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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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die_man
Senior Member
Join Date: Jul 2017
Old 08-25-2017 , 22:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2321

Quote:
Originally Posted by h3bus View Post
Well, first you'll need to get the key names. I guess 'sm_dump datamaps' can help but I'm not entirely sure.
Then it's trial and error. First key I would try to set is the definitionIndex.
sm_dump datamaps return Unknown command in server console :/
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 08-26-2017 , 05:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2322

Sorry
Code:
sm_dump_datamaps datamaps.txt
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die_man
Senior Member
Join Date: Jul 2017
Old 08-26-2017 , 10:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2323

Quote:
Originally Posted by h3bus View Post
Sorry
Code:
sm_dump_datamaps datamaps.txt
Only P2000 details:
Code:
CWeaponHKP2000 - weapon_hkp2000
- CWeaponCSBaseFallThink (Offset 0) (FunctionTable)(0 Bytes)
- CWeaponCSBaseRemoveUnownedWeaponThink (Offset 0) (FunctionTable)(0 Bytes)
- m_bCanBePickedUp (Offset 2648) (Save|Key)(1 Bytes) - CanBePickedUp
- m_flNextPrimaryAttack (Offset 2320) (Save)(4 Bytes)
- m_flNextSecondaryAttack (Offset 2324) (Save)(4 Bytes)
- m_flTimeWeaponIdle (Offset 2384) (Save)(4 Bytes)
- m_bInReload (Offset 2433) (Save)(1 Bytes)
- m_bFireOnEmpty (Offset 2434) (Save)(1 Bytes)
- m_hOwner (Offset 2312) (Save)(4 Bytes)
- m_iState (Offset 2352) (Save)(4 Bytes)
- m_iszName (Offset 2428) (Save)(4 Bytes)
- m_iPrimaryAmmoType (Offset 2356) (Save)(4 Bytes)
- m_iSecondaryAmmoType (Offset 2360) (Save)(4 Bytes)
- m_iClip1 (Offset 2364) (Save)(4 Bytes)
- m_iClip2 (Offset 2368) (Save)(4 Bytes)
- m_bFiresUnderwater (Offset 2435) (Save)(1 Bytes)
- m_bAltFiresUnderwater (Offset 2436) (Save)(1 Bytes)
- m_fMinRange1 (Offset 2392) (Save)(4 Bytes)
- m_fMinRange2 (Offset 2396) (Save)(4 Bytes)
- m_fMaxRange1 (Offset 2400) (Save)(4 Bytes)
- m_fMaxRange2 (Offset 2404) (Save)(4 Bytes)
- m_iPrimaryAmmoCount (Offset 2420) (Save)(4 Bytes)
- m_iSecondaryAmmoCount (Offset 2424) (Save)(4 Bytes)
- m_nViewModelIndex (Offset 2316) (Save)(4 Bytes)
- m_iWeaponModule (Offset 2340) (Save)(4 Bytes)
- m_nIdealSequence (Offset 2444) (Save)(4 Bytes)
- m_IdealActivity (Offset 2448) (Save)(4 Bytes)
- m_fFireDuration (Offset 2408) (Save)(4 Bytes)
- m_bReloadsSingly (Offset 2437) (Save)(1 Bytes)
- m_iSubType (Offset 2452) (Save)(4 Bytes)
- m_bRemoveable (Offset 2432) (Save)(1 Bytes)
- m_flUnlockTime (Offset 2456) (Save)(4 Bytes)
- m_hLocker (Offset 2460) (Save)(4 Bytes)
- m_pConstraint (Offset 2476) (Save)(0 Bytes)
- m_iReloadHudHintCount (Offset 2484) (Save)(4 Bytes)
- m_iAltFireHudHintCount (Offset 2480) (Save)(4 Bytes)
- m_bReloadHudHintDisplayed (Offset 2489) (Save)(1 Bytes)
- m_bAltFireHudHintDisplayed (Offset 2488) (Save)(1 Bytes)
- m_flHudHintPollTime (Offset 2492) (Save)(4 Bytes)
- m_flHudHintMinDisplayTime (Offset 2496) (Save)(4 Bytes)
- CBaseCombatWeaponDefaultTouch (Offset 0) (FunctionTable)(0 Bytes)
- CBaseCombatWeaponFallThink (Offset 0) (FunctionTable)(0 Bytes)
