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[L4D/L4D2] Infected Bots Control (1.0.0)


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-21-2009 , 17:22   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #501

question: when i set the director to spawn SI, the director really takes his tame to spawn infected lol, my question actually is, there is a better way, for versus, to use the director spawn timer? (when you play versus the timer can be set to 5 or higher, however the infected always dpawn the same [the time i set])
or some kind of calculator so the spawn time for SI bots it's not always the same i set.

i am gonna try the "auto infected spawner" plugin that i think will kind-of solve the problem of having too much hunters.
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Dragonshadow
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Join Date: Jun 2008
Old 10-21-2009 , 19:39   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #502

Quote:
Originally Posted by mi123645 View Post
There are spawn restrictions on smokers and boomers so that they don't spawn that often.

If you're unable to join the infected team, that is a bug.
Yea I type jointeam 3 and I get the little menu, but I click the infected team and the menu goes away and comes back, nothing happens.
I had to remove this because hunters were spawning instantly after you killed one (in campaign) and two tanks were spawning at finales (versus... we never could get to finale on campaign because of the previous reason. Too hard.)

Last edited by Dragonshadow; 10-21-2009 at 19:51.
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mi123645
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Join Date: Feb 2009
Old 10-21-2009 , 19:57   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #503

Quote:
Originally Posted by LTR.2 View Post
question: when i set the director to spawn SI, the director really takes his tame to spawn infected lol, my question actually is, there is a better way, for versus, to use the director spawn timer? (when you play versus the timer can be set to 5 or higher, however the infected always dpawn the same [the time i set])
or some kind of calculator so the spawn time for SI bots it's not always the same i set.

i am gonna try the "auto infected spawner" plugin that i think will kind-of solve the problem of having too much hunters.
As far as I am aware of, that plugin is not compatible with mine.
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mi123645
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Join Date: Feb 2009
Old 10-21-2009 , 19:58   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #504

Quote:
Originally Posted by Dragonshadow View Post
Yea I type jointeam 3 and I get the little menu, but I click the infected team and the menu goes away and comes back, nothing happens.
I had to remove this because hunters were spawning instantly after you killed one (in campaign) and two tanks were spawning at finales (versus... we never could get to finale on campaign because of the previous reason. Too hard.)
Sounds like you have another plugin installed thats conflicting with mine.
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Dragonshadow
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Join Date: Jun 2008
Old 10-21-2009 , 20:00   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #505

Quote:
Originally Posted by mi123645 View Post
Sounds like you have another plugin installed thats conflicting with mine.
Quote:
01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
02 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
03 "L4D Tank Takeover" (1.1) by MI 5
04 "L4D Special Ammo" (1.0.7) by AtomicStryker
05 "L4D Drop Weapon" (1.1) by Frustian
06 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
07 "L4D Melee Fatigue" (1.0.3) by Damizean
08 "Forced Spawn Be-gone" (0.91) by mi123645 & Mr. Zero
09 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
10 "SourceBans" (1.4.5) by InterWave Studios Development Team
11 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
12 "L4D Vote Guard" (1.0.2) by Crimson
13 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
14 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
15 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
16 "L4D Survivor AI Trigger Fix" (1.0. by AtomicStryker
17 "L4D Survivor AI Pounced Fix" (1.0.2) by AtomicStryker
18 "Anti-Ping Mask" (1.6.0) by atom0s
19 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
20 "Player Commands" (1.3.0-dev) by AlliedModders LLC
21 "L4D Ledge Release" (1.4.3) by AltPluzF4, maintained by Madcap
22 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
23 "L4DSwitchPlayers" (1.3) by SkyDavid (djromero)
24 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
25 "Distance Meter" (1.3) by Olj | Mods & Consolidation by Dragonshadow
26 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
27 "Smoke'n Move" (1.2) by Olj
28 "Admin Help" (1.3.0-dev) by AlliedModders LLC
29 "L4D Silent Vomit Fix" (1.0.2) by AtomicStryker
30 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
31 "[L4D] Hidden Ability Hints" (1.3) by Thraka
32 "L4D Character selector" (1.0 Special) by MagnoT, edited by MI 5
33 "SnareSpeak" (1.9) by n0limit
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mi123645
Veteran Member
Join Date: Feb 2009
Old 10-21-2009 , 20:16   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #506

I suggest you install the plugins one by one and see where the problem may lie.
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Dragonshadow
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Join Date: Jun 2008
Old 10-21-2009 , 21:22   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #507

Quote:
Originally Posted by mi123645 View Post
I suggest you install the plugins one by one and see where the problem may lie.
Oi, I don't have time for that lol. I'll just play without it
Hunter spawning was too fast anyway ><
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-22-2009 , 11:47   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #508

Quote:
Originally Posted by mi123645 View Post
As far as I am aware of, that plugin is not compatible with mine.
oh yeah i remember now =\
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 10-24-2009 , 20:23   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #509

I'm having a strange issue with tanks.

I'm running v1.8.1 (fix V1). I'm not using 1.8.2 for my own reasons.

Anyway, whenever the plugin tries to kick a tank and spawn a human as a tank, the server crashes. Tank spawns work normally in versus, and I can spawn them just fine manually in coop/survival as humans. What could be causing the crash?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 10-25-2009 , 01:50   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #510

Quote:
Originally Posted by crazydog View Post
I'm having a strange issue with tanks.

I'm running v1.8.1 (fix V1). I'm not using 1.8.2 for my own reasons.

Anyway, whenever the plugin tries to kick a tank and spawn a human as a tank, the server crashes. Tank spawns work normally in versus, and I can spawn them just fine manually in coop/survival as humans. What could be causing the crash?
Does this happen in 1.8.2? I'm not sure why you don't want to upgrade, but you should try it out and see if it crashes there.
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