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[L4D(2)] MultiSlots


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Alex101192
Senior Member
Join Date: Aug 2018
Old 09-21-2020 , 18:24   Re: [L4D(2)] MultiSlots
Reply With Quote #251

Quote:
Originally Posted by fbef0102 View Post
Remake
https://github.com/fbef0102/L4D1_2-P.../l4dmultislots

-Require-
You still need to use l4dtoolz or left4downtown or l4dhooks to unlock server slots limit

-Convars-
Spoiler




optional plugin:
l4d_afk_commands: Provides commands to let the player spectate and join team. (!afk, !survivors, !infected, etc.), but no change team abuse.
[L4D1 & L4D2]Survivor_AFK_Fix[Left 4 Fix][19/08/2020]: Fixes survivor going AFK game function.
This plugin breaks the server. It spawns players at the first saferoom or spawn point always. So if players get down with elevator on dead center the new player spawns at start and players cannot continue.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-22-2020 , 00:50   Re: [L4D(2)] MultiSlots
Reply With Quote #252

Quote:
Originally Posted by Alex101192 View Post
This plugin breaks the server. It spawns players at the first saferoom or spawn point always. So if players get down with elevator on dead center the new player spawns at start and players cannot continue.
Weird, player should spawn and always teleport to teammate before "l4d_multislots_time" is out.
Do you have other plugin?
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Last edited by HarryPotter; 01-22-2022 at 16:39.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-22-2020 , 00:51   Re: [L4D(2)] MultiSlots
Reply With Quote #253

Quote:
Originally Posted by Alex101192 View Post
This plugin breaks the server. It spawns players at the first saferoom or spawn point always. So if players get down with elevator on dead center the new player spawns at start and players cannot continue.
Wired, player should spawn and always teleport to teammate before "l4d_multislots_time" is out.
Do you have other plugin that could spawn bots?
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Lore
Junior Member
Join Date: Aug 2020
Old 09-22-2020 , 14:01   Re: [L4D(2)] MultiSlots
Reply With Quote #254

fbef0102 your version of multislots was working well for me, but now on some maps, for example, The Sacrifice. When the 5th player joins and the bot is spawned they instantly die, do you have any idea why this might be happening?
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Alex101192
Senior Member
Join Date: Aug 2018
Old 09-22-2020 , 19:50   Re: [L4D(2)] MultiSlots
Reply With Quote #255

Quote:
Originally Posted by fbef0102 View Post
Wired, player should spawn and always teleport to teammate before "l4d_multislots_time" is out.
Do you have other plugin that could spawn bots?
No
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-22-2020 , 22:07   Re: [L4D(2)] MultiSlots
Reply With Quote #256

Quote:
Originally Posted by Lore View Post
fbef0102 your version of multislots was working well for me, but now on some maps, for example, The Sacrifice. When the 5th player joins and the bot is spawned they instantly die, do you have any idea why this might be happening?
PHP Code:
// When a player joins the server but no any bot can be taken over, the player will appear as a dead survivor if survivors have left start safe area for at least X seconds. (0=off)
l4d_multislots_time "100" 
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Last edited by HarryPotter; 09-27-2020 at 23:28.
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Lore
Junior Member
Join Date: Aug 2020
Old 09-27-2020 , 11:56   Re: [L4D(2)] MultiSlots
Reply With Quote #257

Quote:
Originally Posted by fbef0102 View Post
PHP Code:
// Spawn a dead survivor bot after a certain time round starts [0: Disable]
l4d_multislots_time "100" 
Thanks for the help, I feel stupid for missing that.

I recently started a L4D2 server because of the new content and I'm using your Multislots plugin again.
I have one other question related to it, when there are 5+ players and one player is incapacitated their survivor picture and health bar will flicker or flash until they're picked up.

Is this normal, a known side effect of the plugin or 5+ players in general and is there a way to fix it?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-27-2020 , 21:50   Re: [L4D(2)] MultiSlots
Reply With Quote #258

Quote:
Originally Posted by Lore View Post
I recently started a L4D2 server because of the new content and I'm using your Multislots plugin again.
I have one other question related to it, when there are 5+ players and one player is incapacitated their survivor picture and health bar will flicker or flash until they're picked up.

Is this normal, a known side effect of the plugin or 5+ players in general and is there a way to fix it?
This is normal, as far as I know, there is no way to fix that health bar glitch if 5+ players in server
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Last edited by HarryPotter; 09-27-2020 at 23:28.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-28-2020 , 10:33   Re: [L4D(2)] MultiSlots
Reply With Quote #259

[L4D(2)] MultiSlots Improved Version 2.5 (2020/9/28 )
- Convert All codes to new syntax.
- When a player joins the server but no any bot can be taken over, the player will appear as a dead survivor if survivors have left start safe area for at least 100 seconds. (You can set time by convar "l4d_multislots_alive_bot_time")
- Fixed 5th+ survivors will die at the credit screen or in rescue leaving cutsense (does not fix)
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Last edited by HarryPotter; 09-29-2020 at 12:32.
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Lore
Junior Member
Join Date: Aug 2020
Old 09-28-2020 , 18:09   Re: [L4D(2)] MultiSlots
Reply With Quote #260

Quote:
Originally Posted by fbef0102 View Post
[L4D(2)] MultiSlots Improved Version 2.5 (2020/9/28 )
- Convert All codes to new syntax.
- When a player joins the server but no any bot can be taken over, the player will appear as a dead survivor if survivors have left start safe area for at least 100 seconds. (You can set time by convar "l4d_multislots_alive_bot_time")
- Fixed 5th+ survivors will die at the credit screen or in rescue leaving cutsense
Just tested the new version, although the console reports,

ESCAPED: Nick
ESCAPED: Coach
ESCAPED: Rochelle
ESCAPED: Ellis
ESCAPED: Coach

In the credits it still said 1 Coach was dead and that player didn't get the achievement for finishing the campaign.
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