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[CSGO] Guns with properties of another guns


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EngHell
Member
Join Date: Jul 2013
Location: Guatemala
Old 08-20-2015 , 11:41   [CSGO] Guns with properties of another guns
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I was playing in a community server when i saw a Deagle Round, those deagles had the recoild of a deagle but when you shot them they made the noise of an awp and its damage.

I'm a bit curious how you can modify it, also i saw in a old topic a sort of bug of deagles doing something similar to this.

Now i'd like to know if it's some sort of bug and if it's, how does it work? Is it possible to modify its behavior to made something like scouts with awp shots or pistols with teazer shots.

If its not a bug, how to reproduce it? how to modify it?

I see a lot of potential on this for some fun plugins

Thanks in advance for your time.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 08-20-2015 , 12:37   Re: [CSGO] Guns with properties of another guns
Reply With Quote #2

sounds like a bug of that plugins
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 08-20-2015 , 19:33   Re: [CSGO] Guns with properties of another guns
Reply With Quote #3

Use CreateEntityByName using the net classes of the item you want to spawn.

Then set the item definition netprop to the item you want props to load from.

Eg.

CreateEntityByName with weapon_awp and then setting the item definition to 1 makes it a deagle awp.
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EngHell
Member
Join Date: Jul 2013
Location: Guatemala
Old 08-20-2015 , 20:34   Re: [CSGO] Guns with properties of another guns
Reply With Quote #4

Quote:
Originally Posted by Neuro Toxin View Post
Use CreateEntityByName using the net classes of the item you want to spawn.

Then set the item definition netprop to the item you want props to load from.

Eg.

CreateEntityByName with weapon_awp and then setting the item definition to 1 makes it a deagle awp.
Thanks! I'll be playing with this for a while and see if I can get what I'm looking for
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