm1.4 snapshots and use the gamedata file attached to the post instead of the one in the archive.
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 07-18-2011 , 05:30   Re: [EXTENSION] NPC in CS:S
Reply With Quote #25

HL2 COOP maps pis**** you? Or bugged as hell?
Not a problem, here I made SM monster creator tool:
Write in console: cmonster . It will open menu to spawn monsters where you want, how many and for how long. It creates/spawns monsters at where you aim to.
Write in console: cmonster_del . To delete whole currently playing monster map CFG file also remove all yours created monsters.


Note : At spawn count menu "0" value means instant spawn.
Requirements : SDKHooks.

Plugin works without any crashes and errors in log.
Attached Files
File Type: zip monster_creator.zip (4.5 KB, 381 views)
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Last edited by xbatista; 07-18-2011 at 14:07.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-18-2011 , 08:17   Re: [EXTENSION] NPC in CS:S
Reply With Quote #26

Lot's of co-op maps for gmod or similar don't have the correct spawnpoints, so the teams are always considered as "full".
To work around this without the need to create a stripper entry for each map you want to test, there are some simple steps to get you spawned.

Type
Code:
mp_limitteams 0
mp_autoteambalance 0
mp_ignore_round_win_conditions 1
in rcon and change to a coop map.
  1. Change your team with a plugin
  2. Spawn yourself with a plugin
  3. Enable noclip on yourself and search a place which looks like a spawning area :S
  4. Give yourself some weapons
  5. Enable infinite ammo on your weapons. The ammopacks in the map don't work, so you'd run out of ammo quite fastly.
  6. Start raping those zombies!
Some of those maps use HudMsg usermessage to show information on the client's screen. That message is disabled in CS:S, so you need to install the clientfix shipped with SM:Conquest to be able to see those.
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raydan
Senior Member
Join Date: Aug 2006
Old 07-18-2011 , 09:11   Re: [EXTENSION] NPC in CS:S
Reply With Quote #27

use the following Stripper:Source config can play hl2dm coop maps



Code:
 
;;EXAMPLE - remove all physics props
;remove:
;{
;"classname" "/prop_physics.*/"
;}
;;EXAMPLE - replace all garbage cans with a hostage
;modify:
;{
; match:
; { 
; "model" "models/props_junk/garbage_metalcan002a.mdl"
; "classname" "prop_physics_multiplayer"
; }
; replace:
; {
; "classname" "hostage_entity"
; }
; delete:
; {
; "model" "models/props_junk/garbage_metalcan002a.mdl"
; }
; insert:
; {
; "scale" "0.99"
; }
;}
modify:
{
 match:
 { 
 "classname" "info_player_combine"
 }
 replace:
 {
 "classname" "info_player_terrorist"
 }
}
modify:
{
 match:
 { 
 "classname" "info_player_deathmatch"
 }
 replace:
 {
 "classname" "info_player_counterterrorist"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_rpg"
 }
 replace:
 {
 "classname" "weapon_awp"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_shotgun"
 }
 replace:
 {
 "classname" "weapon_m3"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_357"
 }
 replace:
 {
 "classname" "weapon_deagle"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_ar2"
 }
 replace:
 {
 "classname" "weapon_ak47"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_pistol"
 }
 replace:
 {
 "classname" "weapon_usp"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_smg1"
 }
 replace:
 {
 "classname" "weapon_mp5navy"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_crossbow"
 }
 replace:
 {
 "classname" "weapon_famas"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "weapon_crowbar"
 }
 replace:
 {
 "classname" "weapon_knife"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "item_ammo_smg1_grenade"
 }
 replace:
 {
 "classname" "weapon_hegrenade"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_frag"
 }
 replace:
 {
 "classname" "weapon_hegrenade"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "weapon_stunstick"
 }
 replace:
 {
 "classname" "weapon_knife"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "item_box_buckshot"
 }
 replace:
 {
 "classname" "ammo_buckshot"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_crossbow"
 }
 replace:
 {
 "classname" "ammo_338mag"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "item_ammo_crossbow"
 }
 replace:
 {
 "classname" "ammo_57mm"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_rpg_round"
 }
 replace:
 {
 "classname" "ammo_338mag"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_ar2_altfire"
 }
 replace:
 {
 "classname" "ammo_762mm"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "item_ammo_smg1"
 }
 replace:
 {
 "classname" "ammo_556mm"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_smg1_large"
 }
 replace:
 {
 "classname" "ammo_556mm"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_357_large"
 }
 replace:
 {
 "classname" "ammo_50ae"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_357"
 }
 replace:
 {
 "classname" "ammo_50ae"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "weapon_slam"
 }
 replace:
 {
 "classname" "weapon_hegrenade"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}

modify:
{
 match:
 { 
 "classname" "item_ammo_pistol"
 }
 replace:
 {
 "classname" "ammo_45acp"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_pistol_large"
 }
 replace:
 {
 "classname" "ammo_45acp"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_ar2"
 }
 replace:
 {
 "classname" "ammo_9mm"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "item_ammo_ar2_large"
 }
 replace:
 {
 "classname" "ammo_9mm"
 }
 insert:
 {
 "mm_respawn" "1"
 }
}
modify:
{
 match:
 { 
 "classname" "func_recharge"
 }
 replace:
 {
 "classname" "item_suitcharger"
 }
}
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 07-18-2011 , 09:35   Re: [EXTENSION] NPC in CS:S
Reply With Quote #28

raydan please upload your latest .dll monster extension
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Last edited by xbatista; 07-18-2011 at 10:14.
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raydan
Senior Member
Join Date: Aug 2006
Old 07-19-2011 , 01:07   Re: [EXTENSION] NPC in CS:S
Reply With Quote #29

beta release!
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 07-19-2011 , 03:02   Re: [EXTENSION] NPC in CS:S
Reply With Quote #30

Great! Thank you!

EDIT And if you need:
Quote:
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_alert3b.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\antlion_guard\frustrated_growl3.wav" , file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_alert2b.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_alert1b.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_alert2b.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_alert3b.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_ambient01.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_pain1.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_pain2.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_pain3.wav", file probably missing from disk/repository
Failed to load sound "npc\stalker\stalker_pain1.wav", file probably missing from disk/repository
x
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Last edited by xbatista; 07-19-2011 at 09:54.
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