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CS Pug Mod (4.0.2) [22/12/2021]


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yenfer
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Old 07-31-2013 , 00:40   Re: Pug MOD XT (Rewritten)
Reply With Quote #111

A HLTV for Server?
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kwpd
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Old 07-31-2013 , 01:43   Re: Pug MOD XT (Rewritten)
Reply With Quote #112

Quote:
Originally Posted by ^SmileY View Post
Post in correct topic man, its never used in PUG, and for now its not have any HLTV function.
And be patient, i will add a HLTV feature fixed by my self and working.
ready el HLTV esta solucionado y funciona perfecto... pero e agregado el visible palyers
cuando no esta el HLTV. queda 10/10 cuando se ejecuta LIVE queda 11/11
Not Live http://i.imgur.com/kEoDRNR.jpg
IS LIVE http://i.imgur.com/LKF7lJZ.jpg

============================================= =======================
ready the HLTV is solved and it works perfect ... But he added visible palyers
when not the HLTV. is 10/10 when running LIVE is 11/11
Not Live http://i.imgur.com/kEoDRNR.jpg
IS LIVE http://i.imgur.com/LKF7lJZ.jpg
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yenfer
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Old 07-31-2013 , 02:46   Re: Pug MOD XT (Rewritten)
Reply With Quote #113

Do you what you can spend?
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^SmileY
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Old 07-31-2013 , 09:17   Re: Pug MOD XT (Rewritten)
Reply With Quote #114

HLTV + pug_maxplayers is working fine?
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kwpd
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Old 07-31-2013 , 11:47   Re: Pug MOD XT (Rewritten)
Reply With Quote #115

hltv.sma
Ante de connectar el HLTV debe ejecutar primero sv_visiblemaxplayers 11
Al desconnectar el hltv Desconnecta y ejecuta sv_visiblemaxplayers 10

hltv.sma
Before connecting the HLTV must first run sv_visiblemaxplayers 11
When disconnecting the HLTV Desconnecta and run sv_visiblemaxplayers 10
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Last edited by kwpd; 07-31-2013 at 12:16.
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^SmileY
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Old 07-31-2013 , 12:20   Re: Pug MOD XT (Rewritten)
Reply With Quote #116

Quote:
Originally Posted by kwpd View Post
hltv.sma
Ante de connectar el HLTV debe ejecutar primero sv_visiblemaxplayers 11
Al desconnectar el hltv Desconnecta y ejecuta sv_visiblemaxplayers 10

hltv.sma
Before connecting the HLTV must first run sv_visiblemaxplayers 11
When disconnecting the HLTV Desconnecta and run sv_visiblemaxplayers 10
I presume you need to adjustopug_maxplayers, but the plugin is not updated in forum and i making a adjusts to no check HLTV when client connect to server.
__________________
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PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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kwpd
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Old 07-31-2013 , 12:35   Re: Pug MOD XT (Rewritten)
Reply With Quote #117

Quote:
Originally Posted by ^SmileY View Post
HLTV + pug_maxplayers is working fine?
si.. esta funcionando de maravilla.
yes.. is going great.

Quote:
Originally Posted by ^SmileY View Post
I presume you need to adjustopug_maxplayers, but the plugin is not updated in forum and i making a adjusts to no check HLTV when client connect to server.
eso me acaba de pasar.. no tengo ajustado el pug_maxplayers 11
lo tengo en pug_maxplayers 10 y mira el resultado 1 jugador se sale xD 10/11 y nadie puede entrar xD

http://i.imgur.com/qEoXBob.png

So I just happened .. I have not adjusted the pug_maxplayers 11
what I have in pug_maxplayers 10 and look at the result comes out xD 1 Player 10/11 and nobody can go xD
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Last edited by kwpd; 07-31-2013 at 13:29.
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^SmileY
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Old 07-31-2013 , 14:56   Re: Pug MOD XT (Rewritten)
Reply With Quote #118

If you use hltv server adjust to 11, if not stay in 10.....

But its a bug when have more slots left in server.
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PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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kwpd
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Old 07-31-2013 , 15:06   Re: Pug MOD XT (Rewritten)
Reply With Quote #119

if you add this variety ..
when running autohltv_recoeed demos \ test
PHP Code:
server_cmd ("pug_maxplayers 11")
server_cmd ("sv_maxvisibreplayers 11"
when you finish a pug aotuhltv_stop
PHP Code:
server_cmd ("pug_maxplayers 10")
server_cmd ("sv_maxvisibreplayers 10"
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Last edited by kwpd; 07-31-2013 at 15:09.
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^SmileY
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Old 07-31-2013 , 16:04   Re: Pug MOD XT (Rewritten)
Reply With Quote #120

Not its allow players to change to other teams if hltv is not connected resulting in 6vs5 players;

Its still fixed in next version.
__________________
Projects:

- See my Git Hub: https://github.com/SmileYzn
PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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