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[L4D2]Left 4 Dead 2 Model Changer(2.0.2- 15/08/2018)


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Crasher_3637
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Join Date: May 2012
Old 04-06-2018 , 21:21   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #141

The code isn't all that different and I'm too lazy to convert the entire thing to the new syntax. I use it with LMC though and haven't crashed at all.
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Lux
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Old 04-09-2018 , 17:12   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #142

Quote:
Originally Posted by Crasher_3637 View Post
The code isn't all that different and I'm too lazy to convert the entire thing to the new syntax. I use it with LMC though and haven't crashed at all.
All i can say about supertanks is from my experience once supertanks was gone problems went away with c1m3 not precaching and temp entities not working for the tank rocks and someother stuff.
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phoenix0001
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Old 04-11-2018 , 00:14   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #143

LMC_black_and_white_Notifier.smx

I do not understand what the meaning of the following parameters, who can explain to me in detail?
Lmc_hintcolour 255 0 0 [I haven't seen it in red yet. Under what circumstances will it appear red?]
Lmc_hinttime 5 [Is this time delayed by 5 seconds red?]
Lmc_hintrange 600 [This is the distance to show red?]
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Lux
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Old 04-11-2018 , 09:48   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #144

Quote:
Originally Posted by phoenix0001 View Post
LMC_black_and_white_Notifier.smx

I do not understand what the meaning of the following parameters, who can explain to me in detail?
Lmc_hintcolour 255 0 0 [I haven't seen it in red yet. Under what circumstances will it appear red?]
Lmc_hinttime 5 [Is this time delayed by 5 seconds red?]
Lmc_hintrange 600 [This is the distance to show red?]

LMC hint params effect when someone becomes black and white the hint is triggered when someone is revived and is black and white and will display on screen if the hints are turned off clientsided/serverside they will not display.

Lmc_hintcolour 255 0 0 (RGB colour for the hinttext) R = 0-255 G = 0-255 B = 0-255
Lmc_hinttime 5 (time in seconds the hint lasts before being removed from clients screens. (can be overwritten by other hints because they are low priority))
Lmc_hintrange 600 (Hint range is range from the client that has become black and white this is a sphere in valve's hammer units)

Lmc_hintcolour default is red and has continued to be red on my server.
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phoenix0001
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Old 04-11-2018 , 12:31   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #145

Quote:
Originally Posted by Lux View Post
LMC hint params effect when someone becomes black and white the hint is triggered when someone is revived and is black and white and will display on screen if the hints are turned off clientsided/serverside they will not display.

Lmc_hintcolour 255 0 0 (RGB colour for the hinttext) R = 0-255 G = 0-255 B = 0-255
Lmc_hinttime 5 (time in seconds the hint lasts before being removed from clients screens. (can be overwritten by other hints because they are low priority))
Lmc_hintrange 600 (Hint range is range from the client that has become black and white this is a sphere in valve's hammer units)

Lmc_hintcolour default is red and has continued to be red on my server.
I see it. I closed the prompt before, so I never saw the red font.
thank you.
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Mr. Man
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Old 06-30-2018 , 15:08   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #146

Found an issue using this plugin in combination with !hats: https://forums.alliedmods.net/showthread.php?p=1441080. When you select a customized model it'll show the hat for a split second and then disappear. Not sure what the problem is.
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Lux
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Old 07-04-2018 , 13:37   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #147

I have noidea, LMC should not conflict with hat's plugin.
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Mr. Man
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Old 07-15-2018 , 12:13   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #148

I'm sure you already mentioned this somewhere... but support for custom models is a bit more complicated?
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Lux
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Old 07-15-2018 , 20:19   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #149

Server side thirdparty models you will have to edit the source yourself to support them
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Mr. Man
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Old 07-16-2018 , 01:36   Re: [L4D2]Left 4 Dead 2 Model Changer(2.0- 31/01/2018)
Reply With Quote #150

Quote:
Originally Posted by Lux View Post
Server side thirdparty models you will have to edit the source yourself to support them
I understand that but need more info on implementation. Can you give an example of how one model can be done?
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