- CBaseCombatWeaponMaterialize (Offset 0) (FunctionTable)(0 Bytes)
- CBaseCombatWeaponAttemptToMaterialize (Offset 0) (FunctionTable)(0 Bytes)
- CBaseCombatWeaponDestroyItem (Offset 0) (FunctionTable)(0 Bytes)
- CBaseCombatWeaponSetPickupTouch (Offset 0) (FunctionTable)(0 Bytes)
- CBaseCombatWeaponHideThink (Offset 0) (FunctionTable)(0 Bytes)
- InputHideWeapon (Offset 0) (Input)(0 Bytes) - HideWeapon
- m_OnPlayerUse (Offset 2500) (Save|Key|Output)(0 Bytes) - OnPlayerUse
- m_OnPlayerPickup (Offset 2524) (Save|Key|Output)(0 Bytes) - OnPlayerPickup
- m_OnNPCPickup (Offset 2548) (Save|Key|Output)(0 Bytes) - OnNPCPickup
- m_OnCacheInteraction (Offset 2572) (Save|Key|Output)(0 Bytes) - OnCacheInteraction
- m_flexWeight (Offset 1220) (Save)(384 Bytes)
- m_viewtarget (Offset 1604) (Save)(12 Bytes)
- m_flAllowResponsesEndTime (Offset 1668) (Save)(4 Bytes)
- m_flLastFlexAnimationTime (Offset 1696) (Save)(4 Bytes)
- m_AnimOverlay (Offset 1200) (Save)(0 Bytes)
- m_flGroundSpeed (Offset 892) (Save)(4 Bytes)
- m_flLastEventCheck (Offset 896) (Save)(4 Bytes)
- m_bSequenceFinished (Offset 968) (Save)(1 Bytes)
- m_bSequenceLoops (Offset 969) (Save)(1 Bytes)
- m_nSkin (Offset 916) (Save|Key)(4 Bytes) - ModelSkin
- m_nSkin (Offset 916) (Save|Key|Input)(4 Bytes) - skin
- m_nBody (Offset 920) (Save|Key)(4 Bytes) - body
- m_nBody (Offset 920) (Save|Key|Input)(4 Bytes) - SetBodyGroup
- m_nHitboxSet (Offset 924) (Save|Key)(4 Bytes) - hitboxset
- m_nSequence (Offset 980) (Save|Key)(4 Bytes) - sequence
- m_flPoseParameter (Offset 984) (Save)(96 Bytes)
- m_flEncodedController (Offset 1080) (Save)(16 Bytes)
- m_flPlaybackRate (Offset 932) (Save|Key)(4 Bytes) - playbackrate
- m_flCycle (Offset 976) (Save|Key)(4 Bytes) - cycle
- m_pIk (Offset 960) (Save)(0 Bytes)
- m_iIKCounter (Offset 964) (Save)(4 Bytes)
- m_bClientSideAnimation (Offset 1096) (Save)(1 Bytes)
- m_bClientSideFrameReset (Offset 1097) (Save)(1 Bytes)
- m_nNewSequenceParity (Offset 1100) (Save)(4 Bytes)
- m_nResetEventsParity (Offset 1104) (Save)(4 Bytes)
- m_nMuzzleFlashParity (Offset 1109) (Save)(1 Bytes)
- m_iszLightingOriginRelative (Offset 1120) (Save|Key)(4 Bytes) - LightingOriginHack
- m_iszLightingOrigin (Offset 1124) (Save|Key)(4 Bytes) - LightingOrigin
- m_hLightingOrigin (Offset 1112) (Save)(4 Bytes)
- m_hLightingOriginRelative (Offset 1116) (Save)(4 Bytes)
- m_flModelScale (Offset 928) (Save|Key)(4 Bytes) - ModelScale
- m_flDissolveStartTime (Offset 972) (Save)(4 Bytes)
- InputIgnite (Offset 0) (Input)(0 Bytes) - Ignite
- InputIgniteLifetime (Offset 0) (Input)(0 Bytes) - IgniteLifetime
- InputIgnite (Offset 0) (Input)(0 Bytes) - IgniteNumHitboxFires
- InputIgnite (Offset 0) (Input)(0 Bytes) - IgniteHitboxFireScale
- InputBecomeRagdoll (Offset 0) (Input)(0 Bytes) - BecomeRagdoll
- InputSetLightingOriginRelative (Offset 0) (Input)(0 Bytes) - SetLightingOriginHack
- InputSetLightingOrigin (Offset 0) (Input)(0 Bytes) - SetLightingOrigin
- m_OnIgnite (Offset 1156) (Save|Key|Output)(0 Bytes) - OnIgnite
- m_flFrozen (Offset 1136) (Save)(4 Bytes)
- m_flFrozenThawRate (Offset 1148) (Save)(4 Bytes)
- m_flFrozenMax (Offset 1152) (Save)(4 Bytes)
- m_fBoneCacheFlags (Offset 1132) (Save)(2 Bytes)
