Senior Member
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08-16-2011
, 03:40
[TUT] All In One
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#1
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* Description & Benefits * -
I've seen some thread regarding to this , So I decided to make a easy tutorial of "All In One" . Basically its a combination of 2 plugin into 1 plugin . It can be more than 2 , depends on how many plugin / what are the plugin you wanted to combine them together . There's lots of benefits , One of them are , Sometimes you might need some other plugin to make a "mod" so you can combine them to make it seems like a "mod" . Ok , How do you combine the plugins? Here's the example.
| Examples | -
Now , Over here , I'm going to mix Admin Chat Color and InGameAdmin Login
All you have to do is just copy & paste at the right place.
Admin Chat Colors
PHP Code:
#include <amxmodx> #include <amxmisc>
#define PLUGIN "Admin Chat Colors" #define VERSION "2.0" #define AUTHOR "Arion"
#define ACCESS_LEVEL ADMIN_CHAT #define ADMIN_LISTEN ADMIN_BAN
new message[192] new sayText new teamInfo new maxPlayers
new g_MessageColor new g_NameColor new g_AdminListen
new strName[191] new strText[191] new alive[11]
public plugin_init() // { register_plugin (PLUGIN, VERSION, AUTHOR) g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only) sayText = get_user_msgid ("SayText") teamInfo = get_user_msgid ("TeamInfo") maxPlayers = get_maxplayers() register_message (sayText, "avoid_duplicated") register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>") register_clcmd ("say", "hook_say") register_clcmd ("say_team", "hook_teamsay") }
public avoid_duplicated (msgId, msgDest, receiver) { return PLUGIN_HANDLED }
public hook_say(id) { read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10]
if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s%s", alive, name)
case 2: format (strName, 191, "%s^x04%s", alive, name) case 3: { color = "SPECTATOR" format (strName, 191, "%s^x03%s", alive, name) } case 4: { color = "CT" format (strName, 191, "%s^x03%s", alive, name) }
case 5: { color = "TERRORIST" format (strName, 191, "%s^x03%s", alive, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "SPECTATOR") format (strText, 191, "^x03%s", message) }
case 4: // Blue { copy (color, 9, "CT") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "TERRORIST") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) format (strText, 191, "%s", message) }
format (message, 191, "%s^x01 : %s", strName, strText) sendMessage (color, isAlive) // Sends the colored message return PLUGIN_CONTINUE }
public hook_teamsay(id) { new playerTeam = get_user_team(id) new playerTeamName[19] switch (playerTeam) // Team names which appear on team-only messages { case 1: copy (playerTeamName, 11, "Terrorists") case 2: copy (playerTeamName, 18, "Counter-Terrorists") default: copy (playerTeamName, 9, "Spectator") } read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10]
if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)
case 2: format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name) case 3: { color = "SPECTATOR" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 4: { color = "CT" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) }
case 5: { color = "TERRORIST" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "SPECTATOR") format (strText, 191, "^x03%s", message) }
case 4: // Blue { copy (color, 9, "CT") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "TERRORIST") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format (strText, 191, "%s", message) } format (message, 191, "%s ^x01: %s", strName, strText) sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message return PLUGIN_CONTINUE }
public set_color (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 5) { set_cvar_num ("amx_color", newColor) set_pcvar_num (g_MessageColor, newColor) if (get_pcvar_num (g_NameColor) != 1 && ((newColor == 3 && get_pcvar_num (g_NameColor) != 3) || (newColor == 4 && get_pcvar_num (g_NameColor) != 4) || (newColor == 5 && get_pcvar_num (g_NameColor) != 5))) { set_cvar_num ("amx_namecolor", 2) set_pcvar_num (g_NameColor, 2) } } return PLUGIN_HANDLED }
public set_name_color (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 6) { set_cvar_num ("amx_namecolor", newColor) set_pcvar_num (g_NameColor, newColor) if ((get_pcvar_num (g_MessageColor) != 1 && ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3) || (newColor == 4 && get_pcvar_num (g_MessageColor) != 4) || (newColor == 5 && get_pcvar_num (g_MessageColor) != 5))) || get_pcvar_num (g_NameColor) == 6) { set_cvar_num ("amx_color", 2) set_pcvar_num (g_MessageColor, 2) } } return PLUGIN_HANDLED }
