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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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L33TGaming
Senior Member
Join Date: Jun 2014
Old 01-17-2016 , 07:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1931

Quote:
Originally Posted by h3bus View Post
A temporary connectivity issue with steam servers can cause this.

My last update fixed the USP/P2000 weapon that always matched player's loadout. With this fix I completely reworked how weapon is given. It worked perfectly on my test servers but they all run in deathmatch mode.

Please confirm if it works or not on your server, as you might not be the only one affected.
Thanks, I forwarded that to the player, hopefully he replies.
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L33TGaming
Senior Member
Join Date: Jun 2014
Old 01-17-2016 , 07:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1932

Quote:
Originally Posted by taRik View Post
Anyone having issues with high choke / bad server performance?
Getting 3-8% constant choke on my 16 slot FFA DM server.
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Tarum
New Member
Join Date: Nov 2015
Old 01-18-2016 , 09:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1933

Hello, dont unsderstand how config. to hard. very hard config idk why so hardly config its nothing needed.

give me please config only USP + AK47 buy weapons dm! thanks!

dont speak english. need just options with usp + ak47 thanks! other weapon must be deleted from gun menu!

Last edited by Tarum; 01-18-2016 at 09:45.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-18-2016 , 11:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1934

Use the deathmatch_simple.ini (by renaming it death match.ini) and configuration will be a lot simpler.

Or just use maxximou5' plugin which is easier to config.
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charcoal1
New Member
Join Date: Jan 2016
Old 01-19-2016 , 06:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1935

Hey there, I've installed your Plugin on my server.

Is there any way for me to use console commands ingame to do things such as kick bots, change roundtime etc?

When I try it says they're restricted to server operator.

Cheers

Last edited by charcoal1; 01-19-2016 at 06:33.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-19-2016 , 06:39   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1936

This is more for the general SRCDS section or general sourcemod.

But basically you should use rcon or sm_rcon for that.
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charcoal1
New Member
Join Date: Jan 2016
Old 01-19-2016 , 06:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1937

Cheers for the reply
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Danii
AlliedModders Donor
Join Date: Oct 2014
Location: localhost
Old 01-19-2016 , 10:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1938

Hello.

I use this mod + war3source.

I will like to know why when i buy from shopmenu ( war3source ) gloves it deletes my granades.

I got:

// Give nades?

"dm_nades_incendiary" "0"

"dm_nades_decoy" "0"

"dm_nades_flashbang" "0"

// -1 refill he on explode

"dm_nades_he" "1"

"dm_nades_smoke" "0"

But still deteles them.

Is there any other cvar that i need to change to not get deleted?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-19-2016 , 13:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1939

You can try
dm_weapons_allow_3rd_party 1
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Olorin
New Member
Join Date: Jan 2016
Old 01-22-2016 , 09:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1940

Hello, how do you do admin commands?

I tried sm_dm and it says that I don't have permission.

Ty.
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