- m_bSuppressAnimSounds (Offset 1108) (Save|Key)(1 Bytes) - SuppressAnimSounds
- m_iClassname (Offset 96) (Save|Key)(4 Bytes) - classname
- m_iGlobalname (Offset 520) (Global|Save|Key)(4 Bytes) - globalname
- m_iParent (Offset 524) (Save|Key)(4 Bytes) - parentname
- m_nMinCPULevel (Offset 516) (Save|Key)(1 Bytes) - mincpulevel
- m_nMaxCPULevel (Offset 517) (Save|Key)(1 Bytes) - maxcpulevel
- m_nMinGPULevel (Offset 518) (Save|Key)(1 Bytes) - mingpulevel
- m_nMaxGPULevel (Offset 519) (Save|Key)(1 Bytes) - maxgpulevel
- m_iHammerID (Offset 528) (Save|Key)(4 Bytes) - hammerid
- m_flSpeed (Offset 532) (Save|Key)(4 Bytes) - speed
- m_nRenderFX (Offset 192) (Save|Key)(1 Bytes) - renderfx
- m_nRenderMode (Offset 193) (Save|Key)(1 Bytes) - rendermode
- m_flPrevAnimTime (Offset 100) (Save)(4 Bytes)
- m_flAnimTime (Offset 104) (Save)(4 Bytes)
- m_flSimulationTime (Offset 108) (Save)(4 Bytes)
- m_nLastThinkTick (Offset 112) (Save)(4 Bytes)
- m_iszScriptId (Offset 860) (Save)(4 Bytes)
- m_iszVScripts (Offset 828) (Save|Key)(4 Bytes) - vscripts
- m_iszScriptThinkFunction (Offset 832) (Save|Key)(4 Bytes) - thinkfunction
- m_nNextThinkTick (Offset 164) (Save|Key)(4 Bytes) - nextthink
- m_fEffects (Offset 168) (Save|Key)(4 Bytes) - effects
- m_clrRender (Offset 196) (Save|Key)(4 Bytes) - rendercolor
- m_nModelIndex (Offset 194) (Global|Save|Key)(2 Bytes) - modelindex
- touchStamp (Offset 116) (Save)(4 Bytes)
- m_aThinkFunctions (Offset 120) (Save)(0 Bytes)
- m_ResponseContexts (Offset 140) (Save)(0 Bytes)
- m_iszResponseContext (Offset 160) (Save|Key)(4 Bytes) - ResponseContext
- m_pfnThink (Offset 12) (Save)(4 Bytes)
- m_pfnTouch (Offset 552) (Save)(4 Bytes)
- m_pfnUse (Offset 556) (Save)(4 Bytes)
- m_pfnBlocked (Offset 560) (Save)(4 Bytes)
- m_pfnMoveDone (Offset 8) (Save)(4 Bytes)
- m_lifeState (Offset 565) (Save)(1 Bytes)
- m_takedamage (Offset 566) (Save)(1 Bytes)
- m_iMaxHealth (Offset 536) (Save|Key)(4 Bytes) - max_health
- m_iHealth (Offset 540) (Save|Key)(4 Bytes) - health
- m_bIsAutoaimTarget (Offset 176) (Save|Key)(1 Bytes) - is_autoaim_target
- m_target (Offset 184) (Save|Key)(4 Bytes) - target
- m_iszDamageFilterName (Offset 544) (Save|Key)(4 Bytes) - damagefilter
- m_hDamageFilter (Offset 548) (Save)(4 Bytes)
- m_debugOverlays (Offset 820) (Save)(4 Bytes)
- m_pParent (Offset 220) (Global|Save)(4 Bytes)
- m_iParentAttachment (Offset 225) (Save)(1 Bytes)
- m_hMoveParent (Offset 228) (Global|Save)(4 Bytes)
- m_hMoveChild (Offset 232) (Global|Save)(4 Bytes)
- m_hMovePeer (Offset 236) (Global|Save)(4 Bytes)
- m_iEFlags (Offset 208) (Save)(4 Bytes)
- m_iName (Offset 216) (Save)(4 Bytes)
 Sub-Class Table (1 Deep): m_Collision - CCollisionProperty
 - m_vecMins (Offset 8) (Global|Save)(12 Bytes)
 - m_vecMaxs (Offset 20) (Global|Save)(12 Bytes)
 - m_nSolidType (Offset 34) (Save|Key)(1 Bytes) - solid
 - m_usSolidFlags (Offset 32) (Save)(2 Bytes)
 - m_nSurroundType (Offset 42) (Save)(1 Bytes)
 - m_flRadius (Offset 36) (Save)(4 Bytes)
 - m_triggerBloat (Offset 35) (Save)(1 Bytes)
 - m_vecSpecifiedSurroundingMins (Offset 44) (Save)(12 Bytes)
 - m_vecSpecifiedSurroundingMaxs (Offset 56) (Save)(12 Bytes)
 - m_vecSurroundingMins (Offset 68) (Save)(12 Bytes)
 - m_vecSurroundingMaxs (Offset 80) (Save)(12 Bytes)
