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Force Team Win


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helderpostiga1
Member
Join Date: Nov 2007
Old 11-22-2007 , 13:33   Re: Force Team Win
Reply With Quote #31

Can you please fix the server full bug?

Thank you
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-22-2007 , 13:35   Re: Force Team Win
Reply With Quote #32

It's not a bug, it's a technical limitation.
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helderpostiga1
Member
Join Date: Nov 2007
Old 11-22-2007 , 13:40   Re: Force Team Win
Reply With Quote #33

Is there another way to remove this limitation and make this plugin work?
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hugz`
Veteran Member
Join Date: Jul 2007
Location: In a house
Old 01-04-2008 , 19:36   Re: Force Team Win
Reply With Quote #34

fake_client shows up on my connect info all the time, even though you 'blocked' it, can you update this please?

=p
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cs1.6
Senior Member
Join Date: Dec 2006
Old 01-30-2008 , 14:58   Re: Force Team Win
Reply With Quote #35

Quote:
Originally Posted by hugz` View Post
fake_client shows up on my connect info all the time, even though you 'blocked' it, can you update this please?

=p
yea thats an old thing. i know this.

but here to my problem. for some reason it doesnt work anymore. when defusing a dropped bomb the round doesnt end. is it compatible with 1.8?

i've used this for a loooong long time now. prolly since the very beginning. dunno why it doesnt work anymore. the server is not full..no . in both teams players, defusal within round time.

note: i also dont see the message (of my player connect plugin) that showed "fake_client has left" ..u know what i mean. so what might it be?
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MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 02-21-2008 , 18:23   Re: Force Team Win
Reply With Quote #36

I'm suggesting insted of using bot:

CT win: get alive hostage indexes & who they are following (save this datas), create fake hostage if no alive exists & make all hostages follow some CT, save thet CT's old money, create "func_hostage_rescue", fake hostage touch with it, remove created "func_hostage_rescue", set old $ of thet CT, remove fake hostage if was created, set old hostages follow old users.

Ter win: switch all-1 alive terrorists to spectators, create "func_escapezone" & make fake touch with thet one alive terrorist, remove "func_escapezone", set terrorists back.

P.S. I think, it's creazy enotgh to work, but i'm not sure... & am not so sure, thet hostages will follow users again if making CT win (but you can make auto-remove them in this round after all round-ends)



If this sound even to crazy to try, I have 1 more crazy idea:

You are crating a bot... What obout creating a real fake-player (create entery "player"). But this is a bit crazy to...



By they way obout bomb plant:

if removing c4 entery & then making round-end combination? Yep this is crazy to...



But I have not so crazy idea for c4:

CT win - will work perfectly like is now.
T win - set pev_takedamage to all player & func_breakable enteryes, teleport players 4.1 units higer (4.1, cuz of 0-4 unit engine bug) (to evade ground crash), block engine msg c4 exploded (for spyhostats), force c4 to explode, remove spark sprite, enable msg again, teleport users back, set pev_takedamage back to way how it was. By they way - as I know maximum of movable obects hl engine allows on a map is 360. 360+maxplayers = here you go a limit data to vareable data of pev_takedamage, create planted c4 again, force it to explode in time in what it realy had to explode.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 02-21-2008 , 18:48   Re: Force Team Win
Reply With Quote #37

I've already suggest that to VEN.
I think that if it was a good idea, he would have implemented it, even before i had the idea
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VenomMix
Member
Join Date: Nov 2018
Old 02-04-2019 , 18:10   Re: Force Team Win
Reply With Quote #38

You made my day.
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