Raised This Month: $12 Target: $400
 3% 

[L4D2] Routing (Dynamic Paths)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1644
Plugin Version:
1.0.5
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    Old 05-06-2010 , 11:22   [L4D2] Routing (Dynamic Paths)
    Reply With Quote #1

    To work with Stripper Map Configs featuring dynamic (read: random) paths.

    Config Package was developed by multiple contributors, and before i forget anyone, ill just link you to it: http://forums.alliedmods.net/showthread.php?t=39439


    Required:
    Stripper Source



    Installation:
    Put the Stripper configs where they belong, and the Plugin file into your plugins folder.


    Configuration:

    The Stripper config files, obviously. Caution: Do not mess with if you dont get how they work.

    l4d2_routing_gamemodes - default "versus,teamversus,mutation12" <- Which gamemodes will this Plugin spawn dynamic paths in.


    Commands:

    sm_forcepath <easy|medium|hard> - enforce a specific path for both teams. (Admin CHEATS flag needed)

    sm_pathinfo - displays which path is currently spawned and who spawned it.


    Changelog:
    06.05.2010 - added initial files of version 1.0.3
    06.05.2010 - fixed small mistake for C1M3_Mall Stripper file
    07.05.2010 - fixed both lower escalators not always spawning, C1M3_Mall
    07.05.2010 - version 1.0.4, reworked Mall and Cementery to work in any case of gamemode
    10.05.2010 - version 1.0.5, added sm_pathinfo to display informations
    12.05.2010 - new map files for c6m1, c2m1, c4m5
    12.05.2010 - new exploit fixes c1m1, c6m2, c3m2
    17.05.2010 - new exploit fixes c5m5, updates for others
    20.05.2010 - fixed c2m1 disabled by default setup
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_routing.sp - 6021 views - 7.3 KB)
    File Type: zip stripper.zip (16.4 KB, 3976 views)

    Last edited by AtomicStryker; 05-20-2010 at 06:33.
    AtomicStryker is offline
    thresh0ld
    Senior Member
    Join Date: Sep 2009
    Location: Hell
    Old 05-06-2010 , 11:46   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #2

    You did it again thanks for this, will test it on my server now.
    thresh0ld is offline
    dani1341
    BANNED
    Join Date: Feb 2010
    Old 05-06-2010 , 12:00   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #3

    hi i have following problem :

    on Dead Center 3rd map, The Mall there are invisible walls and the stairs are invisible too ... the stairs can be seen only as infected -.-
    dani1341 is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 05-06-2010 , 12:52   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #4

    Fixed a mistake, it should work properly now.
    AtomicStryker is offline
    iNFiNiTeX
    Senior Member
    Join Date: Dec 2009
    Old 05-06-2010 , 12:59   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #5

    Yes! Thank you atomic, had wished this was in the initial release of L4D2!

    By the way, will this randomly pick a path for both teams if not specified by an admin at roundstart? Or do you have to set easy medium or hard via config?

    Edit: Nevermind, should of tested it before I asked Randomly picks as I had hoped!

    Last edited by iNFiNiTeX; 05-06-2010 at 13:15.
    iNFiNiTeX is offline
    Elektramode
    Senior Member
    Join Date: Mar 2010
    Old 05-06-2010 , 13:02   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #6

    i dont really understand this plugin fully... what exactly does it do?
    Elektramode is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 05-06-2010 , 13:10   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #7

    Quote:
    Originally Posted by Elektramode View Post
    i dont really understand this plugin fully... what exactly does it do?
    Changes the path for Survivors to travel through.

    So for example, you go down path A instead of path B.
    IronWarrior is offline
    iNFiNiTeX
    Senior Member
    Join Date: Dec 2009
    Old 05-06-2010 , 13:19   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #8

    Uhhh, I just tested the plugin on c1m3_mall and the plugin picked the hard mode. So I rushed out the door and ran straight to the dynamic path split to find that you actually use stripper source to spawn props to make paths, quite interesting!

    However, one problem lol. Right after the event in the mall it would seem that you have cut off all paths to the 3rd floor with the hard path, making it impossible to get up to turn off the alarm. Maybe I missed something but I looked all over :/

    Otherwise nice job!

    Edit: hmmm when playing again with other players it would seem a 2nd set of stairs had spawned at the bottom floor going up to the 2nd floor, however during my testing by myself I swere they were not there... lol. Anyways no matter, I guess thats no longer a concern.

    Last edited by iNFiNiTeX; 05-06-2010 at 22:18.
    iNFiNiTeX is offline
    LTR.2
    Veteran Member
    Join Date: Aug 2009
    Old 05-06-2010 , 16:49   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #9

    hey, i made a thread suggesting dynamic paths a while ago in the steam forums, you may want to check it out if you want more ideas.

    (pics included)
    LTR.2 is offline
    Gunblazer 42
    Junior Member
    Join Date: Apr 2009
    Old 05-06-2010 , 17:09   Re: [L4D2] Routing (Dynamic Paths)
    Reply With Quote #10

    Is the routing the same for both teams? Will both get easy or normal or hard, or will one get, say, normal and the other get the hard path?
    Gunblazer 42 is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 04:52.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode