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Hats


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mobididikas
Member
Join Date: Jun 2008
Location: Lithuania
Old 03-14-2010 , 15:20   Re: Hats
Reply With Quote #591

Quote:
Originally Posted by play View Post
How can i turn off this plugin?
Help me please, i need disable the hats in some rounds.

Thanks.
Quote:
amx_removehats Remove everyone's hat. (Note. Simply disabling the plugin will not remove the hats from the players.
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kolatt
Junior Member
Join Date: Mar 2008
Old 03-15-2010 , 10:53   Re: Hats
Reply With Quote #592

Who make heads hats :
- jar-jar (have textures)
- jaba
- chewbacka have model but i cant configure it and compile
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Last edited by kolatt; 04-09-2010 at 05:40.
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Duffnexter
Senior Member
Join Date: Aug 2009
Old 04-09-2010 , 12:34   Re: Hats
Reply With Quote #593

how can i set force admin to wear hat?i try
Quote:
hat_adminonly1
hat_adminhats 1
hat_random 1
but doesnt work, i need it to set hat for each admin that connect to server with out using /hats
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MaximusBrood
Veteran Member
Join Date: Sep 2005
Location: The Netherlands
Old 04-09-2010 , 15:04   Re: Hats
Reply With Quote #594

Just dropping this here, might be of use to some people

http://scriptbase.org/external/AMXX/playerHats.sma

This is a version of this plugin I created a long time ago for my own server. It allows you to control who may put on a certain hat. 'Back in the day', I used it to reward people who donated money. No documentation, no support. If you want to use it, figure out how it works

You will need two tables: hats_hats and hats_users.
hats_hats has columns 'id', 'name' and 'model'; all hat models should be in there, 'id' should start at 1.
hats_users has columns 'authid' and 'access'. The 'access' column decides which hats a user can use, it works like this: if a user is allowed hat id 1, 3 and 5, the access should be: 2^1 + 2^3 + 2^5 = 42.

Other plugins I just released can be found here.
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Last edited by MaximusBrood; 01-21-2013 at 08:05.
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zer0xp
Junior Member
Join Date: Aug 2008
Old 04-16-2010 , 15:50   Re: Hats
Reply With Quote #595

Is there any way at all I can use this with WC3FT? I love this plugin and really want to be able to continue using it on my server however I'm getting some complaints as some of the WC3FT skills can make you partially invisible however the hat remains fully visible and gives away players positions.

Just wondering if there is any way at all that I can make the hats turn invisible with the actual player?

Sorry if this has already been asked and answered, but there is 60 pages on this thread and I don;t really have time to view them all.

Would be much appreciated if I could get some help!
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bluechester
AlliedModders Donor
Join Date: Nov 2008
Old 04-20-2010 , 09:11   Re: Hats
Reply With Quote #596

Could someone make 2 separate menus?

One for hats
One for accessories

This way we can specify whether each model ourselves in the INI and we can choose two different items to where at once.

For Example: A superman cape (accessory) and a smiley hat (hat).
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strika
Junior Member
Join Date: Feb 2010
Old 05-03-2010 , 12:33   Re: Hats
Reply With Quote #597

Great plugin, using it. And lol @ kkk hood. xD
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strika
Junior Member
Join Date: Feb 2010
Old 05-19-2010 , 13:08   Re: Hats
Reply With Quote #598

Non-admin players are able to access amx_givehat command, fix that please.
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Old 05-19-2010, 13:33
fysiks
This message has been deleted by fysiks. Reason: double post
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-19-2010 , 13:35   Re: Hats
Reply With Quote #599

Quote:
Originally Posted by strika View Post
Non-admin players are able to access amx_givehat command, fix that please.
Wow, that shouldn't have been approved like that. Very sad.

Fixed. Change access required in cmdaccess.ini
Attached Files
File Type: sma Get Plugin or Get Source (Hats_fixed.sma - 679 views - 11.9 KB)
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 05-19-2010 , 13:56   Re: Hats
Reply With Quote #600

Quote:
Originally Posted by fysiks View Post
Wow, that shouldn't have been approved like that. Very sad.
At the time of approval, the command did not exist.
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