 Sub-Class Table (1 Deep): m_Network - CServerNetworkProperty
 - m_hParent (Offset 52) (Global|Save)(4 Bytes)
- m_MoveType (Offset 226) (Save|Key)(1 Bytes) - MoveType
- m_MoveCollide (Offset 227) (Save)(1 Bytes)
- m_hOwnerEntity (Offset 332) (Save)(4 Bytes)
- m_CollisionGroup (Offset 336) (Save|Key)(4 Bytes) - CollisionGroup
- m_pPhysicsObject (Offset 340) (Save)(0 Bytes)
- m_flElasticity (Offset 452) (Save)(4 Bytes)
- m_flShadowCastDistance (Offset 804) (Save|Key)(4 Bytes) - shadowcastdist
- m_flDesiredShadowCastDistance (Offset 808) (Save)(4 Bytes)
- m_iInitialTeamNum (Offset 764) (Save|Key|Input)(4 Bytes) - TeamNum
- m_iTeamNum (Offset 768) (Save|Key)(4 Bytes) - teamnumber
- m_iPendingTeamNum (Offset 772) (Save|Key)(4 Bytes) - pendingteamnumber
- m_hGroundEntity (Offset 356) (Save)(4 Bytes)
- m_flGroundChangeTime (Offset 360) (Save)(4 Bytes)
- m_ModelName (Offset 172) (Global|Save|Key)(4 Bytes) - model
- m_AIAddOn (Offset 780) (Save|Key)(4 Bytes) - addon
- m_vecBaseVelocity (Offset 364) (Save|Key)(12 Bytes) - basevelocity
- m_vecAbsVelocity (Offset 376) (Save)(12 Bytes)
- m_vecAngVelocity (Offset 388) (Save|Key)(12 Bytes) - avelocity
- m_rgflCoordinateFrame (Offset 400) (Save)(48 Bytes)
- m_nWaterLevel (Offset 351) (Save|Key)(1 Bytes) - waterlevel
- m_nWaterType (Offset 350) (Save)(1 Bytes)
- m_pBlocker (Offset 508) (Save)(4 Bytes)
- m_flGravity (Offset 784) (Save|Key)(4 Bytes) - gravity
- m_flFriction (Offset 448) (Save|Key)(4 Bytes) - friction
- m_flLocalTime (Offset 456) (Save|Key)(4 Bytes) - ltime
- m_flVPhysicsUpdateLocalTime (Offset 460) (Save)(4 Bytes)
- m_flMoveDoneTime (Offset 464) (Save)(4 Bytes)
- m_vecAbsOrigin (Offset 472) (Save)(12 Bytes)
- m_vecVelocity (Offset 496) (Save|Key)(12 Bytes) - velocity
- m_iTextureFrameIndex (Offset 512) (Save|Key)(1 Bytes) - texframeindex
- m_bSimulatedEveryTick (Offset 513) (Save)(1 Bytes)
- m_bAnimatedEveryTick (Offset 514) (Save)(1 Bytes)
- m_bAlternateSorting (Offset 515) (Save)(1 Bytes)
- m_spawnflags (Offset 776) (Save|Key)(4 Bytes) - spawnflags
- m_nTransmitStateOwnedCounter (Offset 224) (Save)(1 Bytes)
- m_angAbsRotation (Offset 484) (Save)(12 Bytes)
- m_vecOrigin (Offset 712) (Save)(12 Bytes)
- m_angRotation (Offset 724) (Save)(12 Bytes)
- m_bClientSideRagdoll (Offset 564) (Save)(1 Bytes)
- m_vecViewOffset (Offset 740) (Save|Key)(12 Bytes) - view_ofs
- m_fFlags (Offset 212) (Save)(4 Bytes)
- m_nSimulationTick (Offset 200) (Save)(4 Bytes)
- m_flNavIgnoreUntilTime (Offset 352) (Save)(4 Bytes)
- InputSetTeam (Offset 0) (Input)(0 Bytes) - SetTeam
- m_fadeMinDist (Offset 792) (Save|Key|Input)(4 Bytes) - fademindist
- m_fadeMaxDist (Offset 796) (Save|Key|Input)(4 Bytes) - fademaxdist
- m_flFadeScale (Offset 800) (Save|Key)(4 Bytes) - fadescale
- InputKill (Offset 0) (Input)(0 Bytes) - Kill
- InputKillHierarchy (Offset 0) (Input)(0 Bytes) - KillHierarchy
- InputUse (Offset 0) (Input)(0 Bytes) - Use
- InputAlpha (Offset 0) (Input)(0 Bytes) - Alpha
- InputAlternativeSorting (Offset 0) (Input)(0 Bytes) - AlternativeSorting
- InputColor (Offset 0) (Input)(0 Bytes) - Color
- InputSetParent (Offset 0) (Input)(0 Bytes) - SetParent
- InputSetParentAttachment (Offset 0) (Input)(0 Bytes) - SetParentAttachment
