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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-13-2015 , 17:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1431

i have a map that is supposed to spawn a negev in mid.. how do I set it so that appears?

mp_weapons_allow_map_placed 1 doesnt see to do it
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Last edited by secondtimesold; 05-13-2015 at 17:29.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-14-2015 , 07:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1432

You must have

mp_weapons_allow_map_placed 1
dm_weapons_allow_3rd_party 1
dm_weapons_allow_not_carried 1
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-14-2015 , 08:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1433

I figured it out. Since it was scoutzknives it was removing the negev so I added "weapon_negev" "-1" to the cvars section of scout knives cfg and now its working

edit: actually its only working sometimes..

I get this in chat as soon as I pick up the negev

[ DM ] Your Negev has been removed has it has been limited to 0 per team

so i moved "weapon_negev" "-1" to the Primary disabled config and set "No Menu" now it seems to work
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Last edited by secondtimesold; 05-14-2015 at 08:09.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 05-16-2015 , 11:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1434

Any possibility to add a cvar that allows only pistol? just like the one that changes the only hs mode, this will be useful for plugins like Cronjob.

Thanks
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L33TGaming
Senior Member
Join Date: Jun 2014
Old 05-17-2015 , 08:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1435

Is this plugin compatible with the spawns from
https://forums.alliedmods.net/showthread.php?t=246405

Specifically spawns from that plugin linked here:
https://github.com/Maxximou5/csgo-de...thmatch/spawns

Also, how can I reduce the plugin's load as even though it is the only plugin running, it is causing SV spikes on the server.
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gehhrr
Junior Member
Join Date: Nov 2011
Old 05-17-2015 , 09:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1436

always when i put my map on dust2 it sets DM_ONLYHS 1 and DM_ZEUS 1 and i change it every time to 0. Which file i need change/put this commands to work them on 0
i just wanna FFA CSDM and nothing else

Last edited by gehhrr; 05-17-2015 at 09:32.
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-17-2015 , 09:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1437

set it properly in the deathmatch.ini
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Last edited by secondtimesold; 05-17-2015 at 09:46.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-18-2015 , 10:58   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1438

Quote:
Originally Posted by Lannister View Post
Any possibility to add a cvar that allows only pistol? just like the one that changes the only hs mode, this will be useful for plugins like Cronjob.
You should use the dm_load command (eg: dm_load "Game Modes" "Pistols").
See the "Game Modes" section content in the deathmatch.ini file for a list of pre-configured game modes

Quote:
Originally Posted by L33TGaming View Post
Is this plugin compatible with the spawns from
https://forums.alliedmods.net/showthread.php?t=246405

Specifically spawns from that plugin linked here:
https://github.com/Maxximou5/csgo-de...thmatch/spawns
It should be compatible, however spawns points will be loaded as DM points (only working on FFA - mp_teammates_are_ennemies 1)

Quote:
Originally Posted by L33TGaming View Post
Also, how can I reduce the plugin's load as even though it is the only plugin running, it is causing SV spikes on the server.
Plugin does not add a lot of CPU load, what is heavy is player respawning over and over. There is no real solution I'm afraid, despite improving kernel tunning and/or upgrading your CPU.

Quote:
Originally Posted by gehhrr View Post
always when i put my map on dust2 it sets DM_ONLYHS 1 and DM_ZEUS 1 and i change it every time to 0. Which file i need change/put this commands to work them on 0
i just wanna FFA CSDM and nothing else
See the FAQ in first Post for the answers.

Last edited by h3bus; 05-18-2015 at 10:59.
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-18-2015 , 12:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1439

reg spawn editor in plugin works fine.
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Last edited by secondtimesold; 05-20-2015 at 10:49.
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biksu
Junior Member
Join Date: May 2015
Old 05-19-2015 , 13:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1440

Hi,
i have one problem with my server. I don't know how to remove teammates arrows from over heads and hud center message after death.

Thank you for help and sorry for my lang.

Last edited by biksu; 05-19-2015 at 13:58.
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