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Game Messages & Sounds Manager


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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 11-10-2020 , 07:45   Re: Game Messages & Sounds Manager
Reply With Quote #71

I don't see a difference between this config and the previous one. I said put some other message in the first place, e.g. CTs_Win.
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nG_getwreck
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Old 11-12-2020 , 13:15   Re: Game Messages & Sounds Manager
Reply With Quote #72

Quote:
Originally Posted by OciXCrom View Post
I don't see a difference between this config and the previous one. I said put some other message in the first place, e.g. CTs_Win.
I did swap CTs_Win and Ts_Win. Here's the results:

CTs_Win appear in left side just like Ts_Win previously

Ts_Win appear at the screen successfully in center.
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OciXCrom
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Old 11-12-2020 , 13:31   Re: Game Messages & Sounds Manager
Reply With Quote #73

Meaning there's a problem with the first message. I'll check when I have a chance. For now, either assign the position manually in the .ini file or put a fake/invalid message in the first place.
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Last edited by OciXCrom; 11-12-2020 at 13:31.
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nG_getwreck
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Old 11-14-2020 , 01:28   Re: Game Messages & Sounds Manager
Reply With Quote #74

Quote:
Originally Posted by OciXCrom View Post
Meaning there's a problem with the first message. I'll check when I have a chance. For now, either assign the position manually in the .ini file or put a fake/invalid message in the first place.
It works now. I did what you said by putting fake or invalid message in first place.

Config:
Code:
# In order to replace a message, add the following on a new line:
# <Message ID> "<New Message>" "<Type>" "[red] [green] [blue]" "[X position] [Y position]"

# The <Type> argument can be one of the following: chat, center, hud or dhud.
# The arguments in [brackets] are optional and only apply for HUD and DHUD-type messages.

# If you're not familiar with how RGB colors work, this website can help you: https://www.colorspire.com/rgb-color-wheel/
# You can use -1 for a random color. For example, typing "255 0 -1" will make the blue part of the color random.
# Of course, you can assing -1 to all three RGB arguments: "-1 -1 -1" which will generate a completely random color.

# For chat message colors, see the CROMCHAT section here - https://raw.githubusercontent.com/OciXCrom/CromChat/master/colors.png

# Use %s to replace substrings in messages.
# Use %n to move the message on a new line in center, HUD and DHUD messages.

#================================================================#

# In order to replace a sound, add the following on a new line:
# <Audio ID> [New Sound]

# For example, you can replace the "Follow Me" sound from the radio commands like this:
# %!MRAD_FOLLOWME               "misc/cow.wav"

# You can also remove the sound completely by adding only the <Audio ID> argument on a new line:
# %!MRAD_FOLLOWME

#================================================================#

MSG_Notfound			"Don't remove this line or otherwise other messages won't work" 	"dhud" "255 0 255"
CTs_Win                         "Counter-Terrorists Win!"                    "dhud"       "255 0 255"
Terrorists_Win                  "Terrorists Win!"                            "dhud"       "255 0 255"
Bomb_Planted                    "The Bomb has been Planted"                 "dhud"       "255 0 255"
Bomb_Defused                    "The Bomb has been Defused"                 "dhud"       "255 0 255"
Round_Draw                      "Round Draw. No Winners"                                "dhud"       "255 255 255"
Target_Bombed                   "Target Successfully bombed by Terrorists."                "dhud"       "255 0 255"
Target_Saved                    "Target has been successfully defended."                     "dhud"       "0 255 0"
Game_Commencing                 "Game Starting"                           "dhud"       "-1 -1 -1"
Auto_Team_Balance_Next_Round    "Auto Team Balance Next Round"              "dhud"       "-1 -1 -1"
Game_will_restart_in            "The Game Is Now Restarting %n-= %s %s =- "  "dhud"       "-1 -1 -1"
Weapon_Cannot_Be_Dropped        "Dropping this weapon %nis not allowed."        "center"
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luciaus18
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Join Date: Dec 2014
Old 12-08-2020 , 12:49   Re: Game Messages & Sounds Manager
Reply With Quote #75

Hello! Can I use more then one sound for ct and ter win?
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OciXCrom
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Old 12-08-2020 , 15:58   Re: Game Messages & Sounds Manager
Reply With Quote #76

Not at the moment.
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OciXCrom
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Old 02-10-2021 , 13:37   Re: Game Messages & Sounds Manager
Reply With Quote #77


  • Fixed the issue with the coordinates of the first message set in the .ini file.
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Old 09-30-2022, 12:26
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IC3k1ng
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Join Date: Mar 2023
Location: Argentina
Old 03-18-2023 , 00:58   Re: Game Messages & Sounds Manager
Reply With Quote #78

Can you add compatibility with .MP3 Audios? Just for get a better winning sound quality, please.
(That format is used in some plugins and it runs without any problems, comparing to other that only supports .WAV files)
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