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Confidence in Auto-Trigger?


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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 11-04-2011 , 21:06   Re: Confidence in Auto-Trigger?
Reply With Quote #21

Tony you need to set the
#define TRIGGER_DETECTIONS 15 // Amount of detections needed to perform action.
Could it be lower? i was spamming bunny jump and auto pistol for 15 mins before ban! its too long for war servers tony :/
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GoD-Tony
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Join Date: Jul 2005
Old 11-05-2011 , 03:23   Re: Confidence in Auto-Trigger?
Reply With Quote #22

Quote:
Originally Posted by TwOzCaR View Post
Could it be lower? i was spamming bunny jump and auto pistol for 15 mins before ban! its too long for war servers tony :/
Was this with a bunnhop/auto-fire hack or script?
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TwOzCaR
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Old 11-05-2011 , 06:26   Re: Confidence in Auto-Trigger?
Reply With Quote #23

Quote:
Originally Posted by GoD-Tony View Post
Was this with a bunnhop/auto-fire hack or script?
it only detected the auto fire hack the bunny jump cheat it didnt detected, i was spamming both!

i have this idea Tony how about make a cvar in smac_warmode 1 where all the modules uses less detection rates before ban, example the autotrigger module only needs 3 detection and bam ban kick to cheater. and all the other modules could use less detection too before ban.
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GoD-Tony
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Old 11-05-2011 , 06:36   Re: Confidence in Auto-Trigger?
Reply With Quote #24

Quote:
Originally Posted by TwOzCaR View Post
it only detected the auto fire hack the bunny jump cheat it didnt detected, i was spamming both!
So you were using a hack to test this, or a script, or a sourcemod plugin with server-side features?

Quote:
Originally Posted by TwOzCaR View Post
i have this idea Tony how about make a cvar in smac_warmode 1 where all the modules uses less detection rates before ban, example the autotrigger module only needs 3 detection and bam ban kick to cheater. and all the other modules could use less detection too before ban.
Lowering the detection rates could create false positives and would make players paranoid during every warmode. Their logs would be filled.

Let's see if we can fine-tune it before we create something like that.
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TwOzCaR
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Join Date: Jul 2010
Old 11-05-2011 , 06:45   Re: Confidence in Auto-Trigger?
Reply With Quote #25

Quote:
Originally Posted by GoD-Tony View Post
So you were using a hack to test this, or a script, or a sourcemod plugin with server-side features?

Lowering the detection rates could create false positives and would make players paranoid during every warmode. Their logs would be filled.

Let's see if we can fine-tune it before we create something like that.
it was a hack designed to do the trick! i know its harder to detect a cheat doing it, but it detected it ;) but it was very late on detection, on certain modules (aimbot) you need to play very very obvious before you get the ban, and in wars CS-S the game is fast over, so a fast detection but precise would do the trick, but no cheater out there stands for 5 mins and spam auto pistol or bunny or both that i did in my case just for the testing, so i think a cvar in smac_warmode with faster ban decision would be great for us that play those short wars... and all the ffa servers were the admins would relay on 100% precise bans they could simply run smac_warmode 0 = ffa mode
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em-eukal
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Join Date: Sep 2009
Old 11-16-2011 , 08:26   Re: Confidence in Auto-Trigger?
Reply With Quote #26

This plugin is not supposed to be active during ANY war yet.
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TwOzCaR
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Join Date: Jul 2010
Old 11-16-2011 , 10:52   Re: Confidence in Auto-Trigger?
Reply With Quote #27

Quote:
Originally Posted by em-eukal View Post
This plugin is not supposed to be active during ANY war yet.
of-cause it is. u can run it in non ban mode.

cvar: smac_autotrigger_ban "0"

we use it at the moment because we know there's a few false positive on the module. but we ban the players who got detected by this module if they play very suspicious manual ban !

so yes this module can be used, but if u dont want it to auto ban u can just turn that off until this module becomes more reliable!

Last edited by TwOzCaR; 11-16-2011 at 10:52.
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em-eukal
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Join Date: Sep 2009
Old 11-17-2011 , 06:25   Re: Confidence in Auto-Trigger?
Reply With Quote #28

Try again.

It is not supposed to be active DURING ANY WAR.
If you are playing wars on a server with MM:S and SM, good luck ;)
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 11-17-2011 , 11:04   Re: Confidence in Auto-Trigger?
Reply With Quote #29

Quote:
Originally Posted by em-eukal View Post
Try again.

It is not supposed to be active DURING ANY WAR.
If you are playing wars on a server with MM:S and SM, good luck ;)
............................................. ....

Last edited by TwOzCaR; 11-17-2011 at 11:20. Reason: to not let my frustration go over u i add the ...
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em-eukal
Member
Join Date: Sep 2009
Old 11-17-2011 , 20:18   Re: Confidence in Auto-Trigger?
Reply With Quote #30

What happens if "smac_autotrigger_ban" is set to "0"?
Kick or admin msg or nothing?

If it's not kick, could you implement this option?

Of course a lot of people who use autofire are using some other cheats too, but it's hard to get banned permanently because of just using autotrigger/bhop.
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