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Dissolve (player ragdolls)


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Kigen
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Old 07-05-2008 , 12:41   Re: Dissolve (player ragdolls)
Reply With Quote #51

Gawd, here, stuff for the little kids that keep bugging me to make it.

Don't expect me to do this every time. I only did it because it was very simple.
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File Type: sp Get Plugin or Get Source (dissolve.sp - 1052 views - 1.9 KB)
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Box Cutter
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Old 07-05-2008 , 13:01   Re: Dissolve (player ragdolls)
Reply With Quote #52

Is this update to make it work with DeathMatch?

-BC
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Last edited by Box Cutter; 07-05-2008 at 13:05.
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Kigen
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Old 07-05-2008 , 13:12   Re: Dissolve (player ragdolls)
Reply With Quote #53

Its an update by me so that people who's servers respawn people faster than their dissolve delay will still see the dissolve.

CSSDM normally deletes the body right after death. So unless your delay is less than a second or you turn off rag doll removal in CSSDM it won't work no matter what we do.
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Old 07-05-2008 , 13:14   Re: Dissolve (player ragdolls)
Reply With Quote #54

Alright got it. I just tried it on my CSSDM server and it wasn't working. I guess I could try delaying the respawn to over a second but I think I will just do without.

-BC
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Kigen
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Old 07-05-2008 , 13:27   Re: Dissolve (player ragdolls)
Reply With Quote #55

Set sm_dissolve_delay to 0

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Cooltad
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Old 07-06-2008 , 01:25   Re: Dissolve (player ragdolls)
Reply With Quote #56

Hmm, using both my method and trying Kigen's and since the plugin was made I've never gotten it to work on my TF2 server, printing no errors other than the "[DISSOLVE] Could not get ragdoll for player!" in console.
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Kigen
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Old 07-06-2008 , 04:02   Re: Dissolve (player ragdolls)
Reply With Quote #57

That means that the ragdoll isn't there. I know the method I'm using works because I built another plugin using the same method with a 10 second delay in respawning and a 120 second delay before dissolving the ragdoll. Unless I made some error in the above posted .sp file that I'm just not seeing.

I know the first dissolver that is in the original post will work with DM if the delay is pretty much less than 1. However, there is a CSSDM cvar that controls if CSSDM deletes the ragdolls if I remember right.

You should also make sure there is no other plugin trying to steal the ragdolls. (Example: Dissolve plugins will not work side by side. :p )

Last edited by Kigen; 07-06-2008 at 04:04.
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Cooltad
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Old 07-06-2008 , 13:47   Re: Dissolve (player ragdolls)
Reply With Quote #58

Quote:
Originally Posted by Kigen View Post
That means that the ragdoll isn't there. I know the method I'm using works because I built another plugin using the same method with a 10 second delay in respawning and a 120 second delay before dissolving the ragdoll. Unless I made some error in the above posted .sp file that I'm just not seeing.

I know the first dissolver that is in the original post will work with DM if the delay is pretty much less than 1. However, there is a CSSDM cvar that controls if CSSDM deletes the ragdolls if I remember right.

You should also make sure there is no other plugin trying to steal the ragdolls. (Example: Dissolve plugins will not work side by side. :p )
I don't have any other plugins, and I tried disabling all other plugins and it still could not find ragdoll. O_o
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Kigen
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Old 07-06-2008 , 20:59   Re: Dissolve (player ragdolls)
Reply With Quote #59

Set cssdm_ragdoll_time to 20.
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Old 07-06-2008 , 21:15   Re: Dissolve (player ragdolls)
Reply With Quote #60

Its been tried and doesnt work.

-BC
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