- InputSetParentAttachmentMaintainOffset (Offset 0) (Input)(0 Bytes) - SetParentAttachmentMaintainOffset
- InputClearParent (Offset 0) (Input)(0 Bytes) - ClearParent
- InputSetLocalOrigin (Offset 0) (Input)(0 Bytes) - SetLocalOrigin
- InputSetLocalAngles (Offset 0) (Input)(0 Bytes) - SetLocalAngles
- InputSetDamageFilter (Offset 0) (Input)(0 Bytes) - SetDamageFilter
- InputEnableDamageForces (Offset 0) (Input)(0 Bytes) - EnableDamageForces
- InputDisableDamageForces (Offset 0) (Input)(0 Bytes) - DisableDamageForces
- InputDispatchResponse (Offset 0) (Input)(0 Bytes) - DispatchResponse
- InputAddContext (Offset 0) (Input)(0 Bytes) - AddContext
- InputRemoveContext (Offset 0) (Input)(0 Bytes) - RemoveContext
- InputClearContext (Offset 0) (Input)(0 Bytes) - ClearContext
- InputDisableShadow (Offset 0) (Input)(0 Bytes) - DisableShadow
- InputEnableShadow (Offset 0) (Input)(0 Bytes) - EnableShadow
- InputDisableDraw (Offset 0) (Input)(0 Bytes) - DisableDraw
- InputEnableDraw (Offset 0) (Input)(0 Bytes) - EnableDraw
- InputDisableReceivingFlashlight (Offset 0) (Input)(0 Bytes) - DisableReceivingFlashlight
- InputEnableReceivingFlashlight (Offset 0) (Input)(0 Bytes) - EnableReceivingFlashlight
- InputDisableDrawInFastReflection (Offset 0) (Input)(0 Bytes) - DisableDrawInFastReflection
- InputEnableDrawInFastReflection (Offset 0) (Input)(0 Bytes) - EnableDrawInFastReflection
- InputAddOutput (Offset 0) (Input)(0 Bytes) - AddOutput
- InputFireUser1 (Offset 0) (Input)(0 Bytes) - FireUser1
- InputFireUser2 (Offset 0) (Input)(0 Bytes) - FireUser2
- InputFireUser3 (Offset 0) (Input)(0 Bytes) - FireUser3
- InputFireUser4 (Offset 0) (Input)(0 Bytes) - FireUser4
- InputRunScriptFile (Offset 0) (Input)(0 Bytes) - RunScriptFile
- InputRunScript (Offset 0) (Input)(0 Bytes) - RunScriptCode
- InputCallScriptFunction (Offset 0) (Input)(0 Bytes) - CallScriptFunction
- m_OnUser1 (Offset 572) (Save|Key|Output)(0 Bytes) - OnUser1
- m_OnUser2 (Offset 596) (Save|Key|Output)(0 Bytes) - OnUser2
- m_OnUser3 (Offset 620) (Save|Key|Output)(0 Bytes) - OnUser3
- m_OnUser4 (Offset 644) (Save|Key|Output)(0 Bytes) - OnUser4
- CBaseEntitySUB_Remove (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_DoNothing (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_StartFadeOut (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_StartFadeOutInstant (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_FadeOut (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_Vanish (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntitySUB_CallUseToggle (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntityShadowCastDistThink (Offset 0) (FunctionTable)(0 Bytes)
- CBaseEntityScriptThink (Offset 0) (FunctionTable)(0 Bytes)
- m_hEffectEntity (Offset 788) (Save)(4 Bytes)
- m_bLagCompensate (Offset 813) (Save|Key)(1 Bytes) - LagCompensate
- m_bForcePurgeFixedupStrings (Offset 814) (Save)(1 Bytes)
- m_flUseLookAtAngle (Offset 4) (Save)(4 Bytes)
All datamaps.txt: https://nofile.io/f/dE4jebfThT7/datamaps.txt
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FalleN3
New Member
Join Date: Aug 2017
Old 08-28-2017 , 12:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2324

