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Auto Join on Connect


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Plugin Info:     Modification:   Counter-Strike        Category:   Server Management        Approver:   Emp` (115)
VEN
Veteran Member
Join Date: Jan 2005
Old 02-11-2007 , 13:12   Auto Join on Connect
Reply With Quote #1

Auto Join on Connect
Description
Plugin allow to players automatically join team/team&class on connect.
CVars
  • ajc_team (0: OFF, N: team index, 5: auto team, default: 5) - controls team join
  • ajc_class (0: OFF, N: class index, 5: auto class, default: 5) - controls class join
  • ajc_imm (0: OFF, 1: ON, default: 1) - don't affect on immuned players (ON/OFF)

Credits
Major__ - inquiry
Attached Files
File Type: sma Get Plugin or Get Source (auto_join_on_connect.sma - 66720 views - 2.9 KB)
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Da_sk8rboy
Veteran Member
Join Date: Jul 2006
Old 02-11-2007 , 13:14   Re: Auto Join on Connect
Reply With Quote #2

So while connecting you can pick or team & class? I'm confused.
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i stop around here and there.
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-11-2007 , 13:37   Re: Auto Join on Connect
Reply With Quote #3

"team/team&class" mean "team OR (team AND class)"
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jopmako
Senior Member
Join Date: Jul 2006
Location: QQ:331537639
Old 02-11-2007 , 14:15   Re: Auto Join on Connect
Reply With Quote #4

Code:
public task_force_team_join(menu_msgid[], id) {
 
   // Need check user if connected? I think.
   // Or else crash server if client disconnect when using engclient_cmd
   if (!is_user_connected(id))
     return
 
}
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-12-2007 , 02:26   Re: Auto Join on Connect
Reply With Quote #5

Code:
// not really because if user isn't connected // native result will be equal to -1 // i.e. true, and hence, return if (get_user_team(id))         return
Code:
// amxmodx.cpp static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params) /* 3 param */ {         int index = params[1];                 if (index < 1 || index > gpGlobals->maxClients)                 return -1;                 CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);        
        if (pPlayer->ingame)
        {                 /* <snip> */                 if (params[3])                 {                         set_amxstring(amx, params[2], pPlayer->team.c_str(), params[3]);                 }
                return pPlayer->teamId;
        }        
        return -1;
}

Last edited by VEN; 02-12-2007 at 02:38.
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jopmako
Senior Member
Join Date: Jul 2006
Location: QQ:331537639
Old 02-12-2007 , 03:05   Re: Auto Join on Connect
Reply With Quote #6

O, my bad.
I got the info thanks.
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 02-12-2007 , 19:00   Re: Auto Join on Connect
Reply With Quote #7

May the source be with you.
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Quote:
Originally Posted by phorelyph View Post
your retatred
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SubStream
Veteran Member
Join Date: Aug 2005
Location: USA
Old 02-13-2007 , 09:12   Re: Auto Join on Connect
Reply With Quote #8

Simple and useful... Another great Plugin by VEN! +karma good stuff!
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MrCoolMan
Member
Join Date: Nov 2005
Old 02-14-2007 , 09:25   Re: Auto Join on Connect
Reply With Quote #9

I wanna say thnx for this plugin been waiting for one like this
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fawk3s
BANNED
Join Date: Oct 2006
Location: Earth
Old 06-14-2007 , 07:24   Re: Auto Join on Connect
Reply With Quote #10

Quote:
Originally Posted by MrCoolMan View Post
I wanna say thnx for this plugin been waiting for one like this
But if I let ppl only join CT, and every1 is in CT, will there be "Game coming!" and will the game start?
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