Raised This Month: $51 Target: $400
 12% 

[ H3LP ] Weapon events


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 11-20-2017 , 13:49   [ H3LP ] Weapon events
Reply With Quote #1

Hello, I have a slight doubt about the models of weapons.

I'm not "adventurous" in the world of models, but analyzing the qc of weapons, I realized there is something like this:

Code:
$sequence reload "Reload" fps 30 activity ACT_VM_RELOAD 1 node Ready {
 { event AE_CL_PLAYSOUND 28 "Weapon_357.OpenLoader" }
 { event AE_CL_PLAYSOUND 39 "Weapon_357.RemoveLoader" }
 { event 3015 55 } 
 { event AE_CL_PLAYSOUND 67 "Weapon_357.ReplaceLoader" }
 { event AE_CL_PLAYSOUND 92 "Weapon_357.Spin" }
 }
Basically, what I need to know is: how to emit the sounds the same way as the QC? (set_task maybe)

Last edited by CrazY.; 11-20-2017 at 13:51.
CrazY. is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode