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[ANY] SourceComms (0.9.266 - 22/11/2014)


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Wolfseye
Senior Member
Join Date: Apr 2014
Location: Germany
Old 01-01-2018 , 20:28   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #361

Hi guys,

is this thing still current and working with Sourcebans++ ??

Anyone experience if this works with Insurgency (Standalone), Sourcebans works.

Thanks in advance.
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Nexd
BANNED
Join Date: Dec 2013
Location: Hungary
Old 01-30-2018 , 05:31   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #362

Code:
403 Forbidden
Code: AccessDenied
Message: Access Denied
RequestId: 4D5086B6BF169877
HostId: I7YNcXrPzp3p0STXp77L94M5jlzq/ytFk0v2Hap1Cd2r191n5i8IAvEdxt5Z3/GWY7lwD7Fg7cs=
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Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 03-30-2018 , 19:25   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #363

Great job. Cant even download the plugin ...
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TheXeon
Member
Join Date: May 2016
Old 03-30-2018 , 22:15   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #364

Quote:
Originally Posted by Dragonisser View Post
Great job. Cant even download the plugin ...
I'd recommend using the version found here: https://forums.alliedmods.net/showthread.php?t=263735
It has a download for Sourcecomms in it that's compatible with the widely used Sourcebans system.
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Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 04-10-2018 , 06:56   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #365

Quote:
Originally Posted by TheXeon View Post
I'd recommend using the version found here: https://forums.alliedmods.net/showthread.php?t=263735
It has a download for Sourcecomms in it that's compatible with the widely used Sourcebans system.
Thanks.

I found the link for it shortly after posting my "nice" comment.
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comodder
Member
Join Date: Apr 2018
Old 09-13-2018 , 19:26   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #366

Quote:
Originally Posted by TheXeon View Post
I'd recommend using the version found here: https://forums.alliedmods.net/showthread.php?t=263735
It has a download for Sourcecomms in it that's compatible with the widely used Sourcebans system.
Does it have a plugin called SourceComms++? I had played on a server about 6 months ago using a plugin specifically called SourceComms++ as opposed to the tradional sourcecomms found here. There is a also server that uses a plugin called resetscore++. Can't seem to find these plugins on alliedmodders.net. There are only non plus plus (++) variations of the plugins I have mentioned.

Unfortunately server owners from where I come from are selfish a**holes who won't even have casual talk about general administration related stuff. They seem to act as if someone's trying to rob their servers.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 09-16-2018 , 19:24   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #367

Quote:
Originally Posted by comodder View Post
Does it have a plugin called SourceComms++? I had played on a server about 6 months ago using a plugin specifically called SourceComms++ as opposed to the tradional sourcecomms found here. There is a also server that uses a plugin called resetscore++. Can't seem to find these plugins on alliedmodders.net. There are only non plus plus (++) variations of the plugins I have mentioned.
It has a (sub)plugin that presents itself as being "SourceBans++: SourceComms".

Quote:
Originally Posted by comodder View Post
Unfortunately server owners from where I come from are selfish a**holes who won't even have casual talk about general administration related stuff. They seem to act as if someone's trying to rob their servers.
Let's play with an analogy:

Similar to the real world, where we have companies (e.g. supermarkets) that are competing against each other. The goal for them is to win market shares market share, e.g. to earn / profit the most.

Your gaming community is obviously going for the market shares as well, such as to have a lot of players, and so on... To be the most popular one there is...

Same goals is there for my gaming community.

So, ask yourself: Why would I help you, so you would be able to compete against myself? Would that even make sense to do so?

That's the way a lot (if not: most) community owners see things.
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SnowHP
Senior Member
Join Date: Sep 2016
Location: Porto, Portugal
Old 04-11-2020 , 11:01   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #368

Installation of Web part
Place files from sourcecomms-web.zip archive to your sourcebans web folder. Then you need to edit a few files (make backup before you doing this!!!) Instructions for edit are placed in files_to_edit.txt or under spoiler below
[spoiler][code]\filepath\filename
At line XXX -- code on this line for simple search --
Add AFTER/BEFORE/REPLACE


Link is not working :/
Update
Link: https://github.com/ppalex7/SourceComms
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Last edited by SnowHP; 04-11-2020 at 15:57. Reason: Found a link.
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DragosVI
Junior Member
Join Date: May 2019
Location: Romania
Old 04-13-2020 , 12:17   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #369

plugin.sp(5) : fatal error 183: cannot read from file: "include/sourcecomms.inc"

Compilation aborted.
1 Error.
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Naleee
New Member
Join Date: Aug 2023
Old 08-11-2023 , 16:50   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #370

Hello, why when me or admins mute players through sm_mute command or admin panel, this happens? The reason never gets displayed and it doesn't say when it expires.
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