public set_listen (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newListen read_argv(1, arg, 1) newListen = str_to_num (arg) set_cvar_num ("amx_listen", newListen) set_pcvar_num (g_AdminListen, newListen) return PLUGIN_HANDLED }
public sendMessage (color[], alive) { new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } }
public sendTeamMessage (color[], alive, playerTeam) { new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue
if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } } }
public changeTeamInfo (player, team[]) { message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is) write_byte (player) // Write byte needed write_string (team) // Changes player's team message_end() // Also Needed }
public writeMessage (player, message[]) { message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages) write_byte (player) // Write byte needed write_string (message) // Effectively write the message, finally, afterall message_end () // Needed as always }
In Game Admin SMA
PHP Code:
#include<amxmodx>
new menutext[77] new keysentered[33][8] new loop[33]
public plugin_init(){ register_plugin("Admin In-game Access","0.16","ts2do") format(menutext,77,"\yEnter Code:\w^n \y1 \w2 \y3^n \w4 \y5 \w6^n \y7 \w8 \y9^n \wExit. 0 ") register_menucmd(register_menuid(menutext),1023,"loginContinue") register_clcmd("say /login","login") register_cvar("login_code","12345678") register_cvar("login_flags","bcdefghijklmnopqrstu") register_cvar("login_stop","You don't wanna continue at this, do you?")//lol }
public loginContinue(id,key){ loop[id]++ new strKey[8] num_to_str(key+1,strKey,7) format(keysentered[id],32,"%s%s",keysentered[id],strKey) new code[33] get_cvar_string("login_code",code,32) if(equal(keysentered[id],code)){ new userflags[128] get_cvar_string("login_flags",userflags,127) set_user_flags(id,read_flags(userflags)) new username[32] get_user_name(id,username,31) client_print(id,print_chat,"Welcome, %s, you are now logged in",username) return PLUGIN_HANDLED } if((key==9)){ loop[id]=0 keysentered[id]="" return PLUGIN_HANDLED } if(loop[id]>=15){ new ender[128] get_cvar_string("login_stop",ender,127) if(strlen(ender)) client_print(id,print_chat,"%s",ender) } showmenu(id) return PLUGIN_CONTINUE }
public showmenu(id) show_menu(id,1023,menutext)
public login(id){ showmenu(id) return PLUGIN_HANDLED }
* Instructions * -
You can either use "AdminChatcolor" / "Ingameadmin" / New SMA file to paste your "All In One" plugin mixture there .
public_init() -
As you can see above , All you have to do is look at the so called "Category" like for public_init() both plugin have that , instead of both , all plugin will have that . As its the main "category" to work things out. In "Ingameadmin" , There's a list of stuff under it , All you have to do is just copy paste into either adminchatcolor or vice versa or you might want to make a new sma file and paste it in there.
** NOTE : Only for public_init you can paste them in. Others you can't **
Others -
As for things like public "function"() you copy the whole thing and paste them instead of mixing them together like public_init
After you have done all that , The remix of "Admin Chat Color" + "In Game Admin" will look like this .
PHP Code:
#include <amxmodx> #include <amxmisc>
#define PLUGIN "Admin Chat Colors" #define VERSION "2.0" #define AUTHOR "Arion"
#define ACCESS_LEVEL ADMIN_CHAT #define ADMIN_LISTEN ADMIN_BAN
new message[192] new sayText new teamInfo new maxPlayers
new g_MessageColor new g_NameColor new g_AdminListen
new strName[191] new strText[191] new alive[11]
// In Game Admin new menutext[77] new keysentered[33][8] new loop[33] public plugin_init() { register_plugin (PLUGIN, VERSION, AUTHOR) g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only) sayText = get_user_msgid ("SayText") teamInfo = get_user_msgid ("TeamInfo") maxPlayers = get_maxplayers() register_message (sayText, "avoid_duplicated") register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>") register_clcmd ("say", "hook_say") register_clcmd ("say_team", "hook_teamsay") // In game admin format(menutext,77,"\yEnter Code:\w^n \y1 \w2 \y3^n \w4 \y5 \w6^n \y7 \w8 \y9^n \wExit. 0 ") register_menucmd(register_menuid(menutext),1023,"loginContinue") register_clcmd("say /login","login") register_cvar("login_code","12345678") register_cvar("login_flags","bcdefghijklmnopqrstu") register_cvar("login_stop","You don't wanna continue at this, do you?")//lol }
public avoid_duplicated (msgId, msgDest, receiver) { return PLUGIN_HANDLED }
public hook_say(id) { read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10]
if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s%s", alive, name)
case 2: format (strName, 191, "%s^x04%s", alive, name) case 3: { color = "SPECTATOR" format (strName, 191, "%s^x03%s", alive, name) } case 4: { color = "CT" format (strName, 191, "%s^x03%s", alive, name) }
