Hello, I have a slight doubt about the models of weapons.
I'm not "adventurous" in the world of models, but analyzing the qc of weapons, I realized there is something like this:
Code:
$sequence reload "Reload" fps 30 activity ACT_VM_RELOAD 1 node Ready {
{ event AE_CL_PLAYSOUND 28 "Weapon_357.OpenLoader" }
{ event AE_CL_PLAYSOUND 39 "Weapon_357.RemoveLoader" }
{ event 3015 55 }
{ event AE_CL_PLAYSOUND 67 "Weapon_357.ReplaceLoader" }
{ event AE_CL_PLAYSOUND 92 "Weapon_357.Spin" }
}
Basically, what I need to know is: how to emit the sounds the same way as the QC? (set_task maybe)