Apologies if I am missing something simple somewhere.. but can anyone point me in the right direction in dealing with the following sound problem?

It seems to happen after about 1 minute of play,. give or take.

* Fresh Server Install
* Sourcemod / Metamod = Latest Stable Version
* No other plugins installed

https://youtu.be/4xRtNoBcKkQ


Thanks for any help!
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-28-2017 , 13:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2325

Quote:
Originally Posted by FalleN3 View Post
Apologies if I am missing something simple somewhere.. but can anyone point me in the right direction in dealing with the following sound problem?

It seems to happen after about 1 minute of play,. give or take.

* Fresh Server Install
* Sourcemod / Metamod = Latest Stable Version
* No other plugins installed

https://youtu.be/4xRtNoBcKkQ


Thanks for any help!
You have "dm_remove_chickens" "1" ?
Try setting 0. There is some kind of bug when you remove the chickens i think.
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controlsuz123
Member
Join Date: Nov 2009
Old 08-28-2017 , 14:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2326

so is there any solution for p2000 guys ?
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FalleN3
New Member
Join Date: Aug 2017
Old 08-29-2017 , 06:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2327

Quote:
Originally Posted by Ejziponken View Post
You have "dm_remove_chickens" "1" ?
Try setting 0. There is some kind of bug when you remove the chickens i think.
This worked perfectly, thank you very much
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die_man
Senior Member
Join Date: Jul 2017
Old 08-29-2017 , 12:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2328

Quote:
Originally Posted by controlsuz123 View Post
so is there any solution for p2000 guys ?
Not yet
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root88
Senior Member
Join Date: May 2016
Old 08-30-2017 , 14:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2329

There are at least two temporary fixes:
1) remove p2000 from config/menu (best one, as almost nobody uses this gun)
2) edit plugin code, so it will just use GivePlayerItem(client, "weapon_hkp2000") - should give player p2000 or USP-S - following player's selected inventory
__________________

Last edited by root88; 08-31-2017 at 05:17. Reason: It's weapon_hkp2000, not weapon_p2000
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controlsuz123
Member
Join Date: Nov 2009
Old 08-30-2017 , 17:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2330

Quote:
Originally Posted by root88 View Post
There are at least two temporary fixes:
1) remove p2000 from config/menu (best one, as almost nobody uses this gun)
2) edit plugin code, so it will just use GivePlayerItem(client, "weapon_p2000") - should give player p2000 or USP-S - following player's selected inventory
thanks for your advice mate!, so which .sp file do I need to edit for (client, "weapon_p2000") ? ..
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