case 5: { color = "TERRORIST" format (strName, 191, "%s^x03%s", alive, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "SPECTATOR") format (strText, 191, "^x03%s", message) }
case 4: // Blue { copy (color, 9, "CT") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "TERRORIST") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) format (strText, 191, "%s", message) }
format (message, 191, "%s^x01 : %s", strName, strText) sendMessage (color, isAlive) // Sends the colored message return PLUGIN_CONTINUE }
public hook_teamsay(id) { new playerTeam = get_user_team(id) new playerTeamName[19] switch (playerTeam) // Team names which appear on team-only messages { case 1: copy (playerTeamName, 11, "Terrorists") case 2: copy (playerTeamName, 18, "Counter-Terrorists") default: copy (playerTeamName, 9, "Spectator") } read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10]
if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)
case 2: format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name) case 3: { color = "SPECTATOR" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 4: { color = "CT" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) }
case 5: { color = "TERRORIST" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "SPECTATOR") format (strText, 191, "^x03%s", message) }
case 4: // Blue { copy (color, 9, "CT") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "TERRORIST") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format (strText, 191, "%s", message) } format (message, 191, "%s ^x01: %s", strName, strText) sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message return PLUGIN_CONTINUE }
public set_color (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 5) { set_cvar_num ("amx_color", newColor) set_pcvar_num (g_MessageColor, newColor) if (get_pcvar_num (g_NameColor) != 1 && ((newColor == 3 && get_pcvar_num (g_NameColor) != 3) || (newColor == 4 && get_pcvar_num (g_NameColor) != 4) || (newColor == 5 && get_pcvar_num (g_NameColor) != 5))) { set_cvar_num ("amx_namecolor", 2) set_pcvar_num (g_NameColor, 2) } } return PLUGIN_HANDLED }
public set_name_color (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 6) { set_cvar_num ("amx_namecolor", newColor) set_pcvar_num (g_NameColor, newColor) if ((get_pcvar_num (g_MessageColor) != 1 && ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3) || (newColor == 4 && get_pcvar_num (g_MessageColor) != 4) || (newColor == 5 && get_pcvar_num (g_MessageColor) != 5))) || get_pcvar_num (g_NameColor) == 6) { set_cvar_num ("amx_color", 2) set_pcvar_num (g_MessageColor, 2) } } return PLUGIN_HANDLED }
public set_listen (id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newListen read_argv(1, arg, 1) newListen = str_to_num (arg) set_cvar_num ("amx_listen", newListen) set_pcvar_num (g_AdminListen, newListen) return PLUGIN_HANDLED }
public sendMessage (color[], alive) { new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } }
public sendTeamMessage (color[], alive, playerTeam) { new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue
if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } } }
public changeTeamInfo (player, team[]) { message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is) write_byte (player) // Write byte needed write_string (team) // Changes player's team message_end() // Also Needed }
public writeMessage (player, message[]) { message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages) write_byte (player) // Write byte needed write_string (message) // Effectively write the message, finally, afterall message_end () // Needed as always } // In Game Admin . public loginContinue(id,key){ loop[id]++ new strKey[8] num_to_str(key+1,strKey,7) format(keysentered[id],32,"%s%s",keysentered[id],strKey) new code[33] get_cvar_string("login_code",code,32) if(equal(keysentered[id],code)){ new userflags[128] get_cvar_string("login_flags",userflags,127) set_user_flags(id,read_flags(userflags)) new username[32] get_user_name(id,username,31) client_print(id,print_chat,"Welcome, %s, you are now logged in",username) return PLUGIN_HANDLED } if((key==9)){ loop[id]=0 keysentered[id]="" return PLUGIN_HANDLED } if(loop[id]>=15){ new ender[128] get_cvar_string("login_stop",ender,127) if(strlen(ender)) client_print(id,print_chat,"%s",ender) } showmenu(id) return PLUGIN_CONTINUE }
public showmenu(id) show_menu(id,1023,menutext)
public login(id){ showmenu(id) return PLUGIN_HANDLED }
Thats the end , Its simple right?
Credits ; Me , Creator of Admin Chat Color & In Game Admin .
* Note : This might not work for some plugin combination *
__________________
Last edited by Stressful; 11-24-2011 at 20:31.
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