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FF2 is not setting up boss


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Akuba
Senior Member
Join Date: Oct 2013
Old 10-28-2013 , 15:22   is not setting up boss
Reply With Quote #1

Hi there,

As the title already says, FF2 is not setting up the Boss correctly.

All players got Moved to the Red Team, when the round starts, it end with Victory. But if one player is Moving to the Blue Team, he has the Ability to kill all Players with one Hit.

This is the Log i got from the errors_*.log


Code:
L 10/28/2013 - 20:02:40: SourceMod error session started
L 10/28/2013 - 20:02:40: Info (map "arena_badlands") (file "errors_20131028.log")
L 10/28/2013 - 20:02:40: [freak_fortress_2.smx] [Freak Fortress 2] Warning: your config may be outdated. Back up your tf/cfg/sourcemod/FreakFortress2.cfg and delete it, and this plugin will generate a new one that you can then modify to your original values.
L 10/28/2013 - 20:03:25: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 10/28/2013 - 20:03:25: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:03:25: [SM]   [0]  Line 675, freak_fortress_2.sp::EnableSubPlugins()
L 10/28/2013 - 20:03:25: [SM]   [1]  Line 516, freak_fortress_2.sp::OnConfigsExecuted()
L 10/28/2013 - 20:03:30: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 10/28/2013 - 20:03:30: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:03:30: [SM]   [0]  Line 700, freak_fortress_2.sp::DisableSubPlugins()
L 10/28/2013 - 20:03:30: [SM]   [1]  Line 1125, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:06:12: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 10/28/2013 - 20:06:12: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:06:12: [SM]   [0]  Line 675, freak_fortress_2.sp::EnableSubPlugins()
L 10/28/2013 - 20:06:12: [SM]   [1]  Line 1163, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:07:47: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:07:47: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:07:47: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:07:47: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:08:12: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:08:12: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:08:12: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:08:12: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:09:30: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:09:30: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:09:30: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:09:30: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:09:55: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:09:55: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:09:55: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:09:55: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:10:20: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:10:21: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:10:21: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:10:21: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:10:46: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:10:46: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:10:46: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:10:46: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:11:11: [SM] Native "KvRewind" reported: Invalid key value handle 0 (error 4)
L 10/28/2013 - 20:11:11: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:11:11: [SM]   [0]  Line 5000, freak_fortress_2.sp::PickSpecial()
L 10/28/2013 - 20:11:11: [SM]   [1]  Line 1207, freak_fortress_2.sp::event_round_start()
L 10/28/2013 - 20:11:19: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 10/28/2013 - 20:11:19: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 10/28/2013 - 20:11:19: [SM]   [0]  Line 700, freak_fortress_2.sp::DisableSubPlugins()
there are no other Errors or Warnings in other logfiles, so no need to post i think.

i hope someone has an solution for this problem.

Greetz,
Akuba

ps: Sorry for my bad english, i am from Germany and not very often speak english D;
Akuba is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 10-28-2013 , 16:20   Re: is not setting up boss
Reply With Quote #2

Delete your cfg/sourcemod/FreakFortress2.cfg like it tells you to.
Restart the server and see if you still get the errors.
Also, are you sure sourcemod/configs/characters.cfg is all set up right?
__________________
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Akuba
Senior Member
Join Date: Oct 2013
Old 10-28-2013 , 16:45   Re: is not setting up boss
Reply With Quote #3

the FreakFortress2.cfg i deleted twice, still get this message.

i also not changed anything on the characters.cfg.

do i need to change something in it?
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-28-2013 , 17:57   Re: is not setting up boss
Reply With Quote #4

What version of FF2 do you have?
Do you have a directory called /tf/addons/sourcemod/plugins/freaks?
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Akuba
Senior Member
Join Date: Oct 2013
Old 10-28-2013 , 18:01   Re: is not setting up boss
Reply With Quote #5

Version: 1.07

in /plugins/ is no freaks dir, only in /scripting/ with .sp files for developing
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-28-2013 , 18:24   Re: is not setting up boss
Reply With Quote #6

Aha.
That means you're missing all the subplugins which are necessary for FF2 to operate. Go compile the /scripting/freaks/*.sp files and then put them in plugins/freaks/.

To compile:
Spoiler
__________________
~Wliu

Last edited by Wliu; 10-28-2013 at 18:25.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 10-28-2013 , 18:33   Re: is not setting up boss
Reply With Quote #7

Quote:
Originally Posted by Wliu View Post
Aha.
That means you're missing all the subplugins which are necessary for FF2 to operate. Go compile the /scripting/freaks/*.sp files and then put them in plugins/freaks/.

To compile:
Spoiler

and change their extension to .ff2 from .smx
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Akuba
Senior Member
Join Date: Oct 2013
Old 10-28-2013 , 19:22   Re: is not setting up boss
Reply With Quote #8

was already compiled as .smx

i put they in the plugins/freaks/ folder, but in the console i found this:

Code:
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character seeman needs plugin default_abilities
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character seeldier needs plugin default_abilities
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character demopan needs plugin default_abilities
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character vagineer_hale needs plugin default_abilities
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character brutal_sniper_hale needs plugin default_abilities
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character ninjaspy needs plugin default_abilities
L 10/29/2013 - 00:14:55: [freak_fortress_2.smx] Character gentlespy needs plugin default_abilities
i moved they to the plugins/ folder, but got the same output

how i activate the plugins?

Last edited by Akuba; 10-28-2013 at 19:23.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 10-28-2013 , 20:14   Re: is not setting up boss
Reply With Quote #9

all sub abilities needs to be have their extension to be .ff2 not .smx ---- just rename it from whatever.smx to whatever.ff2

Last edited by BBG_Theory; 10-28-2013 at 20:14.
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Akuba
Senior Member
Join Date: Oct 2013
Old 10-28-2013 , 21:25   Re: is not setting up boss
Reply With Quote #10

ok this works now,

but i understand how to add the playermodels to the Download list so there is no big ERROR as Boss.

i added them to the /custom/freak_fortress_2/ folder, bug its not showing up.

what i need to change?
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