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[REQUEST] Team SemiClip (please?)


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pRED*
Join Date: Dec 2006
Old 06-18-2007 , 19:09   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #21

Code:
// pev(entity, pev_solid) values // NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves // SOLID only effects OTHER entities colliding with this one when they move - UGH! #define SOLID_NOT                       0           // No interaction with other objects #define SOLID_TRIGGER                   1           // Touch on edge, but not blocking #define SOLID_BBOX                      2           // Touch on edge, block #define SOLID_SLIDEBOX                  3           // Touch on edge, but not an onground #define SOLID_BSP                       4           // BSP clip, touch on edge, block

From HLSDK.. try using SOLID_TRIGGER. It looks like this will still trigger the touch but not block.
Not convinced though because bullet entities don't actually exists. The game just traces a line and tries to detect objects in it's path. Bullets hit instantly.
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FatuM
Member
Join Date: Jan 2007
Old 06-18-2007 , 20:48   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #22

Quote:
Originally Posted by Monkeh View Post
Sorry guys, it was obviously harder than what we expected but there's another problem. The buyzones get screwy and the shopping cart blinks on and off. I'm thinking it's because of the detection that's needed for the semiclip to turn on when your about to hit someone.
I don't mind because I use the plugin on my csdm server
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Monkeh
Member
Join Date: Oct 2005
Old 06-19-2007 , 04:37   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #23

Well that's good for you.
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Rolnaaba
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Join Date: May 2006
Old 06-19-2007 , 07:58   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #24

lol
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-19-2007 , 10:30   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #25

Quote:
Originally Posted by Rolnaaba View Post
lol
Only good way is with "FM_Touch" and check if ent touched is a player then make touched player insolid,set_task after 1 sec to make it back solid ;) ,you can't get stucked!

Plugin attached:
*Simple Team Semiclip*
(Note:Tested and works well )
Attached Files
File Type: sma Get Plugin or Get Source (team_semiclip.sma - 1280 views - 661 Bytes)
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Last edited by Alka; 06-19-2007 at 10:54.
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Rolnaaba
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Join Date: May 2006
Old 06-19-2007 , 14:27   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #26

already did that, since register touch is called after they already touch, defelection has already occured and defeats the purpose on the bhop server he is runnning...

Quote:
Originally Posted by Monkeh View Post
This is exactly what I'm looking for, but it works to an extent. There seems to be a delay when you go through the player meaning you can still bump each other rendering this plugin basically useless for my bunnyhop server. Is there a way to fix this? Thanks again in advance.
Quote:
Originally Posted by pRED* | NZ View Post
I think you're on the right track. Possibly use a trace sphere every client_prethink to detect enemies within a certain range.

The problem with registering a touch is that they have already colided (and therefore messed up the bhopping) when you set non solid. You need to detect the collision before it actually happens.

But constantly tracing a sphere sounds pretty inefficient..
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-19-2007 , 14:55   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #27

Hum...you'r right Rolnaaba! ...owned
You'r plugin is single idea i can think now...same plugin i maked some time ago ,but same problem...if you are in "buy zone" you'r insolid and can't buy!


EDIT:Huh ^^ ?
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Last edited by Alka; 06-19-2007 at 17:32.
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Rolnaaba
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Join Date: May 2006
Old 06-19-2007 , 17:31   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #28

lol
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FatuM
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Join Date: Jan 2007
Old 06-20-2007 , 21:43   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #29

One problem at a time lol ^^
Have you resolved the "hitable" problem Alka lol ^^

Quote:
Originally Posted by FatuM
When two players or more from the same team are too close it's impossible to hit them :S
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 06-21-2007 , 03:19   Re: [REQUEST] Team SemiClip (please?)
Reply With Quote #30

No. If you use a KZ server, use Rolnaaba's plugin! If you don't use a KZ server use mine,4 posts above.
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