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[L4D(2)] AFK Manager


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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 01-18-2010 , 13:49   Re: [L4D(2)] AFK Manager
Reply With Quote #21

this plugin is incompatible with the pause plugin... it kicks everyone if pause isnt turned off in time.

i dunno if theres anything you can do to help with that, but if so, it would be great.. like maybe disable kicking if pause is detected.

would be nice if you could also change/disable the kicking during pre/end round game times (ie: before leaving safe room and after closing checkpoint door).

finally.. why is this plugin in the unapproved section. it mentions cvar change as a reason, but is that because the author wont change a cvar or because it changes a cvar it shouldnt?

i like this plugin mostly because it partially fixes the spectator bug that so many people suffer.
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-18-2010 , 13:59   Re: [L4D(2)] AFK Manager
Reply With Quote #22

Quote:
Originally Posted by dirka_dirka View Post
this plugin is incompatible with the pause plugin... it kicks everyone if pause isnt turned off in time.
Ouch. Since I'm dropping support for L4D2, that's not going to get added. Have a crab instead : .

Quote:
Originally Posted by dirka_dirka View Post
would be nice if you could also change/disable the kicking during pre/end round game times (ie: before leaving safe room and after closing checkpoint door).
Definitely a good idea.

Quote:
Originally Posted by dirka_dirka View Post
finally.. why is this plugin in the unapproved section. it mentions cvar change as a reason, but is that because the author wont change a cvar or because it changes a cvar it shouldnt?
Each plugin has its own public CVAR, which you get one shot at choosing. Mine was too long, which I didn't see, so I asked for an unapproval. The problem however is that the re-approvement process is borked.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-18-2010 , 14:00   Re: [L4D(2)] AFK Manager
Reply With Quote #23

What are you talking about? I'm just trying to be creative and help him develop the plugin with new ideas.

Regarding the other issue, this should not go through all people on this forum. If you want to talk about something personal, you take contact by a PM or memo.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-18-2010 , 14:03   Re: [L4D(2)] AFK Manager
Reply With Quote #24

I haven't recived any private messages, so obvisoly you did not.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 01-18-2010 , 14:07   Re: [L4D(2)] AFK Manager
Reply With Quote #25

Quote:
Originally Posted by Visual77 View Post
I haven't recived any private messages, so obvisoly you did not.
resend it.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 01-19-2010 , 12:50   Re: [L4D(2)] AFK Manager
Reply With Quote #26

has anyone actually used the !team command instead of pressing m? had someone use it last night for the first time and the server crashed instantly. i cant find anything in the logs except that w/i 1 second of !team, no more server.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 01-19-2010 , 20:12   Re: [L4D(2)] AFK Manager
Reply With Quote #27

was able to reproduce the crash...
if someone tries to join a team with !team as they are getting kicked - dead server.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 01-19-2010 , 20:26   Re: [L4D(2)] AFK Manager
Reply With Quote #28

I edited the plugin to disable the team menu that is created and adjusted the message to tell players to use their Select Team button instead
Attached Files
File Type: sp Get Plugin or Get Source (l4d_afkmanager.sp - 713 views - 7.7 KB)
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-25-2010 , 15:45   Re: [L4D(2)] AFK Manager
Reply With Quote #29

I fixed all issues, and I'm uploading it right now.

Last edited by Matthias Vance; 02-08-2010 at 02:58.
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ShootTheCharger
Junior Member
Join Date: Jan 2010
Old 02-07-2010 , 23:38   Re: [L4D(2)] AFK Manager
Reply With Quote #30

Does not work with L4D2.


L 02/08/2010 - 047:00: [SM] Displaying call stack trace for plugin "l4d_afkmanager.smx":
L 02/08/2010 - 047:00: [SM] [0] Line 61, /home/groups/alliedmodders/forums/files/4/5/9/7/0/58434.attach::OnPluginStart()
L 02/08/2010 - 047:02: [SM] Plugin encountered error 25: Call was aborted
L 02/08/2010 - 047:02: [SM] Native "SetFailState" reported: [AFK Manager] SetHumanSpec not found.
L 02/08/2010 - 047:02: [SM] Displaying call stack trace for plugin "l4d_afkmanager.smx":
L 02/08/2010 - 047:02: [SM] [0] Line 70, /home/groups/alliedmodders/forums/files/4/5/9/7/0/58434.attach::OnPluginStart()
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