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[L4D/L4D2]Lux's Model Changer(30/03/2020)


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hoanganh81097
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Old 08-16-2018 , 08:53   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0.2- 15/08/2018)
Reply With Quote #171

Quote:
Originally Posted by Lux View Post
It's clientsided and changes according to what of "m_survivorCharacter" you send to clients.
I think "m_survivorCharacter" have 8 survivors Nick -> Louis. If i have a custom model, how can i create new "m_survivorCharacter" to change arm. I used AdaWong and saw you use SetEntProp(client, Prop_Send, "m_survivorCharacter", ROCHELLE) so Ada have a Rochelle's arm.

P/s : sorry for my bad English.
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Lux
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Old 08-16-2018 , 11:47   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0.2- 15/08/2018)
Reply With Quote #172

I don't think you can change the arms server side, however you could try changing the weaponscripts and add another line to the model path of adawong's arms that could work.

you will need to use the firstpart of this guide to beable to make different paths for the arms inside the mdl file.
https://forums.alliedmods.net/newrep...eply&p=2603937

Best of luck to you.


I guess adding another line to the weaponscript file with another path could mean setting the m_Survivorcharacter 8 could work for the arms because anything past 7 don't show anything.
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hoanganh81097
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Old 08-16-2018 , 14:55   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0.2- 15/08/2018)
Reply With Quote #173

Quote:
Originally Posted by Lux View Post
I don't think you can change the arms server side, however you could try changing the weaponscripts and add another line to the model path of adawong's arms that could work.

you will need to use the firstpart of this guide to beable to make different paths for the arms inside the mdl file.
https://forums.alliedmods.net/newrep...eply&p=2603937

Best of luck to you.


I guess adding another line to the weaponscript file with another path could mean setting the m_Survivorcharacter 8 could work for the arms because anything past 7 don't show anything.
i got it, thank you
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Lux
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Old 08-25-2018 , 12:41   Re: [L4D/L4D2]Lux's Model Changer(2.5- 25/08/2018)
Reply With Quote #174

Update 2.5
Short version of changes

1.Left 4 Dead Model Changer no longer supports l4d2 only(See filenames of plugins).
2.LMC is now modular design.
3.modular design meaning you can install and uninstall parts of LMC.
4.Read the includes in attached 7z to see what changed in the API.
5.Maintained compatibility with olders plugins that use LMC besides 1 function.
6.Only install what you want without the other bloat.
7.Renamed plugin&thread to reflect on major change and because of hybrid support of both games

Plugin names in attached 7z are named according to what they support.
L4D2 = Left 4 Dead 2
L4D1 = Left 4 dead
Nothing = Supports both
LMC = LMC ovcourse

Looking for all changes you can view all commits here
Git Commits
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Lux
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Old 08-28-2018 , 16:42   Re: [L4D/L4D2]Lux's Model Changer(2.5- 28/08/2018)
Reply With Quote #175

Added ability to use https://wiki.alliedmods.net/Overridi...ess_(SourceMod)
while
"lmc_adminonly" "1"
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Lux
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Old 09-14-2018 , 12:13   Update 3.0.1
Reply With Quote #176

-LMCCore include
--Remove infoline

-LMCCore sp
--Added Entprop check incase base entity don't have glow props

-LMCL4D2CDeathHandler include
--Remove infoline

-LMCL4D2CDeathHandler sp
--Added proper detection of engine created survivor death models
-- added support for mr zero's ragdolls https://forums.alliedmods.net/showthread.php?p=1822531
--removed cvar lmc_hide_defib_model
--removed config LMCL4D2CDeathHandler.cfg

https://github.com/LuxLuma/Luxs-Mode...d6a0f7d78646da
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Lux
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Old 09-18-2018 , 19:50   Re: [L4D/L4D2]Lux's Model Changer(19/09/2018)
Reply With Quote #177

Update 3.0.2

Added Clientsided ragdoll tracking, this is handled by the client so it don't always track, also keeps ragdoll velocity this is also clientsided so not always.

https://github.com/LuxLuma/Luxs-Mode...de1dd5ccf666f1

Mini preview
https://gfycat.com/PertinentIncompatibleEthiopianwolf

EDIT:
Fixed bug
Setting index has CBaseAnimating missmatching with clients in rare cases.
Aswell as sendtables would differ.
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Last edited by Lux; 09-20-2018 at 03:00.
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qq2835149078
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Old 10-10-2018 , 20:22   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #178

First person lower arm problem, can you make a plug-in change
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Old 10-12-2018 , 11:36   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #179

Quote:
Originally Posted by qq2835149078 View Post
First person lower arm problem, can you make a plug-in change
Nope don't know how.
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GuStAvOS
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Old 12-02-2018 , 00:45   Re: [L4D/L4D2]Lux's Model Changer(20/09/2018)
Reply With Quote #180

hola
what a beautiful plugin ... but I just have a problem ... I use the perkmode of "tponcho" and the problem is with the perk of the invisible jockey does not work sometimes ...
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