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[L4D2] Infected Fix Spawn


  
 
 
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Author
V10
Senior Member
Join Date: Jan 2010
Location: Russia
Plugin ID:
1391
Plugin Version:
1.3
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Fix bug when infected spawn always in same class (on servers higher than 8 users).
    Old 01-09-2010 , 00:52   [L4D2] Infected Fix Spawn
    Reply With Quote #1

    Fix bug when infected spawn always in same class (on servers higher than 8 users).
    Check if new zombie spawned in same class, then change class.

    Notice: Please put InfectedAPI.txt into addons\sourcemod\gamedata

    Cvars:
    l4d2_inffixspawn_version - InfectedFixSpawn version number
    sm_inffixspawn_wait - Plugin wait(no actions) this value seconds from round start. (def:5)

    Commands:
    sm_infectedchange - change infected class (flag root)


    ChangeLog:
    1.3.1
    - Recompiled with new version of Infected API version 1.6.1
    1.2 (for game patch 2.1.2.5 or later)
    - Fixed gamedata signatures and offsets for 2.1.2.5 patch.
    1.2
    - Use Infected API version 1.6. Speedup optimizations in InfectedSpawnApi.
    1.1
    - Fix IsPlayerAlive after ghost spawn (DLC bug)
    1.0
    - Command sm_infectedchange allowed to use anytime with admin flag ROOT
    - Plugin name in plugins list corrected
    - Use Infected API version 1.5
    - Fix bug when plugin don't works correctly sometimes
    0.9
    - Fixed debug command sm_infectedchange
    - Fix bug when plugin don't works correctly

    0.8
    - Use Infected API version 1.4
    - Command sm_infectedchange compilation fixed
    - Simple fix compatiblity
    - Fixed MAXPLAYERS to MaxClients
    0.7
    - Added cvar with version number. (l4d2_inffixspawn_version)
    - Added cvar for plugin wait(no actions) x seconds from round start. (sm_inffixspawn_wait)
    0.6
    - Infected_mm no needed now
    - All plugin code rewrited.
    - All bugs fixed.
    - Use Infected API version 1.3
    0.5
    - Added debug log to file
    0.4
    - Use Infected API version 1.2
    - Added cheking infected on finales
    - Added hard change class if director can't give another class more 5 times
    - Fixed bug with l4dtoolz and sv_force_normal_respawn (thanks to Visual77)
    - Added library for spawn ghost in finale without l4d2toolz (not required)
    0.3
    - Fixed known bugs
    - Temporary infected not checked in finales
    0.2
    - Fix bug at round_end
    0.1
    - Initial release.

    Require Infected Spawn API version 1.6.1 to compile


    ---------------------------------------------------------------------
    See also other my extensions and plugins fixes 8+ bugs:
    - [L4D2] Infected Fix Spawn
    - [L4D2] Defibrillator Bug Fix
    - [L4D2] Upgrade packs BUG FIX
    - [L4D2] 8+ players Bug Fixes
    Attached Files
    File Type: txt InfectedAPI.txt (1.6 KB, 4286 views)
    File Type: smx l4d2_InfectedFixSpawn.smx (6.9 KB, 4482 views)
    File Type: sp Get Plugin or Get Source (l4d2_InfectedFixSpawn.sp - 2382 views - 5.7 KB)

    Last edited by V10; 08-04-2013 at 06:41. Reason: version update
    V10 is offline
     


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