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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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d0kt0r
Junior Member
Join Date: Jun 2016
Old 02-26-2020 , 14:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2541

Hello! Help solve the problem

Quote:
L 02/26/2020 - 222:57: [SM] [0] IsFakeClient
L 02/26/2020 - 222:57: [SM] [1] Line 263, C:\Users\d0kt0\Desktop\sourcemod-1.10.0-git6472-windows\addons\sourcemod\scripting\MultiCFG-DM.sp:laySound
L 02/26/2020 - 222:57: [SM] [2] Line 144, C:\Users\d0kt0\Desktop\sourcemod-1.10.0-git6472-windows\addons\sourcemod\scripting\MultiCFG-DM.sp::ExecConfig
L 02/26/2020 - 222:57: [SM] [3] Line 83, C:\Users\d0kt0\Desktop\sourcemod-1.10.0-git6472-windows\addons\sourcemod\scripting\MultiCFG-DM.sp::CycleControl
L 02/26/2020 - 222:57: [deathmatch.smx] Can't find subsection "Scout available" in section "Messages"
L 02/26/2020 - 223:57: [SM] Exception reported: Client 1 is not connected
L 02/26/2020 - 223:57: [SM] Blaming: MultiCFG-DM.smx
L 02/26/2020 - 223:57: [SM] Call stack trace:
L 02/26/2020 - 223:57: [SM] [0] IsFakeClient
L 02/26/2020 - 223:57: [SM] [1] Line 263, C:\Users\d0kt0\Desktop\sourcemod-1.10.0-git6472-windows\addons\sourcemod\scripting\MultiCFG-DM.sp:laySound
L 02/26/2020 - 223:57: [SM] [2] Line 144, C:\Users\d0kt0\Desktop\sourcemod-1.10.0-git6472-windows\addons\sourcemod\scripting\MultiCFG-DM.sp::ExecConfig
L 02/26/2020 - 223:57: [SM] [3] Line 83, C:\Users\d0kt0\Desktop\sourcemod-1.10.0-git6472-windows\addons\sourcemod\scripting\MultiCFG-DM.sp::CycleControl
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Hyp3rking
Junior Member
Join Date: Dec 2015
Old 03-02-2020 , 13:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2542

Quote:
Originally Posted by DaDeppa View Post
I forked the repository of SHiva's Multi-Cfg:

https://github.com/dadeppa/multicfg-deathmatch

I added an option to choose the config load behaviour:

Code:
"Config"
	{
		"Loop" "1"
		"H3busCompatibility" "1" // 1 : for h3bus DM, 0 : for Max DM.
		"CfgChange" "0" // 0: equip, 1: respawn, 2: restart, 3: nextround
	}
PHP Code:
if (kvConfig.JumpToKey("Config"))
    {
        
isLoop view_as<bool>(KvGetNum(kvConfig"Loop"));
        
isH3busDM view_as<bool>(KvGetNum(kvConfig"H3busCompatibility"));
        
modeCfgChange view_as<int>(KvGetNum(kvConfig"CfgChange"));
        
    }

// (...)

    
switch (modeCfgChange// 0: equip, 1: respawn, 2: restart, 3: nextround
    
{
        case 
1:
        {
            
sModeCfgChange "respawn";
        }
        case 
2:
        {
            
sModeCfgChange "restart";
        }
        case 
3:
        {
            
sModeCfgChange "nextround";
        }
        default:
        {
            
sModeCfgChange "equip";
        }
    }
    
    if(!
isH3busDM)
    {
        
StrCat(sConfigNamesizeof(sConfigName), ".ini");
        
Format(sCommandsizeof(sCommand), "dm_load \"%s\" \"%s\""sConfigNamesModeCfgChange);
    }
    else
    {
        
Format(sCommandsizeof(sCommand), "dm_load \"Game Modes\" \"%s\" \"%s\""sConfigNamesModeCfgChange);
    } 
I did not find a topic for SHeva's Multi-CFG Plugin... so I posted it here.

Is there a way to have pistol only onlyhs for like 5mins and then 10mins of normal deathmatch? What can i add in the config to add the onlyHS for an amount of time?
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Hyp3rking
Junior Member
Join Date: Dec 2015
Old 03-04-2020 , 08:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2543

Quote:
Originally Posted by d0kt0r View Post
Hello! Help solve the problem
i've got the same problem, did you fix this already?
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Chewbacca
New Member
Join Date: Apr 2020
Old 04-04-2020 , 05:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2544

Does this plugin have github or something?
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CaJI9pA
New Member
Join Date: Jan 2018
Old 04-04-2020 , 14:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2545

h3bus, Is it possible to add the function of loading/unloading the plugin via config to the plugin?

Something like that
PHP Code:
"Configs"
{
       
"sm plugins"
       
{
              
"unload" "name.smx"
              "load" "name.smx"
              "reload" "name.smx"
       
}


Last edited by CaJI9pA; 04-04-2020 at 14:36.
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T23R Hardcore
Junior Member
Join Date: Apr 2020
Old 04-22-2020 , 16:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2546

Hello, I think the plugin is really nice but I have a little problem with the message that appears in the notes. It is unfortunately not shown in colors. Can someone please explain how I fix it
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T23R Hardcore
Junior Member
Join Date: Apr 2020
Old 04-22-2020 , 17:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2547

okay i fixed it by
https://github.com/Franc1sco/FixHintColorMessages
for all that have the same problem ;-)
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Kanpeki
New Member
Join Date: May 2020
Old 05-07-2020 , 06:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2548

how to install the plugin and Dynamic Hook?
Sorry for the noob question but I am new here
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Hailee
BANNED
Join Date: Feb 2019
Location: https://t.me/pump_upp
Old 05-18-2020 , 11:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2549

Non reserved slot flag people can't seem to join the server when reserved slot flag people is in it and no more than 2 can join at one time. I have a 16 slot server.
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Frenzi3d
Member
Join Date: Nov 2018
Location: Thailand
Old 06-01-2020 , 03:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2550

Has anyone encountered the same problem as me?

I used the Deathmatch Goes Advanced plugin with weapons & knives after changing skins. My gun is gone had to wait until death before the gun returned
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